Allow an already-instantiated IFlexDisplayObject to be used as the icon
for a menu item. JFC, this is pretty straightforward but was a fiasco to get right because I was using a MediaWrapper as the icon, and something wasn't playing nicely (not yet debugged), but the error looked like it was with the Menu superclass. Also set all CommandMenus to have variableRowHeight. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@266 ed5b42cb-e716-0410-a449-f6a68f950b19
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//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.flex.menuClasses {
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import mx.core.IFlexDisplayObject;
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import mx.core.IUIComponent;
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import mx.controls.listClasses.ListData;
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public class CommandListData extends ListData
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{
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/** An already-instantiated icon, to use if the icon property is null. */
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public var iconObject :IFlexDisplayObject;
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public function CommandListData (text :String, icon :Class, iconObject :IFlexDisplayObject,
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labelField :String, uid :String, owner :IUIComponent,
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rowIndex :int = 0, columnIndex :int = 0)
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{
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super(text, icon, labelField, uid, owner, rowIndex, columnIndex);
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this.iconObject = iconObject;
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}
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}
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}
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@@ -0,0 +1,48 @@
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//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.flex.menuClasses {
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import flash.display.DisplayObject;
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import mx.controls.menuClasses.MenuItemRenderer;
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public class CommandMenuItemRenderer extends MenuItemRenderer
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{
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public function CommandMenuItemRenderer ()
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{
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super();
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}
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override protected function commitProperties () :void
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{
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super.commitProperties();
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if ((icon == null) && (listData is CommandListData)) {
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icon = CommandListData(listData).iconObject;
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if (icon != null) {
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addChild(DisplayObject(icon));
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}
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}
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}
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}
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}
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