Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
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//
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// $Id: CharacterDescriptor.java 4191 2006-06-13 22:42:20Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.cast;
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import java.util.Arrays;
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import com.samskivert.util.StringUtil;
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import com.threerings.media.image.Colorization;
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/**
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* The character descriptor object details the components that are
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* pieced together to create a single character image.
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*/
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public class CharacterDescriptor
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{
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/**
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* Constructs a character descriptor.
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*
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* @param components the component ids of the individual components
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* that make up this character.
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* @param zations the colorizations to apply to each of the character
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* component images when compositing actions (an array of
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* colorizations for each component, elements of which can be null to
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* make it easier to support per-component specialized colorizations).
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* This can be null if image recolorization is not desired.
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*/
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public CharacterDescriptor (int[] components, Colorization[][] zations)
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{
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_components = components;
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_zations = zations;
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}
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/**
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* Returns an array of the component identifiers comprising the
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* character described by this descriptor.
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*/
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public int[] getComponentIds ()
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{
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return _components;
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}
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/**
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* Returns an array of colorization arrays to be applied to the
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* components when compositing action images (one array per
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* component).
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*/
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public Colorization[][] getColorizations ()
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{
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return _zations;
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}
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/**
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* Updates the colorizations to be used by this character descriptor.
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*/
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public void setColorizations (Colorization[][] zations)
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{
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_zations = zations;
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}
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/**
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* Compute a sensible hashcode for this object.
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*/
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public int hashCode ()
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{
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int code = 0, clength = _components.length;
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for (int i = 0; i < clength; i++) {
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code ^= _components[i];
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}
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return code;
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}
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/**
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* Compares this character descriptor to another.
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*/
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public boolean equals (Object other)
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{
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if (!(other instanceof CharacterDescriptor)) {
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return false;
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}
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// both the component ids and the colorizations must be equal
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CharacterDescriptor odesc = (CharacterDescriptor)other;
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if (!Arrays.equals(_components, odesc._components)) {
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return false;
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}
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Colorization[][] zations = odesc._zations;
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if (zations == null && _zations == null) {
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// if neither has colorizations, we're clear
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return true;
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} else if (zations == null || _zations == null) {
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// if one has colorizations whilst the other doesn't, they
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// can't be equal
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return false;
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}
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// otherwise, all of the colorizations must be equal as well
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int zlength = zations.length;
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if (zlength != _zations.length) {
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return false;
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}
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for (int ii = 0; ii < zlength; ii++) {
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if (!Arrays.equals(_zations[ii], zations[ii])) {
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return false;
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}
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}
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return true;
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}
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/**
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* Returns a string representation of this character descriptor.
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*/
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public String toString ()
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{
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return "[cids=" + StringUtil.toString(_components) +
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", colors=" + StringUtil.toString(_zations) + "]";
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}
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/** The component identifiers comprising the character. */
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protected int[] _components;
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/** The colorizations to apply when compositing this character. */
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protected Colorization[][] _zations;
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}
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