Brought my path stuff into general purpose land and improved it in the process.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@300 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Michael Bayne
2007-10-09 07:17:01 +00:00
parent 094e6b1730
commit 6f67eac059
6 changed files with 400 additions and 0 deletions
@@ -0,0 +1,50 @@
//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.flash.path {
/**
* Interpolates linearly between two values.
*/
public class LinearFunc extends InterpFunc
{
public function LinearFunc (start :int, end :int)
{
_start = start;
_end = end;
}
// from InterpFunc
override public function getValue (complete :Number) :int
{
if (complete >= 1) {
return _end;
} else if (complete < 0) { // cope with a funny startOffset
return _start;
} else {
return int((_end - _start) * complete) + _start;
}
}
protected var _start :int;
protected var _end :int;
}
}