Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.media.util;
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import java.awt.Graphics2D;
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import java.awt.Point;
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/**
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* A convenience path that waits a specified amount of time.
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*/
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public class DelayPath extends TimedPath
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{
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/**
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* Cause the current path to remain unchanged for the duration.
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*/
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public DelayPath (long duration)
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{
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this(null, duration);
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}
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/**
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* Move to the sprite to the supplied location then wait for the duration.
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*/
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public DelayPath (int x, int y, long duration)
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{
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this(new Point(x, y), duration);
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}
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/**
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* Move to the sprite to the supplied location then wait for the duration.
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*/
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public DelayPath (Point source, long duration)
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{
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super(duration);
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_source = source;
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}
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// documentation inherited
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public void init (Pathable pable, long timestamp)
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{
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super.init(pable, timestamp);
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}
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// documentation inherited
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public void paint (Graphics2D gfx)
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{
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}
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// documentation inherited
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public boolean tick (Pathable pable, long tickstamp)
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{
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if (tickstamp >= _startStamp + _duration) {
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if (_source != null) {
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pable.setLocation(_source.x, _source.y);
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}
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pable.pathCompleted(tickstamp);
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return (_source != null);
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}
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// If necessary, move the sprite to the supplied location
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if (_source != null && (pable.getX() != _source.x ||
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pable.getY() != _source.y)) {
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pable.setLocation(_source.x, _source.y);
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return true;
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}
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return false;
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}
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/** Source point. */
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protected Point _source;
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}
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