Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
@@ -0,0 +1,338 @@
|
||||
//
|
||||
// $Id: DirectionUtil.java 4191 2006-06-13 22:42:20Z ray $
|
||||
//
|
||||
// Narya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/narya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.util;
|
||||
|
||||
import java.awt.Point;
|
||||
|
||||
import com.samskivert.util.IntListUtil;
|
||||
|
||||
/**
|
||||
* Direction related utility functions.
|
||||
*/
|
||||
public class DirectionUtil implements DirectionCodes
|
||||
{
|
||||
/**
|
||||
* Returns an array of names corresponding to each direction constant.
|
||||
*/
|
||||
public static String[] getDirectionNames ()
|
||||
{
|
||||
return DIR_STRINGS;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of the supplied direction code.
|
||||
*/
|
||||
public static String toString (int direction)
|
||||
{
|
||||
return ((direction >= 0) && (direction < FINE_DIRECTION_COUNT)) ?
|
||||
DIR_STRINGS[direction] : "INVALID";
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an abbreviated string representation of the supplied
|
||||
* direction code.
|
||||
*/
|
||||
public static String toShortString (int direction)
|
||||
{
|
||||
return ((direction >= 0) && (direction < FINE_DIRECTION_COUNT)) ?
|
||||
SHORT_DIR_STRINGS[direction] : "?";
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the direction code that corresponds to the supplied string
|
||||
* or {@link #NONE} if the string does not correspond to a known
|
||||
* direction code.
|
||||
*/
|
||||
public static int fromString (String dirstr)
|
||||
{
|
||||
for (int ii = 0; ii < FINE_DIRECTION_COUNT; ii++) {
|
||||
if (DIR_STRINGS[ii].equals(dirstr)) {
|
||||
return ii;
|
||||
}
|
||||
}
|
||||
return NONE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the direction code that corresponds to the supplied short
|
||||
* string or {@link #NONE} if the string does not correspond to a
|
||||
* known direction code.
|
||||
*/
|
||||
public static int fromShortString (String dirstr)
|
||||
{
|
||||
for (int ii = 0; ii < FINE_DIRECTION_COUNT; ii++) {
|
||||
if (SHORT_DIR_STRINGS[ii].equals(dirstr)) {
|
||||
return ii;
|
||||
}
|
||||
}
|
||||
return NONE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of an array of direction codes. The
|
||||
* directions are represented by the abbreviated names.
|
||||
*/
|
||||
public static String toString (int[] directions)
|
||||
{
|
||||
StringBuilder buf = new StringBuilder("{");
|
||||
for (int i = 0; i < directions.length; i++) {
|
||||
if (i > 0) {
|
||||
buf.append(", ");
|
||||
}
|
||||
buf.append(toShortString(directions[i]));
|
||||
}
|
||||
return buf.append("}").toString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates the requested <em>fine</em> direction constant clockwise by
|
||||
* the requested number of ticks.
|
||||
*/
|
||||
public static int rotateCW (int direction, int ticks)
|
||||
{
|
||||
for (int ii = 0; ii < ticks; ii++) {
|
||||
direction = FINE_CW_ROTATE[direction];
|
||||
}
|
||||
return direction;
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates the requested <em>fine</em> direction constant
|
||||
* counter-clockwise by the requested number of ticks.
|
||||
*/
|
||||
public static int rotateCCW (int direction, int ticks)
|
||||
{
|
||||
for (int ii = 0; ii < ticks; ii++) {
|
||||
direction = FINE_CCW_ROTATE[direction];
|
||||
}
|
||||
return direction;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the opposite of the specified direction.
|
||||
*/
|
||||
public static int getOpposite (int direction)
|
||||
{
|
||||
return rotateCW(direction, FINE_CW_ROTATE.length/2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the direction closest to the specified direction, out of
|
||||
* the directions in the possible list (preferring a clockwise match).
|
||||
*/
|
||||
public static int getClosest (int direction, int[] possible)
|
||||
{
|
||||
return getClosest(direction, possible, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the direction closest to the specified direction, out of
|
||||
* the directions in the possible list.
|
||||
*
|
||||
* @param preferCW whether to prefer a clockwise match or a
|
||||
* counter-clockwise match.
|
||||
*/
|
||||
public static int getClosest (int direction, int[] possible,
|
||||
boolean preferCW)
|
||||
{
|
||||
// rotate a tick at a time, looking for matches
|
||||
int first = direction;
|
||||
int second = direction;
|
||||
for (int ii = 0; ii <= FINE_DIRECTION_COUNT / 2; ii++) {
|
||||
if (IntListUtil.contains(possible, first)) {
|
||||
return first;
|
||||
}
|
||||
|
||||
if (ii != 0 && IntListUtil.contains(possible, second)) {
|
||||
return second;
|
||||
}
|
||||
|
||||
first = preferCW ? rotateCW(first, 1) : rotateCCW(first, 1);
|
||||
second = preferCW ? rotateCCW(second, 1) : rotateCW(second, 1);
|
||||
}
|
||||
|
||||
return NONE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns which of the eight compass directions that point
|
||||
* <code>b</code> lies in from point <code>a</code> as one of the
|
||||
* {@link DirectionCodes} direction constants. <em>Note:</em> that the
|
||||
* coordinates supplied are assumed to be logical (screen) rather than
|
||||
* cartesian coordinates and <code>NORTH</code> is considered to point
|
||||
* toward the top of the screen.
|
||||
*/
|
||||
public static int getDirection (Point a, Point b)
|
||||
{
|
||||
return getDirection(a.getX(), a.getY(), b.getX(), b.getY());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns which of the eight compass directions that point
|
||||
* <code>b</code> lies in from point <code>a</code> as one of the
|
||||
* {@link DirectionCodes} direction constants. <em>Note:</em> that the
|
||||
* coordinates supplied are assumed to be logical (screen) rather than
|
||||
* cartesian coordinates and <code>NORTH</code> is considered to point
|
||||
* toward the top of the screen.
|
||||
*/
|
||||
public static int getDirection (int ax, int ay, int bx, int by)
|
||||
{
|
||||
return getDirection(Math.atan2(by-ay, bx-ax));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns which of the eight compass directions that point
|
||||
* <code>b</code> lies in from point <code>a</code> as one of the
|
||||
* {@link DirectionCodes} direction constants. <em>Note:</em> that the
|
||||
* coordinates supplied are assumed to be logical (screen) rather than
|
||||
* cartesian coordinates and <code>NORTH</code> is considered to point
|
||||
* toward the top of the screen.
|
||||
*/
|
||||
public static int getDirection (double ax, double ay, double bx, double by)
|
||||
{
|
||||
return getDirection(Math.atan2(by-ay, bx-ax));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns which of the eight compass directions is associated with
|
||||
* the specified angle theta. <em>Note:</em> that the angle supplied
|
||||
* is assumed to increase clockwise around the origin (which screen
|
||||
* angles do) rather than counter-clockwise around the origin (which
|
||||
* cartesian angles do) and <code>NORTH</code> is considered to point
|
||||
* toward the top of the screen.
|
||||
*/
|
||||
public static int getDirection (double theta)
|
||||
{
|
||||
theta = ((theta + Math.PI) * 4) / Math.PI;
|
||||
return (int)(Math.round(theta) + WEST) % 8;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns which of the sixteen compass directions that point
|
||||
* <code>b</code> lies in from point <code>a</code> as one of the
|
||||
* {@link DirectionCodes} direction constants. <em>Note:</em> that the
|
||||
* coordinates supplied are assumed to be logical (screen) rather than
|
||||
* cartesian coordinates and <code>NORTH</code> is considered to point
|
||||
* toward the top of the screen.
|
||||
*/
|
||||
public static int getFineDirection (Point a, Point b)
|
||||
{
|
||||
return getFineDirection(a.x, a.y, b.x, b.y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns which of the sixteen compass directions that point
|
||||
* <code>b</code> lies in from point <code>a</code> as one of the
|
||||
* {@link DirectionCodes} direction constants. <em>Note:</em> that the
|
||||
* coordinates supplied are assumed to be logical (screen) rather than
|
||||
* cartesian coordinates and <code>NORTH</code> is considered to point
|
||||
* toward the top of the screen.
|
||||
*/
|
||||
public static int getFineDirection (int ax, int ay, int bx, int by)
|
||||
{
|
||||
return getFineDirection(Math.atan2(by-ay, bx-ax));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns which of the sixteen compass directions is associated with
|
||||
* the specified angle theta. <em>Note:</em> that the angle supplied
|
||||
* is assumed to increase clockwise around the origin (which screen
|
||||
* angles do) rather than counter-clockwise around the origin (which
|
||||
* cartesian angles do) and <code>NORTH</code> is considered to point
|
||||
* toward the top of the screen.
|
||||
*/
|
||||
public static int getFineDirection (double theta)
|
||||
{
|
||||
theta = ((theta + Math.PI) * 8) / Math.PI;
|
||||
return ANGLE_MAP[(int)Math.round(theta) % FINE_DIRECTION_COUNT];
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the specified point in the specified screen direction,
|
||||
* adjusting by the specified adjustments. Fine directions are
|
||||
* not supported.
|
||||
*/
|
||||
public static void moveDirection (Point p, int direction, int dx, int dy)
|
||||
{
|
||||
if (direction >= DIRECTION_COUNT) {
|
||||
throw new IllegalArgumentException(
|
||||
"Fine coordinates not supported.");
|
||||
}
|
||||
|
||||
switch (direction) {
|
||||
case NORTH: case NORTHWEST: case NORTHEAST: p.y -= dy;
|
||||
}
|
||||
switch (direction) {
|
||||
case SOUTH: case SOUTHWEST: case SOUTHEAST: p.y += dy;
|
||||
}
|
||||
switch (direction) {
|
||||
case WEST: case SOUTHWEST: case NORTHWEST: p.x -= dx;
|
||||
}
|
||||
switch (direction) {
|
||||
case EAST: case SOUTHEAST: case NORTHEAST: p.x += dx;
|
||||
}
|
||||
}
|
||||
|
||||
/** Direction constant string names. */
|
||||
protected static final String[] DIR_STRINGS = {
|
||||
"SOUTHWEST", "WEST", "NORTHWEST", "NORTH",
|
||||
"NORTHEAST", "EAST", "SOUTHEAST", "SOUTH",
|
||||
"WESTSOUTHWEST", "WESTNORTHWEST", "NORTHNORTHWEST", "NORTHNORTHEAST",
|
||||
"EASTNORTHEAST", "EASTSOUTHEAST", "SOUTHSOUTHEAST", "SOUTHSOUTHWEST",
|
||||
};
|
||||
|
||||
/** Abbreviated direction constant string names. */
|
||||
protected static final String[] SHORT_DIR_STRINGS = {
|
||||
"SW", "W", "NW", "N", "NE", "E", "SE", "S",
|
||||
"WSW", "WNW", "NNW", "NNE", "ENE", "ESE", "SSE", "SSW",
|
||||
};
|
||||
|
||||
/** Used to rotate a fine compass direction clockwise. */
|
||||
protected static final int[] FINE_CW_ROTATE = {
|
||||
/* SW -> */ WESTSOUTHWEST, /* W -> */ WESTNORTHWEST,
|
||||
/* NW -> */ NORTHNORTHWEST, /* N -> */ NORTHNORTHEAST,
|
||||
/* NE -> */ EASTNORTHEAST, /* E -> */ EASTSOUTHEAST,
|
||||
/* SE -> */ SOUTHSOUTHEAST, /* S -> */ SOUTHSOUTHWEST,
|
||||
/* WSW -> */ WEST, /* WNW -> */ NORTHWEST,
|
||||
/* NNW -> */ NORTH, /* NNE -> */ NORTHEAST,
|
||||
/* ENE -> */ EAST, /* ESE -> */ SOUTHEAST,
|
||||
/* SSE -> */ SOUTH, /* SSW -> */ SOUTHWEST
|
||||
};
|
||||
|
||||
/** Used to rotate a fine compass direction counter-clockwise. */
|
||||
protected static final int[] FINE_CCW_ROTATE = {
|
||||
/* SW -> */ SOUTHSOUTHWEST, /* W -> */ WESTSOUTHWEST,
|
||||
/* NW -> */ WESTNORTHWEST, /* N -> */ NORTHNORTHWEST,
|
||||
/* NE -> */ NORTHNORTHEAST, /* E -> */ EASTNORTHEAST,
|
||||
/* SE -> */ EASTSOUTHEAST, /* S -> */ SOUTHSOUTHEAST,
|
||||
/* WSW -> */ SOUTHWEST, /* WNW -> */ WEST,
|
||||
/* NNW -> */ NORTHWEST, /* NNE -> */ NORTH,
|
||||
/* ENE -> */ NORTHEAST, /* ESE -> */ EAST,
|
||||
/* SSE -> */ SOUTHEAST, /* SSW -> */ SOUTH
|
||||
};
|
||||
|
||||
/** Used to map an angle to a fine compass direction. */
|
||||
protected static final int[] ANGLE_MAP = {
|
||||
WEST, WESTNORTHWEST, NORTHWEST, NORTHNORTHWEST, NORTH, NORTHNORTHEAST,
|
||||
NORTHEAST, EASTNORTHEAST, EAST, EASTSOUTHEAST, SOUTHEAST,
|
||||
SOUTHSOUTHEAST, SOUTH, SOUTHSOUTHWEST, SOUTHWEST, WESTSOUTHWEST };
|
||||
}
|
||||
Reference in New Issue
Block a user