Let the tile data pack cache images so we aren't reloading them for various individual tiles within the image. Also, a couple minor efficiency improvements elsewhere.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@949 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -272,8 +272,6 @@ public class MisoScenePanel extends Sprite
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_objScene.layoutRenderer = new ClassFactory(PrioritizedSceneLayoutRenderer);
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refreshBaseBlockScenes();
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_isoView.addScene(_objScene);
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}
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/**
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@@ -73,6 +73,7 @@ public class SceneBlock
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var y :int = getBlockY(_key);
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_baseScene = new IsoScene();
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_baseScene.layoutEnabled = false;
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for (var ii :int = x; ii < x + BLOCK_SIZE; ii++) {
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for (var jj :int = y; jj < y + BLOCK_SIZE; jj++) {
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var tileId :int = model.getBaseTileId(ii, jj);
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