Brought my path stuff into general purpose land and improved it in the process.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@300 ed5b42cb-e716-0410-a449-f6a68f950b19
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//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.flash.path {
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/**
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* Interpolates linearly between two values.
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*/
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public class LinearFunc extends InterpFunc
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{
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public function LinearFunc (start :int, end :int)
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{
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_start = start;
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_end = end;
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}
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// from InterpFunc
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override public function getValue (complete :Number) :int
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{
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if (complete >= 1) {
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return _end;
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} else if (complete < 0) { // cope with a funny startOffset
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return _start;
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} else {
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return int((_end - _start) * complete) + _start;
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}
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}
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protected var _start :int;
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protected var _end :int;
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}
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}
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