Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
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fringeconf.dat
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<?xml version="1.0" standalone="yes"?>
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<!-- $Id: fringeconf.xml 1301 2002-04-27 05:16:01Z mdb $ -->
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<!-- If a base tileset is defined in this file, it will be fringed over
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another base if and only if
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1) It has fringe tilesets defined
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2) the other base is not defined here or has a lower priority.
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-->
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<!-- Define our fringe tiles by which fringebits they use.
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see docs/miso/fringebits.png
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The index of the following array corresponds to the position of a
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particular fringe tile in any and all the fringe tilesets.
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The values tell what kind of fringe is at that index.
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-->
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<fringe>
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<!-- Seawater fringes on most things. -->
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<base name="Outdoors/Seawater" priority="20">
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<tileset name="Seawater fringe" mask="false"/>
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<tileset name="Generic fringe" mask="true"/>
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</base>
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<!-- Cobble should fringe on things like dirt and grass. -->
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<base name="Outdoors/Cobble" priority="10">
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<tileset name="Generic fringe" mask="true"/>
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</base>
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<base name="Outdoors/Sand" priority="5">
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<tileset name="Generic fringe" mask="true"/>
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</base>
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<!-- Wood does not fringe nor should be fringed upon. -->
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<base name="Outdoors/Wood Planks" priority="100">
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</base>
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</fringe>
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