JME is kind of an evolutionary dead end, so we're going to move all the JME
code into the Bang project directly so as to confine the dependencies on JME libraries to the only thing that will ever need them. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1035 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -9,14 +9,6 @@
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classname="org.lwjgl.LWJGLException" classpathref="classpath"/>
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<echo level="info" message="Have LWJGL: ${lwjgl.present}"/>
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<available property="jme.present"
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classname="com.jme.scene.Node" classpathref="classpath"/>
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<echo level="info" message="Have JME: ${jme.present}"/>
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<available property="jme-bui.present"
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classname="com.jmex.bui.BWindow" classpathref="classpath"/>
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<echo level="info" message="Have JME-BUI: ${jme-bui.present}"/>
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<available property="jorbis.present"
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classname="com.jcraft.jorbis.Info" classpathref="classpath"/>
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<echo level="info" message="Have JOrbis: ${jorbis.present}"/>
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@@ -29,13 +21,6 @@
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classname="com.megginson.sax.DataWriter" classpathref="classpath"/>
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<echo level="info" message="Have XML Writer: ${xml-writer.present}"/>
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<condition property="build.jme">
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<and>
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<isset property="jme.present"/>
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<isset property="jme-bui.present"/>
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</and>
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</condition>
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<condition property="build.openal">
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<and>
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<isset property="lwjgl.present"/>
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+1
-8
@@ -18,16 +18,9 @@
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<include name="samskivert.jar"/>
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<include name="narya-base*.jar"/>
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<include name="narya-distrib*.jar"/>
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<!-- these LWJGL, JME and JME-BUI libraries are optional -->
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<!-- these LWJGL (for OpenAL) and codec libraries are optional -->
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<include name="lwjgl.jar"/>
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<include name="lwjgl_util.jar"/>
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<include name="jme-awt.jar"/>
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<include name="jme-effects.jar"/>
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<include name="jme-model.jar"/>
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<include name="jme-sound.jar"/>
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<include name="jme-terrain.jar"/>
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<include name="jme.jar"/>
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<include name="jme-bui.jar"/>
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<include name="jogg-0.0.7.jar"/>
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<include name="jorbis-0.0.15.jar"/>
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<include name="jl1.0.jar"/>
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