Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
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//
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// $Id: ActionFrames.java 3310 2005-01-24 23:08:21Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.cast;
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import com.threerings.media.image.Colorization;
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import com.threerings.util.DirectionCodes;
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/**
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* Encapsulates a set of frames in each of {@link
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* DirectionCodes#DIRECTION_COUNT} orientations that are used to render a
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* character sprite.
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*/
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public interface ActionFrames
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{
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/**
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* Returns the number of orientations available in this set of action
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* frames.
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*/
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public int getOrientationCount ();
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/**
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* Returns the multi-frame image that comprises the frames for the
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* specified orientation.
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*/
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public TrimmedMultiFrameImage getFrames (int orient);
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/**
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* Returns the x offset from the upper left of the image to the
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* "origin" for this character frame. A sprite with location (x, y)
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* will be rendered such that its origin is coincident with that
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* location.
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*/
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public int getXOrigin (int orient, int frameIdx);
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/**
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* Returns the y offset from the upper left of the image to the
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* "origin" for this character frame. A sprite with location (x, y)
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* will be rendered such that its origin is coincident with that
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* location.
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*/
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public int getYOrigin (int orient, int frameIdx);
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/**
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* Creates a clone of these action frames which will have the supplied
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* colorizations applied to the frame images.
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*/
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public ActionFrames cloneColorized (Colorization[] zations);
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}
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