Added code for writing a simple miso scene model to JSON.
Wow, writing to JSON is way simpler than writing to HTML. Too bad JSON wasn't around and popular twelve years ago.
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@@ -33,6 +33,11 @@
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<artifactId>xml-writer</artifactId>
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<artifactId>xml-writer</artifactId>
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<version>0.2</version>
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<version>0.2</version>
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</dependency>
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</dependency>
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<dependency>
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<groupId>com.googlecode.playn</groupId>
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<artifactId>playn-core</artifactId>
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<version>1.5.1</version>
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</dependency>
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<!-- test/build dependencies -->
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<!-- test/build dependencies -->
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<dependency>
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<dependency>
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@@ -0,0 +1,72 @@
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2013 Three Rings Design, Inc., All Rights Reserved
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// https://github.com/threerings/nenya
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.miso.tools.json;
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import com.threerings.miso.data.ObjectInfo;
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import com.threerings.miso.data.SimpleMisoSceneModel;
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import playn.core.Json;
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/**
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* Writes a simple miso scene to JSON format.
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*/
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public class SimpleMisoSceneWriter
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{
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/** The element used to enclose scene models written with this writer. */
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public static final String OUTER_ELEMENT = "miso";
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/** Writes {@code model} to {@code out}. */
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public static void write (SimpleMisoSceneModel model, Json.Writer out) {
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out.object(); // outer
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out.value("width", model.width);
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out.value("height", model.height);
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out.value("viewwidth", model.vwidth);
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out.value("viewheight", model.vheight);
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out.array("base");
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for (int tileId : model.baseTileIds) out.value(tileId);
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out.end();
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out.array("objects");
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for (int ii = 0; ii < model.objectTileIds.length; ii++) {
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out.object();
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out.value("tileId", model.objectTileIds[ii]);
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out.value("x", model.objectXs[ii]);
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out.value("y", model.objectYs[ii]);
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out.end();
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}
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for (ObjectInfo info : model.objectInfo) {
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out.object();
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out.value("tileId", info.tileId);
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out.value("x", info.x);
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out.value("y", info.y);
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if (info.action != null) out.value("action", info.action);
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if (info.priority != 0) out.value("priority", info.priority);
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if (info.sx != 0 || info.sy != 0) {
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out.value("sx", info.sx);
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out.value("sy", info.sy);
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out.value("sorient", info.sorient);
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}
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if (info.zations != 0) out.value("zations", info.zations);
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}
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out.end(); // objects
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out.end(); // outer
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}
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}
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