Speeling
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1029 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -170,7 +170,7 @@ public abstract class FrameManager
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* Instructs the frame manager to target the specified number of frames per second. If the
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* Instructs the frame manager to target the specified number of frames per second. If the
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* computation and rendering for a frame are completed with time to spare, the frame manager
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* computation and rendering for a frame are completed with time to spare, the frame manager
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* will wait until the proper time to begin processing for the next frame. If a frame takes
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* will wait until the proper time to begin processing for the next frame. If a frame takes
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* longer than its alotted time, the frame manager will immediately begin processing on the
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* longer than its allotted time, the frame manager will immediately begin processing on the
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* next frame.
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* next frame.
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*/
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*/
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public void setTargetFrameRate (int fps)
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public void setTargetFrameRate (int fps)
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@@ -765,7 +765,7 @@ public abstract class FrameManager
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/** Used to lazily set the clip when painting popups and other "layered" components. */
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/** Used to lazily set the clip when painting popups and other "layered" components. */
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protected boolean[] _clipped = new boolean[1];
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protected boolean[] _clipped = new boolean[1];
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/** The entites that are ticked each frame. */
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/** The entities that are ticked each frame. */
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protected Object[] _participants = new Object[4];
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protected Object[] _participants = new Object[4];
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/** If we don't get ticked for 500ms, that's worth complaining about. */
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/** If we don't get ticked for 500ms, that's worth complaining about. */
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@@ -57,7 +57,7 @@ public interface FrameParticipant
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* <p> Because clipping is expensive in terms of rectangle object
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* <p> Because clipping is expensive in terms of rectangle object
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* allocation, frame participants are given the opportunity to do
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* allocation, frame participants are given the opportunity to do
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* their own clipping because they are likely to want to clip to a
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* their own clipping because they are likely to want to clip to a
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* more fine grained region than their entire bounds. If a particpant
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* more fine grained region than their entire bounds. If a participant
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* does not wish to be actively rendered, it can safely return null.
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* does not wish to be actively rendered, it can safely return null.
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*/
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*/
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public Component getComponent ();
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public Component getComponent ();
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@@ -90,7 +90,7 @@ public class MetaMediaManager
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}
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}
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/**
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/**
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* Returns the region manager used to coordiante our dirty regions.
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* Returns the region manager used to coordinate our dirty regions.
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*/
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*/
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public RegionManager getRegionManager ()
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public RegionManager getRegionManager ()
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{
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{
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@@ -217,7 +217,7 @@ public class MetaMediaManager
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}
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}
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/**
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/**
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* Our media front end should implement {@link FrameParticipant} and call this methed in their
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* Our media front end should implement {@link FrameParticipant} and call this method in their
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* {@link FrameParticipant#tick} method. They must also first check {@link #isPaused} and not
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* {@link FrameParticipant#tick} method. They must also first check {@link #isPaused} and not
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* call this method if we are paused. As they will probably want to have willTick() and
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* call this method if we are paused. As they will probably want to have willTick() and
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* didTick() calldown methods, we cannot handle pausedness for them.
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* didTick() calldown methods, we cannot handle pausedness for them.
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@@ -271,7 +271,7 @@ public class MetaMediaManager
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}
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}
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/**
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/**
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* Our media front end should implement {@link FrameParticipant} and call this methed in their
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* Our media front end should implement {@link FrameParticipant} and call this method in their
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* {@link FrameParticipant#needsPaint} method.
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* {@link FrameParticipant#needsPaint} method.
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*/
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*/
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public boolean needsPaint ()
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public boolean needsPaint ()
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@@ -34,7 +34,7 @@ import com.threerings.media.util.Path;
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import com.threerings.media.util.Pathable;
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import com.threerings.media.util.Pathable;
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/**
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/**
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* The sprite class represents a single moveable object in an animated view. A sprite has a
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* The sprite class represents a single movable object in an animated view. A sprite has a
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* position and orientation within the view, and can be moved along a path.
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* position and orientation within the view, and can be moved along a path.
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*/
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*/
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public abstract class Sprite extends AbstractMedia
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public abstract class Sprite extends AbstractMedia
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