Expose isResolved so things changing the block can decide if they should add or remove objects from it
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@494 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -199,7 +199,7 @@ public class SceneBlock
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/**
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/**
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* Returns true if this block has been resolved, false if not.
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* Returns true if this block has been resolved, false if not.
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*/
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*/
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protected synchronized boolean isResolved ()
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public synchronized boolean isResolved ()
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{
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{
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return _sbounds != null;
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return _sbounds != null;
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}
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}
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