Flash components we've made, display-related utils.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@161 ed5b42cb-e716-0410-a449-f6a68f950b19
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//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.flash {
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import flash.ui.ContextMenuItem;
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import flash.events.ContextMenuEvent;
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import com.threerings.util.CommandEvent;
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/**
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*/
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public class MenuUtil
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{
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/**
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* Create a menu item that will submit a controller command when selected.
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*/
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public static function createControllerMenuItem (
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caption :String, cmd :String, arg :Object = null,
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separatorBefore :Boolean = false, enabled :Boolean = true,
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visible :Boolean = true) :ContextMenuItem
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{
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var item :ContextMenuItem =
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new ContextMenuItem(caption, separatorBefore, enabled, visible);
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item.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT,
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function (event :ContextMenuEvent) :void {
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CommandEvent.dispatch(event.mouseTarget, cmd, arg);
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});
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return item;
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}
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}
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}
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