Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
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//
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// $Id: SceneObjectActionEvent.java 4191 2006-06-13 22:42:20Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.miso.client;
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import java.awt.event.ActionEvent;
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/**
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* An {@link ActionEvent} derivation that is fired when a scene object is
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* clicked or menu item selected.
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*/
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public class SceneObjectActionEvent extends ActionEvent
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{
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public SceneObjectActionEvent (Object source, int id, String action,
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int modifiers, SceneObject scobj)
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{
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super(source, id, action, modifiers);
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_scobj = scobj;
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}
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/**
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* Returns the scene object that was the source of this action.
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*/
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public SceneObject getSceneObject ()
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{
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return _scobj;
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}
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protected SceneObject _scobj;
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}
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