Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
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#
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# $Id: iconmgr.properties 924 2002-02-03 22:43:54Z mdb $
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#
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# Test properties for the icon manager
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test.path = /media/miso/tiles/node-icons.png
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test.metrics = 8, 16, 16
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<?xml version="1.0" standalone="yes"?>
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<!-- $Id: components.xml 600 2001-11-08 02:15:59Z shaper $ -->
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<!-- Initial test character component description data. -->
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<charactercomponents
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imagedir="media/miso/tiles/components/"
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tilesets="rsrc/config/miso/tilesets-components.xml">
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<!-- Action sequences. -->
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<actions>
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<action asid="0" name="Standing" fileid="standing" tsid="0"
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fps="5" origin="47, 80"/>
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<action asid="1" name="Walking" fileid="walking" tsid="1"
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fps="5" origin="47, 80"/>
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</actions>
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<!-- Component classes. -->
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<classes>
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<class clid="0" name="Hat" render="1"/>
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<class clid="1" name="Torso" render="0"/>
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</classes>
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<!-- Component descriptions. -->
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<components>
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<component cid="7" fileid="hat_tri" asids="0, 1" clid="0"/>
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<component cid="13" fileid="torso_red" asids="0, 1" clid="1"/>
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<component cid="14" fileid="torso" asids="0, 1" clid="1"/>
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</components>
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</charactercomponents>
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#
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# $Id: scrolling.properties 1014 2002-02-17 23:48:38Z mdb $
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#
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# Initial test config values for miso development.
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#
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# the tile set repository class that handles tile set storage
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tilesetrepo = com.threerings.miso.tile.XMLTileSetRepository
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# the scene repository class that handles scene storage
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scenerepo = com.threerings.miso.scene.xml.XMLSceneRepository
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# the directory containing scene description files
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sceneroot = rsrc/scenes
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# the tileset descriptions
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tilesets = rsrc/config/miso/tilesets.xml
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# the component descriptions
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components = rsrc/config/miso/components.xml
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# the list of building types
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buildings = Inn, Hall, Bank, Agent, Palace
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# the tileset id for the building icon images
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buildings_icon_tsid = 1007
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# ----------------------------------
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# begin isometric view configuration
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# tile dimensions in pixels
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tile_width = 64
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tile_height = 48
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# fine coordinate system granularity in intra-tile count
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fine_granularity = 4
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# scene dimensions in tile counts
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scene_width = 14
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scene_height = 14
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# scene viewport dimensions in tile counts
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scene_view_width = 5
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scene_view_height = 6
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# vertical offset for scene display origin in tile count
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scene_offset_y = -4
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# whether to show tile coordinates
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show_coords = false
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# whether to show locations
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show_locs = false
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# whether to show sprite paths
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show_paths = false
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# end isometric view configuration
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# ----------------------------------
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fringeconf.dat
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<?xml version="1.0" standalone="yes"?>
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<!-- $Id: fringeconf.xml 1301 2002-04-27 05:16:01Z mdb $ -->
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<!-- If a base tileset is defined in this file, it will be fringed over
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another base if and only if
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1) It has fringe tilesets defined
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2) the other base is not defined here or has a lower priority.
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-->
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<!-- Define our fringe tiles by which fringebits they use.
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see docs/miso/fringebits.png
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The index of the following array corresponds to the position of a
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particular fringe tile in any and all the fringe tilesets.
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The values tell what kind of fringe is at that index.
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-->
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<fringe>
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<!-- Seawater fringes on most things. -->
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<base name="Outdoors/Seawater" priority="20">
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<tileset name="Seawater fringe" mask="false"/>
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<tileset name="Generic fringe" mask="true"/>
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</base>
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<!-- Cobble should fringe on things like dirt and grass. -->
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<base name="Outdoors/Cobble" priority="10">
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<tileset name="Generic fringe" mask="true"/>
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</base>
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<base name="Outdoors/Sand" priority="5">
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<tileset name="Generic fringe" mask="true"/>
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</base>
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<!-- Wood does not fringe nor should be fringed upon. -->
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<base name="Outdoors/Wood Planks" priority="100">
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</base>
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</fringe>
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<?xml version="1.0" standalone="yes"?>
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<!-- $Id: tilesets-components.xml 597 2001-11-08 01:14:02Z shaper $ -->
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<!-- Component test tileset description data. -->
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<tilesetgroup>
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<tilesets>
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<tileset tsid="0" name="Character Stand">
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<imagefile/>
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<rowheight>94, 94, 94, 94, 94, 94, 94, 94</rowheight>
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<rowwidth>94, 94, 94, 94, 94, 94, 94, 94</rowwidth>
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<tilecount>1, 1, 1, 1, 1, 1, 1, 1</tilecount>
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<offsetpos>1, 1</offsetpos>
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<gapdist>39, 18</gapdist>
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</tileset>
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<tileset tsid="1" name="Character Walk">
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<imagefile/>
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<rowheight>94, 94, 94, 94, 94, 94, 94, 94</rowheight>
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<rowwidth>94, 94, 94, 94, 94, 94, 94, 94</rowwidth>
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<tilecount>6, 6, 6, 6, 6, 6, 6, 6</tilecount>
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<offsetpos>52, 51</offsetpos>
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<gapdist>39, 18</gapdist>
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</tileset>
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</tilesets>
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</tilesetgroup>
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<?xml version="1.0" standalone="yes"?>
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<!-- $Id: tilesets.xml 580 2001-11-01 01:35:23Z shaper $ -->
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<!-- Initial test tileset description data. -->
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<tilesetgroup>
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<tileset tsid="1004" name="Sample" layer="Base">
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<imagefile>media/miso/tiles/sample.png</imagefile>
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<rowheight>48</rowheight>
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<rowwidth>64</rowwidth>
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<tilecount>14</tilecount>
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<passable>1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1</passable>
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</tileset>
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<tileset tsid="1007" name="Node Icons">
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<imagefile>media/miso/tiles/node-icons.png</imagefile>
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<rowheight>16</rowheight>
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<rowwidth>16</rowwidth>
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<tilecount>8</tilecount>
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</tileset>
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<tileset tsid="1008" name="Editor Icons">
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<imagefile>media/miso/tiles/editor-icons.png</imagefile>
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<rowheight>22</rowheight>
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<rowwidth>20</rowwidth>
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<tilecount>5</tilecount>
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</tileset>
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<tileset tsid="1009" name="Building" layer="Object">
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<imagefile>media/miso/tiles/building.png</imagefile>
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<rowheight>293</rowheight>
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<rowwidth>224</rowwidth>
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<tilecount>4</tilecount>
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<offsetpos>2, 2</offsetpos>
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<gapdist>4, 0</gapdist>
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<objects>
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<object tid="0" width="4" height="3"/>
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<object tid="1" width="3" height="4"/>
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<object tid="2" width="4" height="3"/>
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<object tid="3" width="3" height="4"/>
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</objects>
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</tileset>
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<tileset tsid="1010" name="Landscape" layer="Base">
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<imagefile>media/miso/tiles/landscape.png</imagefile>
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<rowheight>48</rowheight>
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<rowwidth>64</rowwidth>
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<tilecount>5</tilecount>
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<passable>1, 0, 1, 1, 1</passable>
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</tileset>
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<tileset tsid="1014" name="Faux Building" layer="Object">
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<imagefile>media/miso/tiles/faux-building.png</imagefile>
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<rowheight>265</rowheight>
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<rowwidth>224</rowwidth>
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<tilecount>4</tilecount>
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<objects>
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<object tid="0" width="4" height="3"/>
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<object tid="1" width="3" height="4"/>
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<object tid="2" width="4" height="3"/>
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<object tid="3" width="3" height="4"/>
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</objects>
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</tileset>
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<tileset tsid="1029" name="Fringe" layer="Fringe">
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<imagefile>media/miso/tiles/fringe.png</imagefile>
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<rowheight>48, 48, 48, 48, 48</rowheight>
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<rowwidth>64, 64, 64, 64, 64</rowwidth>
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<tilecount>8, 8, 8, 8, 8</tilecount>
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</tileset>
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</tilesetgroup>
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#
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# $Id: viewer.properties 604 2001-11-08 02:58:24Z mdb $
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#
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# Miso scene viewer application config values.
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#
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default_scene = scenes/default.xml
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#
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# $Id: manager.properties 2121 2003-01-13 22:55:28Z mdb $
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#
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# Test resource manager configuration
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# configure the BundledTileSetRepository
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resource.set.tilesets = bundles/tiles/ground/bundle.jar:\
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bundles/tiles/objects/bundle.jar
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# configure the BundledComponentRepository
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resource.set.components = bundles/components/metadata.jar:\
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bundles/components/pirate/components.jar: \
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bundles/components/vessel/components.jar
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resource.set.general = \
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bundles/components/pirate/components.jar
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#
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# $Id: manager.properties 2121 2003-01-13 22:55:28Z mdb $
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#
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# Test resource manager configuration
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# configure the BundledTileSetRepository
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resource.set.tilesets = bundles/tiles/ground/bundle.jar:\
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bundles/tiles/objects/bundle.jar
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# configure the BundledComponentRepository
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resource.set.components = bundles/components/metadata.jar:\
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bundles/components/pirate/components.jar: \
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bundles/components/vessel/components.jar
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resource.set.general = \
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bundles/components/pirate/components.jar
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