Behold, Nenya, Ring of Water and repository for our media and animation related

goodies, both Java 2D and LWJGL/JME 3D.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Michael Bayne
2006-06-23 18:07:28 +00:00
commit c2117ee86d
570 changed files with 61913 additions and 0 deletions
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#
# $Id: iconmgr.properties 924 2002-02-03 22:43:54Z mdb $
#
# Test properties for the icon manager
test.path = /media/miso/tiles/node-icons.png
test.metrics = 8, 16, 16
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<?xml version="1.0" standalone="yes"?>
<!-- $Id: components.xml 600 2001-11-08 02:15:59Z shaper $ -->
<!-- Initial test character component description data. -->
<charactercomponents
imagedir="media/miso/tiles/components/"
tilesets="rsrc/config/miso/tilesets-components.xml">
<!-- Action sequences. -->
<actions>
<action asid="0" name="Standing" fileid="standing" tsid="0"
fps="5" origin="47, 80"/>
<action asid="1" name="Walking" fileid="walking" tsid="1"
fps="5" origin="47, 80"/>
</actions>
<!-- Component classes. -->
<classes>
<class clid="0" name="Hat" render="1"/>
<class clid="1" name="Torso" render="0"/>
</classes>
<!-- Component descriptions. -->
<components>
<component cid="7" fileid="hat_tri" asids="0, 1" clid="0"/>
<component cid="13" fileid="torso_red" asids="0, 1" clid="1"/>
<component cid="14" fileid="torso" asids="0, 1" clid="1"/>
</components>
</charactercomponents>
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#
# $Id: scrolling.properties 1014 2002-02-17 23:48:38Z mdb $
#
# Initial test config values for miso development.
#
# the tile set repository class that handles tile set storage
tilesetrepo = com.threerings.miso.tile.XMLTileSetRepository
# the scene repository class that handles scene storage
scenerepo = com.threerings.miso.scene.xml.XMLSceneRepository
# the directory containing scene description files
sceneroot = rsrc/scenes
# the tileset descriptions
tilesets = rsrc/config/miso/tilesets.xml
# the component descriptions
components = rsrc/config/miso/components.xml
# the list of building types
buildings = Inn, Hall, Bank, Agent, Palace
# the tileset id for the building icon images
buildings_icon_tsid = 1007
# ----------------------------------
# begin isometric view configuration
# tile dimensions in pixels
tile_width = 64
tile_height = 48
# fine coordinate system granularity in intra-tile count
fine_granularity = 4
# scene dimensions in tile counts
scene_width = 14
scene_height = 14
# scene viewport dimensions in tile counts
scene_view_width = 5
scene_view_height = 6
# vertical offset for scene display origin in tile count
scene_offset_y = -4
# whether to show tile coordinates
show_coords = false
# whether to show locations
show_locs = false
# whether to show sprite paths
show_paths = false
# end isometric view configuration
# ----------------------------------
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fringeconf.dat
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<?xml version="1.0" standalone="yes"?>
<!-- $Id: fringeconf.xml 1301 2002-04-27 05:16:01Z mdb $ -->
<!-- If a base tileset is defined in this file, it will be fringed over
another base if and only if
1) It has fringe tilesets defined
2) the other base is not defined here or has a lower priority.
-->
<!-- Define our fringe tiles by which fringebits they use.
see docs/miso/fringebits.png
The index of the following array corresponds to the position of a
particular fringe tile in any and all the fringe tilesets.
The values tell what kind of fringe is at that index.
-->
<fringe>
<!-- Seawater fringes on most things. -->
<base name="Outdoors/Seawater" priority="20">
<tileset name="Seawater fringe" mask="false"/>
<tileset name="Generic fringe" mask="true"/>
</base>
<!-- Cobble should fringe on things like dirt and grass. -->
<base name="Outdoors/Cobble" priority="10">
<tileset name="Generic fringe" mask="true"/>
</base>
<base name="Outdoors/Sand" priority="5">
<tileset name="Generic fringe" mask="true"/>
</base>
<!-- Wood does not fringe nor should be fringed upon. -->
<base name="Outdoors/Wood Planks" priority="100">
</base>
</fringe>
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<?xml version="1.0" standalone="yes"?>
<!-- $Id: tilesets-components.xml 597 2001-11-08 01:14:02Z shaper $ -->
<!-- Component test tileset description data. -->
<tilesetgroup>
<tilesets>
<tileset tsid="0" name="Character Stand">
<imagefile/>
<rowheight>94, 94, 94, 94, 94, 94, 94, 94</rowheight>
<rowwidth>94, 94, 94, 94, 94, 94, 94, 94</rowwidth>
<tilecount>1, 1, 1, 1, 1, 1, 1, 1</tilecount>
<offsetpos>1, 1</offsetpos>
<gapdist>39, 18</gapdist>
</tileset>
<tileset tsid="1" name="Character Walk">
<imagefile/>
<rowheight>94, 94, 94, 94, 94, 94, 94, 94</rowheight>
<rowwidth>94, 94, 94, 94, 94, 94, 94, 94</rowwidth>
<tilecount>6, 6, 6, 6, 6, 6, 6, 6</tilecount>
<offsetpos>52, 51</offsetpos>
<gapdist>39, 18</gapdist>
</tileset>
</tilesets>
</tilesetgroup>
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<?xml version="1.0" standalone="yes"?>
<!-- $Id: tilesets.xml 580 2001-11-01 01:35:23Z shaper $ -->
<!-- Initial test tileset description data. -->
<tilesetgroup>
<tileset tsid="1004" name="Sample" layer="Base">
<imagefile>media/miso/tiles/sample.png</imagefile>
<rowheight>48</rowheight>
<rowwidth>64</rowwidth>
<tilecount>14</tilecount>
<passable>1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1</passable>
</tileset>
<tileset tsid="1007" name="Node Icons">
<imagefile>media/miso/tiles/node-icons.png</imagefile>
<rowheight>16</rowheight>
<rowwidth>16</rowwidth>
<tilecount>8</tilecount>
</tileset>
<tileset tsid="1008" name="Editor Icons">
<imagefile>media/miso/tiles/editor-icons.png</imagefile>
<rowheight>22</rowheight>
<rowwidth>20</rowwidth>
<tilecount>5</tilecount>
</tileset>
<tileset tsid="1009" name="Building" layer="Object">
<imagefile>media/miso/tiles/building.png</imagefile>
<rowheight>293</rowheight>
<rowwidth>224</rowwidth>
<tilecount>4</tilecount>
<offsetpos>2, 2</offsetpos>
<gapdist>4, 0</gapdist>
<objects>
<object tid="0" width="4" height="3"/>
<object tid="1" width="3" height="4"/>
<object tid="2" width="4" height="3"/>
<object tid="3" width="3" height="4"/>
</objects>
</tileset>
<tileset tsid="1010" name="Landscape" layer="Base">
<imagefile>media/miso/tiles/landscape.png</imagefile>
<rowheight>48</rowheight>
<rowwidth>64</rowwidth>
<tilecount>5</tilecount>
<passable>1, 0, 1, 1, 1</passable>
</tileset>
<tileset tsid="1014" name="Faux Building" layer="Object">
<imagefile>media/miso/tiles/faux-building.png</imagefile>
<rowheight>265</rowheight>
<rowwidth>224</rowwidth>
<tilecount>4</tilecount>
<objects>
<object tid="0" width="4" height="3"/>
<object tid="1" width="3" height="4"/>
<object tid="2" width="4" height="3"/>
<object tid="3" width="3" height="4"/>
</objects>
</tileset>
<tileset tsid="1029" name="Fringe" layer="Fringe">
<imagefile>media/miso/tiles/fringe.png</imagefile>
<rowheight>48, 48, 48, 48, 48</rowheight>
<rowwidth>64, 64, 64, 64, 64</rowwidth>
<tilecount>8, 8, 8, 8, 8</tilecount>
</tileset>
</tilesetgroup>
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#
# $Id: viewer.properties 604 2001-11-08 02:58:24Z mdb $
#
# Miso scene viewer application config values.
#
default_scene = scenes/default.xml
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#
# $Id: manager.properties 2121 2003-01-13 22:55:28Z mdb $
#
# Test resource manager configuration
# configure the BundledTileSetRepository
resource.set.tilesets = bundles/tiles/ground/bundle.jar:\
bundles/tiles/objects/bundle.jar
# configure the BundledComponentRepository
resource.set.components = bundles/components/metadata.jar:\
bundles/components/pirate/components.jar: \
bundles/components/vessel/components.jar
resource.set.general = \
bundles/components/pirate/components.jar
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#
# $Id: manager.properties 2121 2003-01-13 22:55:28Z mdb $
#
# Test resource manager configuration
# configure the BundledTileSetRepository
resource.set.tilesets = bundles/tiles/ground/bundle.jar:\
bundles/tiles/objects/bundle.jar
# configure the BundledComponentRepository
resource.set.components = bundles/components/metadata.jar:\
bundles/components/pirate/components.jar: \
bundles/components/vessel/components.jar
resource.set.general = \
bundles/components/pirate/components.jar