A whole bunch of refactoring to support a MediaOverlay which will allow us to
render sprites and animations anywhere in the frame for those times when you just need to draw outside the lines. The actual MediaOverlay isn't done yet, but all the refactoring to support it is done, so the rest should be easy. In theory this shouldn't break anything (like the Yohoho build), but we're about to find out. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@112 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -22,7 +22,7 @@
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package com.threerings.media.animation;
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import com.threerings.media.AbstractMediaManager;
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import com.threerings.media.MediaPanel;
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import com.threerings.media.MediaHost;
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/**
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* Manages a collection of animations, ticking them when the animation
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@@ -35,9 +35,9 @@ public class AnimationManager extends AbstractMediaManager
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* Construct and initialize the animation manager which readies itself
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* to manage animations.
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*/
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public AnimationManager (MediaPanel panel)
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public AnimationManager (MediaHost host)
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{
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super(panel);
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super(host);
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}
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/**
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