A whole bunch of refactoring to support a MediaOverlay which will allow us to
render sprites and animations anywhere in the frame for those times when you just need to draw outside the lines. The actual MediaOverlay isn't done yet, but all the refactoring to support it is done, so the rest should be easy. In theory this shouldn't break anything (like the Yohoho build), but we're about to find out. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@112 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -31,7 +31,7 @@ import java.util.Iterator;
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import com.samskivert.util.Predicate;
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import com.threerings.media.AbstractMediaManager;
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import com.threerings.media.MediaPanel;
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import com.threerings.media.MediaHost;
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/**
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* The sprite manager manages the sprites running about in the game.
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@@ -41,9 +41,9 @@ public class SpriteManager extends AbstractMediaManager
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/**
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* Construct and initialize the sprite manager.
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*/
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public SpriteManager (MediaPanel panel)
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public SpriteManager (MediaHost host)
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{
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super(panel);
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super(host);
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}
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/**
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