Add in @Overrides across the board, clean up the comments around them some, and remove

unneeded imports.
I've got partially completed patches for narya & vilya, too, but nenya was the 
only one that wound up in a decent state after a friday evening puttering at it,
killing time waiting on other things to finish.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@572 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Dave Hoover
2008-07-14 18:19:23 +00:00
parent 1df0737bf7
commit 5f1eed7b94
137 changed files with 394 additions and 433 deletions
@@ -64,17 +64,14 @@ public class MultiFrameAnimation extends Animation
reset();
}
// documentation inherited
@Override
public Rectangle getBounds ()
{
// fill in the bounds with our current animation frame's bounds
return _bounds;
}
/**
* If this animation has run to completion, it can be reset to prepare
* it for another go.
*/
@Override
public void reset ()
{
super.reset();
@@ -90,7 +87,7 @@ public class MultiFrameAnimation extends Animation
}
}
// documentation inherited
@Override
public void tick (long tickStamp)
{
int fidx = _seeker.tick(tickStamp);
@@ -119,13 +116,13 @@ public class MultiFrameAnimation extends Animation
_bounds.height = _frames.getHeight(_fidx);
}
// documentation inherited
@Override
public void paint (Graphics2D gfx)
{
_frames.paintFrame(gfx, _fidx, _bounds.x, _bounds.y);
}
// documentation inherited
@Override
public void fastForward (long timeDelta)
{
_seeker.fastForward(timeDelta);