Behold, Nenya, Ring of Water and repository for our media and animation related

goodies, both Java 2D and LWJGL/JME 3D.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Michael Bayne
2006-06-23 18:07:28 +00:00
commit c2117ee86d
570 changed files with 61913 additions and 0 deletions
@@ -0,0 +1,55 @@
//
// $Id$
package com.threerings.openal;
import java.io.IOException;
import com.samskivert.util.Interval;
import com.samskivert.util.Queue;
import com.samskivert.util.RunQueue;
/**
* Tests the OpenAL sound system.
*/
public class TestSoundManager
{
public static void main (String[] args)
{
if (args.length == 0) {
System.err.println("Usage: TestSoundManager sound.wav");
System.exit(-1);
}
final Thread current = Thread.currentThread();
RunQueue rqueue = new RunQueue() {
public void postRunnable (Runnable r) {
_queue.append(r);
}
public boolean isDispatchThread () {
return (current == Thread.currentThread());
}
};
SoundManager smgr = SoundManager.createSoundManager(rqueue);
ClipProvider provider = new WaveDataClipProvider();
final SoundGroup group = smgr.createGroup(provider, 5);
final String path = args[0];
// queue up an interval to play a sound over and over
Interval i = new Interval(rqueue) {
public void expired () {
Sound sound = group.getSound(path);
sound.play(true);
}
};
i.schedule(100L, true);
while (true) {
Runnable r = (Runnable)_queue.get();
r.run();
}
}
protected static Queue _queue = new Queue();
}