Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
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//
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// $Id: AutoFringer.java 4145 2006-05-24 01:24:24Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.miso.tile;
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import java.awt.Graphics2D;
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import java.awt.Transparency;
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import java.awt.image.BufferedImage;
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import java.util.ArrayList;
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import java.util.HashMap;
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import com.samskivert.util.CheapIntMap;
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import com.samskivert.util.QuickSort;
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import com.threerings.media.image.BufferedMirage;
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import com.threerings.media.image.ImageManager;
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import com.threerings.media.image.ImageUtil;
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import com.threerings.media.tile.NoSuchTileSetException;
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import com.threerings.media.tile.Tile;
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import com.threerings.media.tile.TileManager;
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import com.threerings.media.tile.TileSet;
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import com.threerings.media.tile.TileUtil;
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import com.threerings.miso.Log;
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import com.threerings.miso.data.MisoSceneModel;
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/**
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* Automatically fringes a scene according to the rules in the supplied
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* fringe configuration.
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*/
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public class AutoFringer
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{
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/**
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* Constructs an instance that will fringe according to the rules in
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* the supplied fringe configuration.
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*/
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public AutoFringer (FringeConfiguration fringeconf, ImageManager imgr,
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TileManager tmgr)
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{
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_fringeconf = fringeconf;
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_imgr = imgr;
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_tmgr = tmgr;
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}
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/**
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* Compute and return the fringe tile to be inserted at the specified
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* location.
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*/
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public BaseTile getFringeTile (MisoSceneModel scene, int col, int row,
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HashMap masks)
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{
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// get the tileset id of the base tile we are considering
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int underset = scene.getBaseTileId(col, row) >> 16;
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// start with a clean temporary fringer map
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_fringers.clear();
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boolean passable = true;
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// walk through our influence tiles
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for (int y = row - 1, maxy = row + 2; y < maxy; y++) {
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for (int x = col - 1, maxx = col + 2; x < maxx; x++) {
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// we sensibly do not consider ourselves
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if ((x == col) && (y == row)) {
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continue;
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}
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// determine the tileset for this tile
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int btid = scene.getBaseTileId(x, y);
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int baseset = (btid <= 0) ?
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scene.getDefaultBaseTileSet() : (btid >> 16);
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// determine if it fringes on our tile
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int pri = _fringeconf.fringesOn(baseset, underset);
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if (pri == -1) {
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continue;
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}
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FringerRec fringer = (FringerRec)_fringers.get(baseset);
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if (fringer == null) {
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fringer = new FringerRec(baseset, pri);
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_fringers.put(baseset, fringer);
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}
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// now turn on the appropriate fringebits
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fringer.bits |= FLAGMATRIX[y - row + 1][x - col + 1];
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// See if a tile that fringes on us kills our passability,
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// but don't count the default base tile against us, as
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// we allow users to splash in the water.
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if (passable && (btid > 0)) {
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try {
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BaseTile bt = (BaseTile) _tmgr.getTile(btid);
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passable = bt.isPassable();
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} catch (NoSuchTileSetException nstse) {
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Log.warning("Autofringer couldn't find a base " +
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"set while attempting to figure passability " +
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"[error=" + nstse + "].");
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}
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}
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}
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}
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// if nothing fringed, we're done
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int numfringers = _fringers.size();
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if (numfringers == 0) {
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return null;
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}
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// otherwise compose a FringeTile from the specified fringes
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FringerRec[] frecs = new FringerRec[numfringers];
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for (int ii = 0, pp = 0; ii < 16; ii++) {
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FringerRec rec = (FringerRec)_fringers.getValue(ii);
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if (rec != null) {
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frecs[pp++] = rec;
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}
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}
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BaseTile frTile = new BaseTile();
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frTile.setPassable(passable);
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composeFringeTile(frTile, frecs, masks, TileUtil.getTileHash(col, row));
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return frTile;
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}
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/**
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* Compose a FringeTile out of the various fringe images needed.
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*/
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protected void composeFringeTile (
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Tile frTile, FringerRec[] fringers, HashMap masks, int hashValue)
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{
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// sort the array so that higher priority fringers get drawn first
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QuickSort.sort(fringers);
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BufferedImage ftimg = null;
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for (int ii = 0; ii < fringers.length; ii++) {
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int[] indexes = getFringeIndexes(fringers[ii].bits);
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for (int jj = 0; jj < indexes.length; jj++) {
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try {
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ftimg = getTileImage(ftimg, fringers[ii].baseset,
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indexes[jj], masks, hashValue);
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} catch (NoSuchTileSetException nstse) {
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Log.warning("Autofringer couldn't find a needed tileset " +
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"[error=" + nstse + "].");
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}
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}
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}
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frTile.setImage(new BufferedMirage(ftimg));
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}
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/**
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* Retrieve or compose an image for the specified fringe.
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*/
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protected BufferedImage getTileImage (
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BufferedImage ftimg, int baseset, int index,
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HashMap masks, int hashValue)
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throws NoSuchTileSetException
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{
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FringeConfiguration.FringeTileSetRecord tsr =
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_fringeconf.getFringe(baseset, hashValue);
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int fringeset = tsr.fringe_tsid;
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TileSet fset = _tmgr.getTileSet(fringeset);
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if (!tsr.mask) {
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// oh good, this is easy
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Tile stamp = fset.getTile(index);
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return stampTileImage(stamp, ftimg, stamp.getWidth(),
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stamp.getHeight());
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}
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// otherwise, it's a mask.. look for it in the cache..
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Long maskkey = Long.valueOf((((long) baseset) << 32) +
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(fringeset << 16) + index);
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BufferedImage img = (BufferedImage)masks.get(maskkey);
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if (img == null) {
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BufferedImage fsrc = fset.getRawTileImage(index);
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BufferedImage bsrc = _tmgr.getTileSet(baseset).getRawTileImage(0);
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img = ImageUtil.composeMaskedImage(_imgr, fsrc, bsrc);
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masks.put(maskkey, img);
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}
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ftimg = stampTileImage(img, ftimg, img.getWidth(null),
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img.getHeight(null));
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return ftimg;
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}
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/** Helper function for {@link #getTileImage}. */
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protected BufferedImage stampTileImage (Object stamp, BufferedImage ftimg,
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int width, int height)
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{
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// create the target image if necessary
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if (ftimg == null) {
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ftimg = _imgr.createImage(width, height, Transparency.BITMASK);
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}
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Graphics2D gfx = (Graphics2D)ftimg.getGraphics();
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try {
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if (stamp instanceof Tile) {
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((Tile)stamp).paint(gfx, 0, 0);
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} else {
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gfx.drawImage((BufferedImage)stamp, 0, 0, null);
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}
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} finally {
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gfx.dispose();
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}
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return ftimg;
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}
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/**
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* Get the fringe index specified by the fringebits. If no index
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* is available, try breaking down the bits into contiguous regions of
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* bits and look for indexes for those.
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*/
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protected int[] getFringeIndexes (int bits)
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{
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int index = BITS_TO_INDEX[bits];
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if (index != -1) {
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int[] ret = new int[1];
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ret[0] = index;
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return ret;
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}
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// otherwise, split the bits into contiguous components
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// look for a zero and start our first split
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int start = 0;
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while ((((1 << start) & bits) != 0) && (start < NUM_FRINGEBITS)) {
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start++;
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}
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if (start == NUM_FRINGEBITS) {
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// we never found an empty fringebit, and since index (above)
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// was already -1, we have no fringe tile for these bits.. sad.
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return new int[0];
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}
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ArrayList indexes = new ArrayList();
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int weebits = 0;
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for (int ii=(start + 1) % NUM_FRINGEBITS; ii != start;
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ii = (ii + 1) % NUM_FRINGEBITS) {
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if (((1 << ii) & bits) != 0) {
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weebits |= (1 << ii);
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} else if (weebits != 0) {
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index = BITS_TO_INDEX[weebits];
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if (index != -1) {
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indexes.add(Integer.valueOf(index));
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}
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weebits = 0;
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}
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}
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if (weebits != 0) {
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index = BITS_TO_INDEX[weebits];
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if (index != -1) {
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indexes.add(Integer.valueOf(index));
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}
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}
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int[] ret = new int[indexes.size()];
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for (int ii=0; ii < ret.length; ii++) {
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ret[ii] = ((Integer) indexes.get(ii)).intValue();
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}
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return ret;
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}
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/**
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* A record for holding information about a particular fringe as we're
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* computing what it will look like.
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*/
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static protected class FringerRec implements Comparable
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{
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int baseset;
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int priority;
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int bits;
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public FringerRec (int base, int pri)
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{
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baseset = base;
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priority = pri;
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}
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public int compareTo (Object o)
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{
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return priority - ((FringerRec) o).priority;
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}
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public String toString ()
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{
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return "[base=" + baseset + ", pri=" + priority +
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", bits=" + Integer.toString(bits, 16) + "]";
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}
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}
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// fringe bits
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// see docs/miso/fringebits.png
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//
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protected static final int NORTH = 1 << 0;
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protected static final int NORTHEAST = 1 << 1;
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protected static final int EAST = 1 << 2;
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protected static final int SOUTHEAST = 1 << 3;
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protected static final int SOUTH = 1 << 4;
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protected static final int SOUTHWEST = 1 << 5;
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protected static final int WEST = 1 << 6;
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protected static final int NORTHWEST = 1 << 7;
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protected static final int NUM_FRINGEBITS = 8;
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// A matrix mapping adjacent tiles to which fringe bits
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// they affect.
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// (x and y are offset by +1, since we can't have -1 as an array index)
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// again, see docs/miso/fringebits.png
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//
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protected static final int[][] FLAGMATRIX = {
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{ NORTHEAST, (NORTHEAST | EAST | SOUTHEAST), SOUTHEAST },
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{ (NORTHWEST | NORTH | NORTHEAST), 0, (SOUTHEAST | SOUTH | SOUTHWEST) },
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{ NORTHWEST, (NORTHWEST | WEST | SOUTHWEST), SOUTHWEST }
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};
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/**
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* The fringe tiles we use. These are the 17 possible tiles made
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* up of continuous fringebits sections.
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* Huh? see docs/miso/fringebits.png
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*/
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protected static final int[] FRINGETILES = {
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SOUTHEAST,
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SOUTHWEST | SOUTH | SOUTHEAST,
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SOUTHWEST,
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NORTHEAST | EAST | SOUTHEAST,
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NORTHWEST | WEST | SOUTHWEST,
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NORTHEAST,
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NORTHWEST | NORTH | NORTHEAST,
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NORTHWEST,
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SOUTHWEST | WEST | NORTHWEST | NORTH | NORTHEAST,
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NORTHWEST | NORTH | NORTHEAST | EAST | SOUTHEAST,
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NORTHWEST | WEST | SOUTHWEST | SOUTH | SOUTHEAST,
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SOUTHWEST | SOUTH | SOUTHEAST | EAST | NORTHEAST,
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NORTHEAST | NORTH | NORTHWEST | WEST | SOUTHWEST | SOUTH | SOUTHEAST,
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SOUTHEAST | EAST | NORTHEAST | NORTH | NORTHWEST | WEST | SOUTHWEST,
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SOUTHWEST | SOUTH | SOUTHEAST | EAST | NORTHEAST | NORTH | NORTHWEST,
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NORTHWEST | WEST | SOUTHWEST | SOUTH | SOUTHEAST | EAST | NORTHEAST,
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// all the directions!
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NORTH | NORTHEAST | EAST | SOUTHEAST |
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SOUTH | SOUTHWEST | WEST | NORTHWEST
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};
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// A reverse map of the above array, for quickly looking up which tile
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// we want.
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protected static final int[] BITS_TO_INDEX;
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// Construct the BITS_TO_INDEX array.
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static {
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int num = (1 << NUM_FRINGEBITS);
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BITS_TO_INDEX = new int[num];
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// first clear everything to -1 (meaning there is no tile defined)
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for (int ii=0; ii < num; ii++) {
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BITS_TO_INDEX[ii] = -1;
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}
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// then fill in with the defined tiles.
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for (int ii=0; ii < FRINGETILES.length; ii++) {
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BITS_TO_INDEX[FRINGETILES[ii]] = ii;
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}
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}
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protected ImageManager _imgr;
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protected TileManager _tmgr;
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protected FringeConfiguration _fringeconf;
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protected CheapIntMap _fringers = new CheapIntMap(16);
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}
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Reference in New Issue
Block a user