Behold, Nenya, Ring of Water and repository for our media and animation related

goodies, both Java 2D and LWJGL/JME 3D.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Michael Bayne
2006-06-23 18:07:28 +00:00
commit c2117ee86d
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//
// $Id: KeyTranslator.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.util;
import java.util.Iterator;
/**
* The key translator interface provides a means whereby the keyboard
* manager can map a key code to the logical {@link
* com.samskivert.swing.Controller} action command that it represents.
*/
public interface KeyTranslator
{
/**
* Returns whether there is an action command for the key
* corresponding to the given keycode. The translator may have an
* action command for either a key press or a key release of the key,
* or both.
*/
public boolean hasCommand (int keyCode);
/**
* Returns the action command string associated with a key press of
* the key corresponding to the given key code, or <code>null</code>
* if there is no associated command.
*/
public String getPressCommand (int keyCode);
/**
* Returns the action command string associated with a key release of
* the key corresponding to the given key code, or <code>null</code>
* if there is no associated command.
*/
public String getReleaseCommand (int keyCode);
/**
* Returns the number of times each second that key presses are to be
* automatically repeated while the key is held down, or
* <code>0</code> to disable auto-repeat for the key.
*/
public int getRepeatRate (int keyCode);
/**
* Returns the delay in milliseconds before generating auto-repeated
* key press events for the specified key.
*/
public long getRepeatDelay (int keyCode);
/**
* Returns an iterator that iterates over the available press
* commands.
*/
public Iterator enumeratePressCommands ();
/**
* Returns an iterator that iterates over the available release
* commands.
*/
public Iterator enumerateReleaseCommands ();
}