Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
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//
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// $Id: SwissArmyTileSet.java 4191 2006-06-13 22:42:20Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.media.tile;
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import java.awt.Dimension;
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import java.awt.Point;
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import java.awt.Rectangle;
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import java.io.IOException;
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import java.io.ObjectInputStream;
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import com.samskivert.util.StringUtil;
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/**
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* The swiss army tileset supports a diverse variety of tiles in the
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* tileset image. Each row can contain varying numbers of tiles and each
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* row can have its own width and height. Tiles can be separated from the
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* edge of the tileset image by some border offset and can be separated
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* from one another by a gap distance.
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*/
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public class SwissArmyTileSet extends TileSet
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{
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// documentation inherited
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public int getTileCount ()
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{
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return _numTiles;
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}
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/**
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* Sets the tile counts which are the number of tiles in each row of
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* the tileset image. Each row can have an arbitrary number of tiles.
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*/
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public void setTileCounts (int[] tileCounts)
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{
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_tileCounts = tileCounts;
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// compute our total tile count
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computeTileCount();
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}
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/**
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* Returns the tile count settings.
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*/
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public int[] getTileCounts ()
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{
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return _tileCounts;
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}
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/**
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* Computes our total tile count from the individual counts for each
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* row.
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*/
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protected void computeTileCount ()
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{
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// compute our number of tiles
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_numTiles = 0;
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for (int i = 0; i < _tileCounts.length; i++) {
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_numTiles += _tileCounts[i];
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}
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}
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/**
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* Sets the tile widths for each row. Each row can have tiles of a
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* different width.
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*/
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public void setWidths (int[] widths)
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{
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_widths = widths;
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}
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/**
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* Returns the width settings.
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*/
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public int[] getWidths ()
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{
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return _widths;
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}
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/**
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* Sets the tile heights for each row. Each row can have tiles of a
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* different height.
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*/
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public void setHeights (int[] heights)
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{
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_heights = heights;
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}
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/**
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* Returns the height settings.
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*/
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public int[] getHeights ()
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{
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return _heights;
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}
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/**
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* Sets the offset in pixels of the upper left corner of the first
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* tile in the first row. If the tileset image has a border, this can
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* be set to account for it.
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*/
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public void setOffsetPos (Point offsetPos)
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{
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_offsetPos = offsetPos;
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}
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/**
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* Sets the size of the gap between tiles (in pixels). If the tiles
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* have space between them, this can be set to account for it.
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*/
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public void setGapSize (Dimension gapSize)
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{
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_gapSize = gapSize;
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}
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// documentation inherited
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protected void toString (StringBuilder buf)
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{
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super.toString(buf);
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buf.append(", widths=").append(StringUtil.toString(_widths));
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buf.append(", heights=").append(StringUtil.toString(_heights));
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buf.append(", tileCounts=").append(StringUtil.toString(_tileCounts));
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buf.append(", offsetPos=").append(StringUtil.toString(_offsetPos));
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buf.append(", gapSize=").append(StringUtil.toString(_gapSize));
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}
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// documentation inherited
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protected Rectangle computeTileBounds (int tileIndex)
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{
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// find the row number containing the sought-after tile
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int ridx, tcount, ty, tx;
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ridx = tcount = 0;
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// start tile image position at image start offset
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tx = _offsetPos.x;
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ty = _offsetPos.y;
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while ((tcount += _tileCounts[ridx]) < tileIndex + 1) {
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// increment tile image position by row height and gap distance
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ty += (_heights[ridx++] + _gapSize.height);
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}
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// determine the horizontal index of this tile in the row
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int xidx = tileIndex - (tcount - _tileCounts[ridx]);
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// final image x-position is based on tile width and gap distance
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tx += (xidx * (_widths[ridx] + _gapSize.width));
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// Log.info("Computed tile bounds [tileIndex=" + tileIndex +
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// ", ridx=" + ridx + ", xidx=" + xidx +
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// ", tx=" + tx + ", ty=" + ty + "].");
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// crop the tile-sized image chunk from the full image
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return new Rectangle(tx, ty, _widths[ridx], _heights[ridx]);
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}
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private void readObject (ObjectInputStream in)
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throws IOException, ClassNotFoundException
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{
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in.defaultReadObject();
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// compute our total tile count
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computeTileCount();
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}
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/** The number of tiles in each row. */
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protected int[] _tileCounts;
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/** The number of tiles in the tileset. */
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protected int _numTiles;
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/** The width of the tiles in each row in pixels. */
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protected int[] _widths;
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/** The height of the tiles in each row in pixels. */
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protected int[] _heights;
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/** The offset distance (x, y) in pixels from the top-left of the
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* image to the start of the first tile image. */
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protected Point _offsetPos = new Point();
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/** The distance (x, y) in pixels between each tile in each row
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* horizontally, and between each row of tiles vertically. */
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protected Dimension _gapSize = new Dimension();
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/** Increase this value when object's serialized state is impacted by
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* a class change (modification of fields, inheritance). */
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private static final long serialVersionUID = 1;
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}
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