Simple little mirage that just paints a solid color.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@831 ed5b42cb-e716-0410-a449-f6a68f950b19
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//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2009 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.media.image;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.image.BufferedImage;
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/**
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* A simple mirage that's just a solid rectangle of color.
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*/
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public class SolidMirage
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implements Mirage
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{
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public SolidMirage (Color color, int width, int height)
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{
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_color = color;
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_width = width;
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_height = height;
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}
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public long getEstimatedMemoryUsage ()
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{
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return 0;
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}
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public int getHeight ()
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{
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return _height;
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}
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public BufferedImage getSnapshot ()
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{
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BufferedImage snap = new BufferedImage(_width, _height, BufferedImage.TYPE_INT_RGB);
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int rgb = _color.getRGB();
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// This isn't a particularly efficient way to go about this, but really, if you're asking
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// for a snapshot of our solid rectangle of color, it's okay
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for (int x = 0; x < _width; x++) {
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for (int y = 0; y < _height; y++) {
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snap.setRGB(x, y, rgb);
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}
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}
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return snap;
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}
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public int getWidth ()
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{
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return _width;
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}
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public boolean hitTest (int x, int y)
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{
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return x >= 0 && x < _width && y >= 0 && y < _height;
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}
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public void paint (Graphics2D gfx, int x, int y)
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{
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Color ocolor = gfx.getColor();
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gfx.setColor(_color);
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gfx.fillRect(x, y, _width, _height);
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gfx.setColor(ocolor);
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}
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protected final Color _color;
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protected final int _width, _height;
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}
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