Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
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//
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// $Id: KeyTranslator.java 4191 2006-06-13 22:42:20Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.util;
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import java.util.Iterator;
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/**
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* The key translator interface provides a means whereby the keyboard
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* manager can map a key code to the logical {@link
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* com.samskivert.swing.Controller} action command that it represents.
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*/
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public interface KeyTranslator
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{
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/**
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* Returns whether there is an action command for the key
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* corresponding to the given keycode. The translator may have an
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* action command for either a key press or a key release of the key,
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* or both.
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*/
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public boolean hasCommand (int keyCode);
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/**
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* Returns the action command string associated with a key press of
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* the key corresponding to the given key code, or <code>null</code>
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* if there is no associated command.
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*/
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public String getPressCommand (int keyCode);
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/**
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* Returns the action command string associated with a key release of
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* the key corresponding to the given key code, or <code>null</code>
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* if there is no associated command.
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*/
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public String getReleaseCommand (int keyCode);
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/**
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* Returns the number of times each second that key presses are to be
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* automatically repeated while the key is held down, or
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* <code>0</code> to disable auto-repeat for the key.
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*/
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public int getRepeatRate (int keyCode);
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/**
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* Returns the delay in milliseconds before generating auto-repeated
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* key press events for the specified key.
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*/
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public long getRepeatDelay (int keyCode);
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/**
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* Returns an iterator that iterates over the available press
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* commands.
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*/
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public Iterator enumeratePressCommands ();
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/**
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* Returns an iterator that iterates over the available release
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* commands.
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*/
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public Iterator enumerateReleaseCommands ();
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}
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