A whole bunch of refactoring to support a MediaOverlay which will allow us to

render sprites and animations anywhere in the frame for those times when you
just need to draw outside the lines.

The actual MediaOverlay isn't done yet, but all the refactoring to support it
is done, so the rest should be easy. In theory this shouldn't break anything
(like the Yohoho build), but we're about to find out.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@112 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Michael Bayne
2007-01-20 01:09:53 +00:00
parent 86645aa41e
commit a8de5bb789
13 changed files with 702 additions and 341 deletions
@@ -0,0 +1,85 @@
//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media;
import java.awt.Graphics2D;
import com.threerings.media.animation.AnimationManager;
import com.threerings.media.sprite.SpriteManager;
/**
* Provides an overlaid media "canvas" that allows for the rendering of sprites and animations on
* top of everything else that takes place the view managed by a {@link FrameManager}. The media
* overlay coordinates through the {@link ActiveRepaintManager} to repaint areas of the screen that
* it has left dirty.
*/
public class MediaOverlay
implements MediaHost
{
protected MediaOverlay (FrameManager fmgr)
{
_framemgr = fmgr;
_remgr = new RegionManager();
_animmgr = new AnimationManager(this);
_spritemgr = new SpriteManager(this);
}
/**
* Returns a reference to the animation manager used by this media panel.
*/
public AnimationManager getAnimationManager ()
{
return _animmgr;
}
/**
* Returns a reference to the sprite manager used by this media panel.
*/
public SpriteManager getSpriteManager ()
{
return _spritemgr;
}
// from interface MediaHost
public Graphics2D createGraphics ()
{
return _framemgr.createGraphics();
}
// from interface MediaHost
public RegionManager getRegionManager ()
{
return _remgr;
}
/** The frame manager with whom we cooperate. */
protected FrameManager _framemgr;
/** The animation manager in use by this overlay. */
protected AnimationManager _animmgr;
/** The sprite manager in use by this overlay. */
protected SpriteManager _spritemgr;
/** Used to accumulate and merge dirty regions on each tick. */
protected RegionManager _remgr;
}