Behold, Nenya, Ring of Water and repository for our media and animation related

goodies, both Java 2D and LWJGL/JME 3D.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Michael Bayne
2006-06-23 18:07:28 +00:00
commit c2117ee86d
570 changed files with 61913 additions and 0 deletions
@@ -0,0 +1,82 @@
//
// $Id: Path.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.util;
import java.awt.Graphics2D;
/**
* A path is used to cause a {@link Pathable} to follow a particular path
* along the screen. The {@link Pathable} is responsible for calling
* {@link #tick} on the path with reasonable frequency (generally as a
* part of the frame tick. The path is responsible for updating the
* position of the {@link Pathable} based on the time that has elapsed
* since the {@link Pathable} started down the path.
*
* <p> The path should call the appropriate callbacks on the {@link
* Pathable} when appropriate (e.g. {@link Pathable#pathBeginning}, {@link
* Pathable#pathCompleted}).
*/
public interface Path
{
/**
* Called once to let the path prepare itself for the process of
* animating the supplied pathable. Path users should also call {@link
* #tick} after {@link #init} with the same initialization timestamp.
*/
public void init (Pathable pable, long tickStamp);
/**
* Called to request that this path update the position of the
* specified pathable based on the supplied timestamp information. A
* path should record its initial timestamp and determine the progress
* of the pathable along the path based on the time elapsed since the
* pathable began down the path.
*
* @param pable the pathable whose position should be updated.
* @param tickStamp the timestamp associated with this frame.
*
* @return true if the pathable's position was updated, false if the
* path determined that the pathable should not move at this time.
*/
public boolean tick (Pathable pable, long tickStamp);
/**
* This is called if the pathable is paused for some length of time
* and then unpaused. Paths should adjust any time stamps they are
* maintaining internally by the delta so that time maintains the
* illusion of flowing smoothly forward.
*/
public void fastForward (long timeDelta);
/**
* Paint this path on the screen (used for debugging purposes only).
*/
public void paint (Graphics2D gfx);
/**
* When a path is removed from a pathable, whether that is because the
* path was completed or because it was replaced by another path, this
* method will be called to let the path know that it is no longer
* associated with this pathable.
*/
public void wasRemoved (Pathable pable);
}