Some changes to bring OpenAL code in line with OpenGL code: use a

Java object to represent each OpenAL object (listener, sources, 
and buffers) and delete the OpenAL object if the Java object is 
garbage-collected.  Added the full range of listener and source 
settings.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@653 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Andrzej Kapolka
2008-09-10 23:55:25 +00:00
parent 5df6f85014
commit 89f1f1938e
8 changed files with 944 additions and 160 deletions
+113
View File
@@ -0,0 +1,113 @@
//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.openal;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import org.lwjgl.BufferUtils;
import org.lwjgl.openal.AL10;
/**
* Represents an OpenAL buffer object.
*/
public class Buffer
{
/**
* Creates a new buffer for the specified sound manager.
*/
public Buffer (SoundManager soundmgr)
{
_soundmgr = soundmgr;
IntBuffer idbuf = BufferUtils.createIntBuffer(1);
AL10.alGenBuffers(idbuf);
_id = idbuf.get(0);
}
/**
* Returns this buffer's OpenAL identifier.
*/
public final int getId ()
{
return _id;
}
/**
* Sets the data in this buffer.
*/
public void setData (int format, ByteBuffer data, int frequency)
{
AL10.alBufferData(_id, format, data, frequency);
}
/**
* Sets the data in this buffer.
*/
public void setData (int format, IntBuffer data, int frequency)
{
AL10.alBufferData(_id, format, data, frequency);
}
/**
* Sets the data in this buffer.
*/
public void setData (int format, ShortBuffer data, int frequency)
{
AL10.alBufferData(_id, format, data, frequency);
}
/**
* Returns the size of this buffer.
*/
public int getSize ()
{
return AL10.alGetBufferi(_id, AL10.AL_SIZE);
}
/**
* Deletes this buffer, rendering it unusable.
*/
public void delete ()
{
IntBuffer idbuf = BufferUtils.createIntBuffer(1);
idbuf.put(_id).rewind();
AL10.alDeleteBuffers(idbuf);
_id = 0;
}
@Override // documentation inherited
protected void finalize ()
throws Throwable
{
super.finalize();
if (_id > 0) {
_soundmgr.bufferFinalized(_id);
}
}
/** The sound manager responsible for this buffer. */
protected SoundManager _soundmgr;
/** The OpenAL identifier for this buffer. */
protected int _id;
}
+14 -16
View File
@@ -101,12 +101,11 @@ public class ClipBuffer
} }
/** /**
* Returns the identifier for this clip's buffer or -1 if it is not * Returns a reference to this clip's buffer or <code>null</code> if it is not loaded.
* loaded.
*/ */
public int getBufferId () public Buffer getBuffer ()
{ {
return (_bufferId == null) ? -1 : _bufferId.get(0); return _buffer;
} }
/** /**
@@ -150,13 +149,12 @@ public class ClipBuffer
// create our OpenAL buffer and then queue ourselves up to have // create our OpenAL buffer and then queue ourselves up to have
// our clip data loaded // our clip data loaded
_bufferId = BufferUtils.createIntBuffer(1); _buffer = new Buffer(_manager);
AL10.alGenBuffers(_bufferId);
int errno = AL10.alGetError(); int errno = AL10.alGetError();
if (errno != AL10.AL_NO_ERROR) { if (errno != AL10.AL_NO_ERROR) {
log.warning("Failed to create buffer [key=" + getKey() + log.warning("Failed to create buffer [key=" + getKey() +
", errno=" + errno + "]."); ", errno=" + errno + "].");
_bufferId = null; _buffer = null;
// queue up a failure notification so that we properly return // queue up a failure notification so that we properly return
// from this method and our sound has a chance to register // from this method and our sound has a chance to register
// itself as an observer before we jump up and declare failure // itself as an observer before we jump up and declare failure
@@ -173,7 +171,7 @@ public class ClipBuffer
*/ */
public void dispose () public void dispose ()
{ {
if (_bufferId != null) { if (_buffer != null) {
// if there are sources bound to this buffer, we must wait // if there are sources bound to this buffer, we must wait
// for them to be unbound // for them to be unbound
if (_bound > 0) { if (_bound > 0) {
@@ -182,8 +180,8 @@ public class ClipBuffer
} }
// free up our buffer // free up our buffer
AL10.alDeleteBuffers(_bufferId); _buffer.delete();
_bufferId = null; _buffer = null;
_state = UNLOADED; _state = UNLOADED;
} }
} }
@@ -207,7 +205,7 @@ public class ClipBuffer
*/ */
protected boolean bind (Clip clip) protected boolean bind (Clip clip)
{ {
AL10.alBufferData(_bufferId.get(0), clip.format, clip.data, clip.frequency); _buffer.setData(clip.format, clip.data, clip.frequency);
int errno = AL10.alGetError(); int errno = AL10.alGetError();
if (errno != AL10.AL_NO_ERROR) { if (errno != AL10.AL_NO_ERROR) {
log.warning("Failed to bind clip", "key", getKey(), "errno", errno); log.warning("Failed to bind clip", "key", getKey(), "errno", errno);
@@ -216,7 +214,7 @@ public class ClipBuffer
} }
_state = LOADED; _state = LOADED;
_size = AL10.alGetBufferi(_bufferId.get(0), AL10.AL_SIZE); _size = _buffer.getSize();
_observers.apply(new ObserverList.ObserverOp<Observer>() { _observers.apply(new ObserverList.ObserverOp<Observer>() {
public boolean apply (Observer observer) { public boolean apply (Observer observer) {
observer.clipLoaded(ClipBuffer.this); observer.clipLoaded(ClipBuffer.this);
@@ -234,9 +232,9 @@ public class ClipBuffer
*/ */
protected void failed () protected void failed ()
{ {
if (_bufferId != null) { if (_buffer != null) {
AL10.alDeleteBuffers(_bufferId); _buffer.delete();
_bufferId = null; _buffer = null;
} }
_state = UNLOADED; _state = UNLOADED;
@@ -272,7 +270,7 @@ public class ClipBuffer
protected ClipProvider _provider; protected ClipProvider _provider;
protected String _path; protected String _path;
protected int _state; protected int _state;
protected IntBuffer _bufferId; protected Buffer _buffer;
protected int _size; protected int _size;
protected ObserverList<Observer> _observers = protected ObserverList<Observer> _observers =
new ObserverList<Observer>(ObserverList.FAST_UNSAFE_NOTIFY); new ObserverList<Observer>(ObserverList.FAST_UNSAFE_NOTIFY);
@@ -0,0 +1,97 @@
//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.openal;
import java.nio.FloatBuffer;
import org.lwjgl.BufferUtils;
import org.lwjgl.openal.AL10;
/**
* Represents the OpenAL listener object.
*/
public class Listener
{
/**
* Sets the position of the listener.
*/
public void setPosition (float x, float y, float z)
{
if (_px != x || _py != y || _pz != z) {
AL10.alListener3f(AL10.AL_POSITION, _px = x, _py = y, _pz = z);
}
}
/**
* Sets the velocity of the listener.
*/
public void setVelocity (float x, float y, float z)
{
if (_vx != x || _vy != y || _vz != z) {
AL10.alListener3f(AL10.AL_VELOCITY, _vx = x, _vy = y, _vz = z);
}
}
/**
* Sets the gain of the listener.
*/
public void setGain (float gain)
{
if (_gain != gain) {
AL10.alListenerf(AL10.AL_GAIN, _gain = gain);
}
}
/**
* Sets the orientation of the listener in terms of an "at" (direction) and "up" vector.
*/
public void setOrientation (float ax, float ay, float az, float ux, float uy, float uz)
{
if (_ax != ax || _ay != ay || _az != az || _ux != ux || _uy != uy || _uz != uz) {
_vbuf.put(_ax = ax).put(_ay = ay).put(_az = az);
_vbuf.put(_ux = ux).put(_uy = uy).put(_uz = uz).rewind();
AL10.alListener(AL10.AL_ORIENTATION, _vbuf);
}
}
/**
* The listener is only to be created by the {@link SoundManager}.
*/
protected Listener ()
{
}
/** The position of the listener. */
protected float _px, _py, _pz;
/** The velocity of the listener. */
protected float _vx, _vy, _vz;
/** The gain of the listener. */
protected float _gain = 1f;
/** The orientation of the listener (initialized to the OpenAL defaults). */
protected float _ax, _ay, _az = -1f, _ux, _uy = 1f, _uz;
/** A buffer for floating point values. */
protected FloatBuffer _vbuf = BufferUtils.createFloatBuffer(6);
}
+205 -60
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@@ -54,53 +54,164 @@ public class Sound
} }
/** /**
* Configures the location of this sound in 3D space. This will not affect an already playing * Sets the position of the sound.
* sound but will take effect the next time it is played.
*/ */
public void setLocation (float x, float y, float z) public void setPosition (float x, float y, float z)
{ {
if (_position == null) { if (_source != null) {
_position = BufferUtils.createFloatBuffer(3); _source.setPosition(x, y, z);
} }
_position.put(x).put(y).put(z); _px = x;
_position.flip(); _py = y;
_pz = z;
} }
/** /**
* Configures the velocity of this sound in 3D space, in delta location per second (see * Sets the velocity of the sound.
* {@link #setLocation}). This will not affect an already playing sound but will take effect
* the next time it is played.
*/ */
public void setVelocity (float dx, float dy, float dz) public void setVelocity (float x, float y, float z)
{ {
if (_velocity == null) { if (_source != null) {
_velocity = BufferUtils.createFloatBuffer(3); _source.setVelocity(x, y, z);
} }
_velocity.put(dx).put(dy).put(dz); _vx = x;
_velocity.flip(); _vy = y;
_vz = z;
} }
/** /**
* Configures the sounds's pitch. This value can range from 0.5 to 2.0. This will not affect * Sets the gain of the sound.
* an already playing sound but will take effect the next time it is played. */
public void setGain (float gain)
{
if (_source != null) {
_source.setGain(gain);
}
_gain = gain;
}
/**
* Sets whether or not the position, velocity, etc., of the sound are relative to the
* listener.
*/
public void setSourceRelative (boolean relative)
{
if (_source != null) {
_source.setSourceRelative(relative);
}
_sourceRelative = relative;
}
/**
* Sets the minimum gain.
*/
public void setMinGain (float gain)
{
if (_source != null) {
_source.setMinGain(gain);
}
_minGain = gain;
}
/**
* Sets the maximum gain.
*/
public void setMaxGain (float gain)
{
if (_source != null) {
_source.setMaxGain(gain);
}
_maxGain = gain;
}
/**
* Sets the reference distance for attenuation.
*/
public void setReferenceDistance (float distance)
{
if (_source != null) {
_source.setReferenceDistance(distance);
}
_referenceDistance = distance;
}
/**
* Sets the rolloff factor for attenuation.
*/
public void setRolloffFactor (float rolloff)
{
if (_source != null) {
_source.setRolloffFactor(rolloff);
}
_rolloffFactor = rolloff;
}
/**
* Sets the maximum distance for attenuation.
*/
public void setMaxDistance (float distance)
{
if (_source != null) {
_source.setMaxDistance(distance);
}
_maxDistance = distance;
}
/**
* Sets the pitch multiplier.
*/ */
public void setPitch (float pitch) public void setPitch (float pitch)
{ {
if (_source != null) {
_source.setPitch(pitch);
}
_pitch = pitch; _pitch = pitch;
} }
/** /**
* Configures the sound's gain (volume). This value can range from 0.0 to 1.0 with 1.0 meaning * Sets the direction of the sound.
* no attenuation, each division by two corresponding to a -6db attentuation and each
* multiplication by two corresponding to +6db amplification. This will not affect an already
* playing sound but will take effect the next time it is played.
*
* <p>
* <em>Note:</em> this value is multiplied by the base gain configured in the sound manager.
*/ */
public void setGain (float gain) public void setDirection (float x, float y, float z)
{ {
_gain = gain; if (_source != null) {
_source.setDirection(x, y, z);
}
_dx = x;
_dy = y;
_dz = z;
}
/**
* Sets the inside angle of the sound cone.
*/
public void setConeInnerAngle (float angle)
{
if (_source != null) {
_source.setConeInnerAngle(angle);
}
_coneInnerAngle = angle;
}
/**
* Sets the outside angle of the sound cone.
*/
public void setConeOuterAngle (float angle)
{
if (_source != null) {
_source.setConeOuterAngle(angle);
}
_coneOuterAngle = angle;
}
/**
* Sets the gain outside of the sound cone.
*/
public void setConeOuterGain (float gain)
{
if (_source != null) {
_source.setConeOuterGain(gain);
}
_coneOuterGain = gain;
} }
/** /**
@@ -151,8 +262,8 @@ public class Sound
*/ */
public void pause () public void pause ()
{ {
if (_sourceId != -1) { if (_source != null) {
AL10.alSourcePause(_sourceId); _source.pause();
} }
} }
@@ -162,8 +273,8 @@ public class Sound
*/ */
public void stop () public void stop ()
{ {
if (_sourceId != -1) { if (_source != null) {
AL10.alSourceStop(_sourceId); _source.stop();
} }
} }
@@ -172,8 +283,7 @@ public class Sound
*/ */
public boolean isPlaying () public boolean isPlaying ()
{ {
return (_sourceId != -1 && AL10.AL_PLAYING == return _source != null && _source.isPlaying();
AL10.alGetSourcei(_sourceId, AL10.AL_SOURCE_STATE));
} }
protected Sound (SoundGroup group, ClipBuffer buffer) protected Sound (SoundGroup group, ClipBuffer buffer)
@@ -224,32 +334,38 @@ public class Sound
} }
// if we do not already have a source, obtain one // if we do not already have a source, obtain one
if (_sourceId == -1) { if (_source == null) {
_sourceId = _group.acquireSource(this); _source = _group.acquireSource(this);
if (_sourceId == -1) { if (_source == null) {
return false; return false;
} }
// bind our clip buffer to the source and notify it // bind our clip buffer to the source and notify it
AL10.alSourcei(_sourceId, AL10.AL_BUFFER, _buffer.getBufferId()); _source.setBuffer(_buffer.getBuffer());
_buffer.sourceBound(); _buffer.sourceBound();
}
// configure the source with our ephemera // configure the source with our ephemera
AL10.alSourcef(_sourceId, AL10.AL_PITCH, _pitch); _source.setPosition(_px, _py, _pz);
AL10.alSourcef(_sourceId, AL10.AL_GAIN, _gain * _group.getBaseGain()); _source.setVelocity(_vx, _vy, _vz);
if (_position != null) { _source.setGain(_gain * _group.getBaseGain());
AL10.alSource(_sourceId, AL10.AL_POSITION, _position); _source.setSourceRelative(_sourceRelative);
} _source.setMinGain(_minGain);
if (_velocity != null) { _source.setMaxGain(_maxGain);
AL10.alSource(_sourceId, AL10.AL_VELOCITY, _velocity); _source.setReferenceDistance(_referenceDistance);
_source.setRolloffFactor(_rolloffFactor);
_source.setMaxDistance(_maxDistance);
_source.setPitch(_pitch);
_source.setDirection(_dx, _dy, _dz);
_source.setConeInnerAngle(_coneInnerAngle);
_source.setConeOuterAngle(_coneOuterAngle);
_source.setConeOuterGain(_coneOuterGain);
} }
// configure whether or not we should loop // configure whether or not we should loop
AL10.alSourcei(_sourceId, AL10.AL_LOOPING, loop ? AL10.AL_TRUE : AL10.AL_FALSE); _source.setLooping(loop);
// and start that damned thing up! // and start that damned thing up!
AL10.alSourcePlay(_sourceId); _source.play();
return true; return true;
} }
@@ -262,11 +378,10 @@ public class Sound
*/ */
protected boolean reclaim () protected boolean reclaim ()
{ {
if (_sourceId != -1 && if (_source != null && _source.isStopped()) {
AL10.alGetSourcei(_sourceId, AL10.AL_SOURCE_STATE) == AL10.AL_STOPPED) { _source.setBuffer(null);
AL10.alSourcei(_sourceId, AL10.AL_BUFFER, 0);
_buffer.sourceUnbound(); _buffer.sourceUnbound();
_sourceId = -1; _source = null;
return true; return true;
} }
return false; return false;
@@ -279,17 +394,47 @@ public class Sound
protected ClipBuffer _buffer; protected ClipBuffer _buffer;
/** The source via which we are playing our sound currently. */ /** The source via which we are playing our sound currently. */
protected int _sourceId = -1; protected Source _source;
/** The pitch adjustment. */ /** The position of the sound. */
protected float _pitch = 1; protected float _px, _py, _pz;
/** The gain adjustment. */ /** The velocity of the sound. */
protected float _gain = 1; protected float _vx, _vy, _vz;
/** The starting position in 3D space. */ /** The gain of the sound. */
protected FloatBuffer _position; protected float _gain = 1f;
/** The velocity vector. */ /** Whether or not the sound's position, velocity, etc. are relative to the listener. */
protected FloatBuffer _velocity; protected boolean _sourceRelative;
/** The minimum gain. */
protected float _minGain;
/** The maximum gain. */
protected float _maxGain = 1f;
/** The reference distance for attenuation. */
protected float _referenceDistance = 1f;
/** The attenuation rolloff factor. */
protected float _rolloffFactor = 1f;
/** The maximum distance for attenuation. */
protected float _maxDistance = Float.MAX_VALUE;
/** The pitch multiplier. */
protected float _pitch = 1f;
/** The direction of the sound. */
protected float _dx, _dy, _dz;
/** The inside angle of the sound cone. */
protected float _coneInnerAngle = 360f;
/** The outside angle of the sound cone. */
protected float _coneOuterAngle = 360f;
/** The gain outside the sound cone. */
protected float _coneOuterGain;
} }
+30 -41
View File
@@ -65,11 +65,10 @@ public class SoundGroup
public void dispose () public void dispose ()
{ {
reclaimAll(); reclaimAll();
if (_sourceIds != null) { for (PooledSource pooled : _sources) {
_sources.clear(); pooled.source.delete();
AL10.alDeleteSources(_sourceIds);
_sourceIds = null;
} }
_sources.clear();
} }
/** /**
@@ -77,14 +76,12 @@ public class SoundGroup
*/ */
public void reclaimAll () public void reclaimAll ()
{ {
if (_sourceIds != null) { // make sure any bound sources are released
// make sure any bound sources are released for (PooledSource pooled : _sources) {
for (Source source : _sources) { if (pooled.holder != null) {
if (source.holder != null) { pooled.holder.stop();
source.holder.stop(); pooled.holder.reclaim();
source.holder.reclaim(); pooled.holder = null;
source.holder = null;
}
} }
} }
} }
@@ -100,45 +97,38 @@ public class SoundGroup
return; return;
} }
// create our sources // create our sources (or as many of them as we can)
_sourceIds = BufferUtils.createIntBuffer(sources); for (int ii = 0; ii < sources; ii++) {
AL10.alGenSources(_sourceIds); PooledSource pooled = new PooledSource();
int errno = AL10.alGetError(); pooled.source = new Source(manager);
if (errno != AL10.AL_NO_ERROR) { int errno = AL10.alGetError();
log.warning("Failed to create sources [cprov=" + provider + if (errno != AL10.AL_NO_ERROR) {
", sources=" + sources + ", errno=" + errno + "]."); log.warning("Failed to create sources [cprov=" + provider +
_sourceIds = null; ", sources=" + sources + ", errno=" + errno + "].");
// we'll have no sources which means all requests to play return;
// sounds will silently fail as if all sources were in use
} else {
for (int ii = 0; ii < sources; ii++) {
Source source = new Source();
source.sourceId = _sourceIds.get(ii);
_sources.add(source);
} }
_sources.add(pooled);
} }
} }
/** /**
* Called by a {@link Sound} when it wants to obtain a source on which to play its clip. * Called by a {@link Sound} when it wants to obtain a source on which to play its clip.
*/ */
protected int acquireSource (Sound acquirer) protected Source acquireSource (Sound acquirer)
{ {
// start at the beginning of the list looking for an available // start at the beginning of the list looking for an available source
// source
for (int ii = 0, ll = _sources.size(); ii < ll; ii++) { for (int ii = 0, ll = _sources.size(); ii < ll; ii++) {
Source source = _sources.get(ii); PooledSource pooled = _sources.get(ii);
if (source.holder == null || source.holder.reclaim()) { if (pooled.holder == null || pooled.holder.reclaim()) {
// note this source's new holder // note this source's new holder
source.holder = acquirer; pooled.holder = acquirer;
// move this source to the end of the list // move this source to the end of the list
_sources.remove(ii); _sources.remove(ii);
_sources.add(source); _sources.add(pooled);
return source.sourceId; return pooled.source;
} }
} }
return -1; return null;
} }
/** /**
@@ -150,15 +140,14 @@ public class SoundGroup
} }
/** Used to track which sources are in use. */ /** Used to track which sources are in use. */
protected static class Source protected static class PooledSource
{ {
public int sourceId; public Source source;
public Sound holder; public Sound holder;
} }
protected SoundManager _manager; protected SoundManager _manager;
protected ClipProvider _provider; protected ClipProvider _provider;
protected IntBuffer _sourceIds; protected ArrayList<PooledSource> _sources = new ArrayList<PooledSource>();
protected ArrayList<Source> _sources = new ArrayList<Source>();
} }
@@ -23,14 +23,18 @@ package com.threerings.openal;
import static com.threerings.openal.Log.log; import static com.threerings.openal.Log.log;
import java.nio.IntBuffer;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.HashMap; import java.util.HashMap;
import org.lwjgl.BufferUtils;
import org.lwjgl.openal.AL; import org.lwjgl.openal.AL;
import org.lwjgl.openal.AL10; import org.lwjgl.openal.AL10;
import com.google.common.collect.Maps; import com.google.common.collect.Maps;
import com.samskivert.util.IntListUtil;
import com.samskivert.util.LRUHashMap; import com.samskivert.util.LRUHashMap;
import com.samskivert.util.Queue; import com.samskivert.util.Queue;
import com.samskivert.util.RunQueue; import com.samskivert.util.RunQueue;
@@ -85,6 +89,14 @@ public class SoundManager
_clips.setMaxSize(bytes); _clips.setMaxSize(bytes);
} }
/**
* Returns a reference to the listener object.
*/
public Listener getListener ()
{
return _listener;
}
/** /**
* Configures the base gain (which must be a value between 0 and 1.0) which is multiplied to * Configures the base gain (which must be a value between 0 and 1.0) which is multiplied to
* the individual gain assigned to sound effects (but not music). * the individual gain assigned to sound effects (but not music).
@@ -137,6 +149,9 @@ public class SoundManager
for (int ii = _streams.size() - 1; ii >= 0; ii--) { for (int ii = _streams.size() - 1; ii >= 0; ii--) {
_streams.get(ii).update(time); _streams.get(ii).update(time);
} }
// delete any finalized objects
deleteFinalizedObjects();
} }
/** /**
@@ -290,6 +305,41 @@ public class SoundManager
_streams.remove(stream); _streams.remove(stream);
} }
/**
* Called when a source has been finalized.
*/
protected synchronized void sourceFinalized (int id)
{
_finalizedSources = IntListUtil.add(_finalizedSources, id);
}
/**
* Called when a buffer has been finalized.
*/
protected synchronized void bufferFinalized (int id)
{
_finalizedBuffers = IntListUtil.add(_finalizedBuffers, id);
}
/**
* Deletes all finalized objects.
*/
protected synchronized void deleteFinalizedObjects ()
{
if (_finalizedSources != null) {
IntBuffer idbuf = BufferUtils.createIntBuffer(_finalizedSources.length);
idbuf.put(_finalizedSources).rewind();
AL10.alDeleteSources(idbuf);
_finalizedSources = null;
}
if (_finalizedBuffers != null) {
IntBuffer idbuf = BufferUtils.createIntBuffer(_finalizedBuffers.length);
idbuf.put(_finalizedBuffers).rewind();
AL10.alDeleteBuffers(idbuf);
_finalizedBuffers = null;
}
}
/** The thread that loads up sound clips in the background. */ /** The thread that loads up sound clips in the background. */
protected Thread _loader = new Thread("SoundManager.Loader") { protected Thread _loader = new Thread("SoundManager.Loader") {
@Override @Override
@@ -326,6 +376,9 @@ public class SoundManager
/** Used to get back from the background thread to our "main" thread. */ /** Used to get back from the background thread to our "main" thread. */
protected RunQueue _rqueue; protected RunQueue _rqueue;
/** The listener object. */
protected Listener _listener = new Listener();
/** A base gain that is multiplied by the individual gain assigned to sounds. */ /** A base gain that is multiplied by the individual gain assigned to sounds. */
protected float _baseGain = 1; protected float _baseGain = 1;
@@ -342,6 +395,12 @@ public class SoundManager
/** The list of active streams. */ /** The list of active streams. */
protected ArrayList<Stream> _streams = new ArrayList<Stream>(); protected ArrayList<Stream> _streams = new ArrayList<Stream>();
/** The list of sources to be deleted. */
protected int[] _finalizedSources;
/** The list of buffers to be deleted. */
protected int[] _finalizedBuffers;
/** The one and only sound manager, here for an exclusive performance by special request. /** The one and only sound manager, here for an exclusive performance by special request.
* Available for all your sound playing needs. */ * Available for all your sound playing needs. */
protected static SoundManager _soundmgr; protected static SoundManager _soundmgr;
+399
View File
@@ -0,0 +1,399 @@
//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.openal;
import java.nio.IntBuffer;
import java.util.ArrayList;
import org.lwjgl.BufferUtils;
import org.lwjgl.openal.AL10;
/**
* Represents an OpenAL source object.
*/
public class Source
{
/**
* Creates a new source for the specified sound manager.
*/
public Source (SoundManager soundmgr)
{
_soundmgr = soundmgr;
IntBuffer idbuf = BufferUtils.createIntBuffer(1);
AL10.alGenSources(idbuf);
_id = idbuf.get(0);
}
/**
* Returns this source's OpenAL identifier.
*/
public final int getId ()
{
return _id;
}
/**
* Sets the position of the source.
*/
public void setPosition (float x, float y, float z)
{
if (_px != x || _py != y || _pz != z) {
AL10.alSource3f(_id, AL10.AL_POSITION, _px = x, _py = y, _pz = z);
}
}
/**
* Sets the velocity of the source.
*/
public void setVelocity (float x, float y, float z)
{
if (_vx != x || _vy != y || _vz != z) {
AL10.alSource3f(_id, AL10.AL_VELOCITY, _vx = x, _vy = y, _vz = z);
}
}
/**
* Sets the gain of the source.
*/
public void setGain (float gain)
{
if (_gain != gain) {
AL10.alSourcef(_id, AL10.AL_GAIN, _gain = gain);
}
}
/**
* Sets whether or not the position, velocity, etc., of the source are relative to the
* listener.
*/
public void setSourceRelative (boolean relative)
{
if (_sourceRelative != relative) {
AL10.alSourcei(_id, AL10.AL_SOURCE_RELATIVE,
(_sourceRelative = relative) ? AL10.AL_TRUE : AL10.AL_FALSE);
}
}
/**
* Sets whether or not the source is looping.
*/
public void setLooping (boolean looping)
{
if (_looping != looping) {
AL10.alSourcei(_id, AL10.AL_LOOPING,
(_looping = looping) ? AL10.AL_TRUE : AL10.AL_FALSE);
}
}
/**
* Sets the minimum gain.
*/
public void setMinGain (float gain)
{
if (_minGain != gain) {
AL10.alSourcef(_id, AL10.AL_MIN_GAIN, _minGain = gain);
}
}
/**
* Sets the maximum gain.
*/
public void setMaxGain (float gain)
{
if (_maxGain != gain) {
AL10.alSourcef(_id, AL10.AL_MAX_GAIN, _maxGain = gain);
}
}
/**
* Sets the reference distance for attenuation.
*/
public void setReferenceDistance (float distance)
{
if (_referenceDistance != distance) {
AL10.alSourcef(_id, AL10.AL_REFERENCE_DISTANCE, _referenceDistance = distance);
}
}
/**
* Sets the rolloff factor for attenuation.
*/
public void setRolloffFactor (float rolloff)
{
if (_rolloffFactor != rolloff) {
AL10.alSourcef(_id, AL10.AL_ROLLOFF_FACTOR, _rolloffFactor = rolloff);
}
}
/**
* Sets the maximum distance for attenuation.
*/
public void setMaxDistance (float distance)
{
if (_maxDistance != distance) {
AL10.alSourcef(_id, AL10.AL_MAX_DISTANCE, _maxDistance = distance);
}
}
/**
* Sets the pitch multiplier.
*/
public void setPitch (float pitch)
{
if (_pitch != pitch) {
AL10.alSourcef(_id, AL10.AL_PITCH, _pitch = pitch);
}
}
/**
* Sets the direction of the source.
*/
public void setDirection (float x, float y, float z)
{
if (_dx != x || _dy != y || _dz != z) {
AL10.alSource3f(_id, AL10.AL_DIRECTION, _dx = x, _dy = y, _dz = z);
}
}
/**
* Sets the inside angle of the sound cone.
*/
public void setConeInnerAngle (float angle)
{
if (_coneInnerAngle != angle) {
AL10.alSourcef(_id, AL10.AL_CONE_INNER_ANGLE, _coneInnerAngle = angle);
}
}
/**
* Sets the outside angle of the sound cone.
*/
public void setConeOuterAngle (float angle)
{
if (_coneOuterAngle != angle) {
AL10.alSourcef(_id, AL10.AL_CONE_OUTER_ANGLE, _coneOuterAngle = angle);
}
}
/**
* Sets the gain outside of the sound cone.
*/
public void setConeOuterGain (float gain)
{
if (_coneOuterGain != gain) {
AL10.alSourcef(_id, AL10.AL_CONE_OUTER_GAIN, _coneOuterGain = gain);
}
}
/**
* Sets the source buffer. Equivalent to unqueueing all buffers, then queuing the provided
* buffer. Cannot be called when the source is playing or paused.
*
* @param buffer the buffer to set, or <code>null</code> to clear.
*/
public void setBuffer (Buffer buffer)
{
_queue.clear();
if (buffer != null) {
_queue.add(buffer);
}
AL10.alSourcei(_id, AL10.AL_BUFFER, buffer == null ? AL10.AL_NONE : buffer.getId());
}
/**
* Enqueues the specified buffers.
*/
public void queueBuffers (Buffer... buffers)
{
IntBuffer idbuf = BufferUtils.createIntBuffer(buffers.length);
for (int ii = 0; ii < buffers.length; ii++) {
Buffer buffer = buffers[ii];
_queue.add(buffer);
idbuf.put(ii, buffer.getId());
}
AL10.alSourceQueueBuffers(_id, idbuf);
}
/**
* Removes the specified buffers from the queue.
*/
public void unqueueBuffers (Buffer... buffers)
{
IntBuffer idbuf = BufferUtils.createIntBuffer(buffers.length);
for (int ii = 0; ii < buffers.length; ii++) {
Buffer buffer = buffers[ii];
_queue.remove(buffer);
idbuf.put(ii, buffer.getId());
}
AL10.alSourceUnqueueBuffers(_id, idbuf);
}
/**
* Determines whether the source is playing.
*/
public boolean isPlaying ()
{
return getSourceState() == AL10.AL_PLAYING;
}
/**
* Determines whether the source is paused.
*/
public boolean isPaused ()
{
return getSourceState() == AL10.AL_PAUSED;
}
/**
* Determines whether the source is stopped.
*/
public boolean isStopped ()
{
return getSourceState() == AL10.AL_STOPPED;
}
/**
* Returns the state of the source: {@link AL10#AL_INITIAL}, {@link AL10#AL_PLAYING},
* {@link AL10#AL_PAUSED}, or {@link AL10#AL_STOPPED}.
*/
public int getSourceState ()
{
return AL10.alGetSourcei(_id, AL10.AL_SOURCE_STATE);
}
/**
* Returns the number of buffers that have been processed.
*/
public int getBuffersProcessed ()
{
return AL10.alGetSourcei(_id, AL10.AL_BUFFERS_PROCESSED);
}
/**
* Starts playing the source.
*/
public void play ()
{
AL10.alSourcePlay(_id);
}
/**
* Pauses the source.
*/
public void pause ()
{
AL10.alSourcePause(_id);
}
/**
* Stops the source.
*/
public void stop ()
{
AL10.alSourceStop(_id);
}
/**
* Rewinds the source.
*/
public void rewind ()
{
AL10.alSourceRewind(_id);
}
/**
* Deletes this source, rendering it unusable.
*/
public void delete ()
{
IntBuffer idbuf = BufferUtils.createIntBuffer(1);
idbuf.put(_id).rewind();
AL10.alDeleteSources(idbuf);
_id = 0;
_queue.clear();
}
@Override // documentation inherited
protected void finalize ()
throws Throwable
{
super.finalize();
if (_id > 0) {
_soundmgr.sourceFinalized(_id);
}
}
/** The sound manager responsible for this source. */
protected SoundManager _soundmgr;
/** The OpenAL identifier for this source. */
protected int _id;
/** The position of the source. */
protected float _px, _py, _pz;
/** The velocity of the source. */
protected float _vx, _vy, _vz;
/** The gain of the source. */
protected float _gain = 1f;
/** Whether or not the source's position, velocity, etc. are relative to the listener. */
protected boolean _sourceRelative;
/** Whether or not the source is looping. */
protected boolean _looping;
/** The minimum gain. */
protected float _minGain;
/** The maximum gain. */
protected float _maxGain = 1f;
/** The reference distance for attenuation. */
protected float _referenceDistance = 1f;
/** The attenuation rolloff factor. */
protected float _rolloffFactor = 1f;
/** The maximum distance for attenuation. */
protected float _maxDistance = Float.MAX_VALUE;
/** The pitch multiplier. */
protected float _pitch = 1f;
/** The direction of the source. */
protected float _dx, _dy, _dz;
/** The inside angle of the sound cone. */
protected float _coneInnerAngle = 360f;
/** The outside angle of the sound cone. */
protected float _coneOuterAngle = 360f;
/** The gain outside the sound cone. */
protected float _coneOuterGain;
/** The source's queue of buffers (storing them keeps them from being garbage-collected). */
protected ArrayList<Buffer> _queue = new ArrayList<Buffer>();
}
+27 -43
View File
@@ -47,13 +47,10 @@ public abstract class Stream
_soundmgr = soundmgr; _soundmgr = soundmgr;
// create the source and buffers // create the source and buffers
_nbuf = BufferUtils.createIntBuffer(NUM_BUFFERS); _source = new Source(soundmgr);
_nbuf.limit(1); for (int ii = 0; ii < _buffers.length; ii++) {
AL10.alGenSources(_nbuf); _buffers[ii] = new Buffer(soundmgr);
_sourceId = _nbuf.get(); }
_nbuf.clear();
AL10.alGenBuffers(_nbuf);
_nbuf.get(_bufferIds);
// register with sound manager // register with sound manager
_soundmgr.addStream(this); _soundmgr.addStream(this);
@@ -66,17 +63,16 @@ public abstract class Stream
{ {
_gain = gain; _gain = gain;
if (_fadeMode == FadeMode.NONE) { if (_fadeMode == FadeMode.NONE) {
AL10.alSourcef(_sourceId, AL10.AL_GAIN, _gain); _source.setGain(_gain);
} }
} }
/** /**
* Sets the pitch of the stream. * Returns a reference to the stream source.
*/ */
public void setPitch (float pitch) public Source getSource ()
{ {
_pitch = pitch; return _source;
AL10.alSourcef(_sourceId, AL10.AL_PITCH, _pitch);
} }
/** /**
@@ -100,7 +96,7 @@ public abstract class Stream
_qidx = _qlen = 0; _qidx = _qlen = 0;
queueBuffers(NUM_BUFFERS); queueBuffers(NUM_BUFFERS);
} }
AL10.alSourcePlay(_sourceId); _source.play();
_state = AL10.AL_PLAYING; _state = AL10.AL_PLAYING;
} }
@@ -113,7 +109,7 @@ public abstract class Stream
log.warning("Tried to pause stream that wasn't playing."); log.warning("Tried to pause stream that wasn't playing.");
return; return;
} }
AL10.alSourcePause(_sourceId); _source.pause();
_state = AL10.AL_PAUSED; _state = AL10.AL_PAUSED;
} }
@@ -126,7 +122,7 @@ public abstract class Stream
log.warning("Tried to stop stream that was already stopped."); log.warning("Tried to stop stream that was already stopped.");
return; return;
} }
AL10.alSourceStop(_sourceId); _source.stop();
_state = AL10.AL_STOPPED; _state = AL10.AL_STOPPED;
} }
@@ -139,7 +135,7 @@ public abstract class Stream
if (_state != AL10.AL_PLAYING) { if (_state != AL10.AL_PLAYING) {
play(); play();
} }
AL10.alSourcef(_sourceId, AL10.AL_GAIN, 0f); _source.setGain(0f);
_fadeMode = FadeMode.IN; _fadeMode = FadeMode.IN;
_fadeInterval = interval; _fadeInterval = interval;
_fadeElapsed = 0f; _fadeElapsed = 0f;
@@ -168,12 +164,10 @@ public abstract class Stream
} }
// delete the source and buffers // delete the source and buffers
_nbuf.clear(); _source.delete();
_nbuf.put(_sourceId).flip(); for (Buffer buffer : _buffers) {
AL10.alDeleteSources(_nbuf); buffer.delete();
_nbuf.clear(); }
_nbuf.put(_bufferIds).flip();
AL10.alDeleteBuffers(_nbuf);
// remove from manager // remove from manager
_soundmgr.removeStream(this); _soundmgr.removeStream(this);
@@ -194,24 +188,21 @@ public abstract class Stream
} }
// find out how many buffers have been played and unqueue them // find out how many buffers have been played and unqueue them
int played = AL10.alGetSourcei(_sourceId, AL10.AL_BUFFERS_PROCESSED); int played = _source.getBuffersProcessed();
if (played == 0) { if (played == 0) {
return; return;
} }
_nbuf.clear();
for (int ii = 0; ii < played; ii++) { for (int ii = 0; ii < played; ii++) {
_nbuf.put(_bufferIds[_qidx]); _source.unqueueBuffers(_buffers[_qidx]);
_qidx = (_qidx + 1) % NUM_BUFFERS; _qidx = (_qidx + 1) % NUM_BUFFERS;
_qlen--; _qlen--;
} }
_nbuf.flip();
AL10.alSourceUnqueueBuffers(_sourceId, _nbuf);
// enqueue up to the number of buffers played // enqueue up to the number of buffers played
queueBuffers(played); queueBuffers(played);
// find out if we're still playing; if not and we have buffers queued, we must restart // find out if we're still playing; if not and we have buffers queued, we must restart
_state = AL10.alGetSourcei(_sourceId, AL10.AL_SOURCE_STATE); _state = _source.getSourceState();
if (_qlen > 0 && _state != AL10.AL_PLAYING) { if (_qlen > 0 && _state != AL10.AL_PLAYING) {
play(); play();
} }
@@ -226,8 +217,7 @@ public abstract class Stream
return; return;
} }
float alpha = Math.min((_fadeElapsed += time) / _fadeInterval, 1f); float alpha = Math.min((_fadeElapsed += time) / _fadeInterval, 1f);
AL10.alSourcef(_sourceId, AL10.AL_GAIN, _gain * _source.setGain(_gain * (_fadeMode == FadeMode.IN ? alpha : (1f - alpha)));
(_fadeMode == FadeMode.IN ? alpha : (1f - alpha)));
if (alpha == 1f) { if (alpha == 1f) {
if (_fadeMode == FadeMode.OUT) { if (_fadeMode == FadeMode.OUT) {
stop(); stop();
@@ -243,18 +233,15 @@ public abstract class Stream
*/ */
protected void queueBuffers (int buffers) protected void queueBuffers (int buffers)
{ {
_nbuf.clear();
for (int ii = 0; ii < buffers; ii++) { for (int ii = 0; ii < buffers; ii++) {
int bufferId = _bufferIds[(_qidx + _qlen) % NUM_BUFFERS]; Buffer buffer = _buffers[(_qidx + _qlen) % NUM_BUFFERS];
if (populateBuffer(bufferId)) { if (populateBuffer(buffer)) {
_nbuf.put(bufferId); _source.queueBuffers(buffer);
_qlen++; _qlen++;
} else { } else {
break; break;
} }
} }
_nbuf.flip();
AL10.alSourceQueueBuffers(_sourceId, _nbuf);
} }
/** /**
@@ -263,7 +250,7 @@ public abstract class Stream
* @return true if data was read into the buffer and it should be enqueued, false if the end of * @return true if data was read into the buffer and it should be enqueued, false if the end of
* the stream has been reached and no data was read into the buffer * the stream has been reached and no data was read into the buffer
*/ */
protected boolean populateBuffer (int bufferId) protected boolean populateBuffer (Buffer buffer)
{ {
if (_abuf == null) { if (_abuf == null) {
_abuf = ByteBuffer.allocateDirect(BUFFER_SIZE).order(ByteOrder.nativeOrder()); _abuf = ByteBuffer.allocateDirect(BUFFER_SIZE).order(ByteOrder.nativeOrder());
@@ -279,7 +266,7 @@ public abstract class Stream
return false; return false;
} }
_abuf.rewind().limit(read); _abuf.rewind().limit(read);
AL10.alBufferData(bufferId, getFormat(), _abuf, getFrequency()); buffer.setData(getFormat(), _abuf, getFrequency());
return true; return true;
} }
@@ -306,17 +293,14 @@ public abstract class Stream
protected SoundManager _soundmgr; protected SoundManager _soundmgr;
/** The source through which the stream plays. */ /** The source through which the stream plays. */
protected int _sourceId; protected Source _source;
/** The buffers through which we cycle. */ /** The buffers through which we cycle. */
protected int[] _bufferIds = new int[NUM_BUFFERS]; protected Buffer[] _buffers = new Buffer[NUM_BUFFERS];
/** The starting index and length of the current queue in {@link #_bufferIds}. */ /** The starting index and length of the current queue in {@link #_bufferIds}. */
protected int _qidx, _qlen; protected int _qidx, _qlen;
/** The pitch of the stream. */
protected float _pitch = 1f;
/** The gain of the stream. */ /** The gain of the stream. */
protected float _gain = 1f; protected float _gain = 1f;