Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.media.effects;
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import java.awt.AlphaComposite;
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import java.awt.Composite;
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import java.awt.Graphics2D;
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/**
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* Handles the math and timing of doing a fade effect in a sprite or animation.
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*/
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public class FadeEffect
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{
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public FadeEffect (float alpha, float step, float target)
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{
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if ((step == 0f) || (alpha > target && step > 0f) ||
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(alpha < target && step < 0f)) {
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throw new IllegalArgumentException("Step specified is illegal: " +
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"Fade would never finish (start=" + alpha + ", step=" + step +
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", target=" + target + ")");
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}
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// save things off
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_startAlpha = alpha;
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_step = step;
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_target = target;
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// create the initial composite
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_alpha = Math.max(0f, Math.min(1f, _startAlpha));
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_comp = AlphaComposite.getInstance(AlphaComposite.SRC_OVER, _alpha);
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}
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public void init (long tickStamp)
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{
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_finished = false;
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_initStamp = tickStamp;
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}
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public boolean finished ()
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{
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return _finished;
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}
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public float getAlpha ()
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{
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return _alpha;
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}
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public boolean tick (long tickStamp)
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{
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// figure out the current alpha
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long msecs = tickStamp - _initStamp;
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float alpha = _startAlpha + (msecs * _step);
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_finished = (_startAlpha < _target) ? (alpha >= _target)
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: (alpha <= _target);
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if (alpha < 0.0f) {
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alpha = 0.0f;
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} else if (alpha > 1.0f) {
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alpha = 1.0f;
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}
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if (_alpha != alpha) {
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_alpha = alpha;
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_comp = AlphaComposite.getInstance(AlphaComposite.SRC_OVER, _alpha);
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return true;
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}
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// return false, unless we're finished
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return _finished;
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}
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public void beforePaint (Graphics2D gfx)
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{
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_ocomp = gfx.getComposite();
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gfx.setComposite(_comp);
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}
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public void afterPaint (Graphics2D gfx)
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{
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gfx.setComposite(_ocomp);
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}
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/** The composite used to render the image with the current alpha. */
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protected Composite _comp;
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/** The composite in effect outside our faded render. */
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protected Composite _ocomp;
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/** The current alpha of the image. */
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protected float _alpha;
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/** The target alpha. */
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protected float _target;
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/** The alpha step per millisecond. */
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protected float _step;
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/** The starting alpha. */
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protected float _startAlpha;
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/** Time zero. */
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protected long _initStamp;
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/** True when we're finished. */
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protected boolean _finished;
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}
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