Behold, Nenya, Ring of Water and repository for our media and animation related

goodies, both Java 2D and LWJGL/JME 3D.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Michael Bayne
2006-06-23 18:07:28 +00:00
commit c2117ee86d
570 changed files with 61913 additions and 0 deletions
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//
// $Id: LinearTimeFunction.java 3122 2004-09-18 22:57:08Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.util;
/**
* Varies a value linearly with time.
*/
public class LinearTimeFunction extends TimeFunction
{
public LinearTimeFunction (float start, float end, float duration)
{
super(start, end, duration);
_range = (end - start);
}
// documentation inherited
protected float computeValue ()
{
return (_elapsed * _range / _duration) + _start;
}
protected float _range;
}
@@ -0,0 +1,99 @@
//
// $Id: TimeFunction.java 3122 2004-09-18 22:57:08Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.util;
/**
* Used to vary a value over time where time is provided at discrete increments
* (on the frame tick) and the value is computed appropriately. This can be
* used for fades and other effects where different functions (linear, ease-in
* ease-out, etc.) should be easy to plug in.
*/
public abstract class TimeFunction
{
/**
* Every time function varies a value from some starting value to some
* ending value over some duration. The way in which it varies
* (linearly, for example) is up to the derived class.
*
* @param start the starting value.
* @param end the ending value.
* @param duration the duration in seconds.
*/
public TimeFunction (float start, float end, float duration)
{
_start = start;
_end = end;
_duration = duration;
}
/**
* Returns the current value given the supplied elapsed time. The value
* will be bounded to the originally supplied starting and ending values at
* times 0 (and below) and {@link #_duration} (and above) respectively.
*
* @param deltaTime the amount of time that has elapsed since the last call
* to this method.
*/
public float getValue (float deltaTime)
{
_elapsed += deltaTime;
if (_elapsed <= 0) {
return _start;
} else if (_elapsed >= _duration) {
return _end;
} else {
return computeValue();
}
}
/**
* Returns true if this function has proceeded the full length of its
* duration. This should be called after a call to {@link #getValue} has
* been made to update our internal elapsed time.
*/
public boolean isComplete ()
{
return _elapsed >= _duration;
}
/** Generates a string representation of this instance. */
public String toString ()
{
return _start + " to " + _end + ", " + _elapsed + " of " + _duration;
}
/**
* This must be implemented by our derived class to compute our value given
* the currently stored {@link #_elapsed} time.
*/
protected abstract float computeValue ();
/** Our starting and ending values. */
protected float _start, _end;
/** The number of milliseconds over which we vary our value. */
protected float _duration;
/** The number of seconds that have elapsed since we started. */
protected float _elapsed;
}