Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
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//
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// $Id: LabelSprite.java 3542 2005-05-06 03:01:43Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.media.sprite;
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import java.awt.Dimension;
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import java.awt.Graphics2D;
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import java.awt.RenderingHints;
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import com.samskivert.swing.Label;
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/**
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* A sprite that uses a label to render itself. If the label has not been
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* previously laid out (see {@link Label#layout}) it will be done when the
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* sprite is added to a media panel. If the label is altered after the
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* sprite is created, {@link #updateBounds} should be called.
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*/
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public class LabelSprite extends Sprite
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{
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/**
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* Constructs a label sprite that renders itself with the specified
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* label.
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*/
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public LabelSprite (Label label)
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{
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_label = label;
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}
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/**
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* Returns the label displayed by this sprite.
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*/
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public Label getLabel ()
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{
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return _label;
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}
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/**
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* Indicates that our label should be rendered with antialiased text.
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*/
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public void setAntiAliased (boolean antiAliased)
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{
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_antiAliased = antiAliased;
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}
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/**
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* Updates the bounds of the sprite after a change to the label.
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*/
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public void updateBounds ()
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{
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Dimension size = _label.getSize();
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_bounds.width = size.width;
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_bounds.height = size.height;
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}
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// documentation inherited
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protected void init ()
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{
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super.init();
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// if our label is not yet laid out, do the deed
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if (!_label.isLaidOut()) {
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layoutLabel();
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}
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// size the bounds to fit our label
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updateBounds();
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}
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// documentation inherited
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public void paint (Graphics2D gfx)
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{
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_label.render(gfx, _bounds.x, _bounds.y);
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}
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/**
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* Lays out our underlying label which must be done if the text is
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* changed.
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*/
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protected void layoutLabel ()
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{
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Graphics2D gfx = (Graphics2D)_mgr.getMediaPanel().getGraphics();
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if (gfx != null) {
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gfx.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
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(_antiAliased) ?
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RenderingHints.VALUE_ANTIALIAS_ON :
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RenderingHints.VALUE_ANTIALIAS_OFF);
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_label.layout(gfx);
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gfx.dispose();
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}
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}
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/** The label associated with this sprite. */
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protected Label _label;
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/** Whether or not to use anti-aliased rendering. */
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protected boolean _antiAliased;
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}
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