- Added Scrollable menus, written by Doug McCune, aka Some Guy. This
is the first time I've felt a real benefit to using flex. It's standard! People are fixing the deficiencies! - Have CommandMenu extend that, and Bob's your uncle! git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@128 ed5b42cb-e716-0410-a449-f6a68f950b19
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package com.dougmccune.controls
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{
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import flash.display.DisplayObjectContainer;
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import flash.events.Event;
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import flash.events.MouseEvent;
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import flash.events.TimerEvent;
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import flash.utils.Timer;
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import mx.controls.Button;
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import mx.controls.List;
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import mx.controls.Menu;
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import mx.controls.listClasses.IListItemRenderer;
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import mx.controls.listClasses.ListBase;
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import mx.controls.menuClasses.IMenuItemRenderer;
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import mx.controls.scrollClasses.ScrollBar;
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import mx.core.Application;
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import mx.core.ScrollControlBase;
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import mx.core.ScrollPolicy;
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import mx.core.mx_internal;
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import mx.events.ScrollEvent;
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import mx.managers.PopUpManager;
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use namespace mx_internal;
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public class ScrollableArrowMenu extends ScrollableMenu
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{
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//The buttons that are used for the scrolling up and down
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private var upButton:Button;
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private var downButton:Button;
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//We use a timer to control the scrolling while the mouse is over the buttons
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private var timer:Timer;
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//scrollSpeed is the delay between scrolling the list, so a smaller number
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//here will increase the speed of the scrolling. This is in ms.
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public var scrollSpeed:Number = 80;
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//scrollJump specifies how many rows to scroll each time. Leaving it at 1 makes
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//for the smoothest scrolling
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public var scrollJump:Number = 1;
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/**
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* We are adding a new property called arrowScrollPolicy. This is just like
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* verticalScrollPolicy, except it controls how we display the up and down arrows
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* for scrolling. If this is set to ScrollPolicy.OFF we never show the arrows.
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* If it's ScrollPolicy.ON we always show the arrows. And if it's ScrollPolicy.AUTO
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* then we show the arrows if they are needed. OFF and AUTO are the only ones
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* that should probably be used, since ON gets in the way of the first menu item
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* in the list.
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*/
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private var _arrowScrollPolicy:String = ScrollPolicy.AUTO;
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public function get arrowScrollPolicy():String {
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return _arrowScrollPolicy;
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}
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public function set arrowScrollPolicy(value:String):void {
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this._arrowScrollPolicy = value;
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invalidateDisplayList();
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}
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/* A few icons that we'll use for the up and down buttons */
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[Embed("../skins/menu_assets.swf#up_arrow")]
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public var up_icon:Class;
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[Embed("../skins/menu_assets.swf#down_arrow")]
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public var down_icon:Class;
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[Embed("../skins/menu_assets.swf#up_arrow_disabled")]
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public var up_icon_disabled:Class;
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[Embed("../skins/menu_assets.swf#down_arrow_disabled")]
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public var down_icon_disabled:Class;
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/**
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* We have to override the static function createMenu so that we create a
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* ScrollableMenu instead of a normal Menu.
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*/
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public static function createMenu(parent:DisplayObjectContainer, mdp:Object, showRoot:Boolean=true):ScrollableArrowMenu
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{
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var menu:ScrollableArrowMenu = new ScrollableArrowMenu();
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menu.tabEnabled = false;
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menu.owner = DisplayObjectContainer(Application.application);
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menu.showRoot = showRoot;
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popUpMenu(menu, parent, mdp);
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return menu;
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}
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public function ScrollableArrowMenu()
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{
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super();
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}
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/**
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* We override createChildren so we can instantiate our up and down buttons
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* and add them as children.
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*/
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override protected function createChildren():void {
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super.createChildren();
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upButton = new Button();
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upButton.setStyle("cornerRadius", 0);
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upButton.setStyle("fillAlphas", [1,1,1,1]);
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downButton = new Button();
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downButton.setStyle("cornerRadius", 0);
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downButton.setStyle("fillAlphas", [1,1,1,1]);
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upButton.setStyle("icon", up_icon);
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downButton.setStyle("icon", down_icon);
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upButton.setStyle("disabledIcon", up_icon_disabled);
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downButton.setStyle("disabledIcon", down_icon_disabled);
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addChild(upButton);
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addChild(downButton);
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upButton.addEventListener(MouseEvent.ROLL_OVER, startScrollingUp);
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upButton.addEventListener(MouseEvent.ROLL_OUT, stopScrolling);
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downButton.addEventListener(MouseEvent.ROLL_OVER, startScrollingDown);
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downButton.addEventListener(MouseEvent.ROLL_OUT, stopScrolling);
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//we're using an event listener to check if we should still be showing the
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//up and down buttons. This checks every time the list is scrolled at all.
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this.addEventListener(ScrollEvent.SCROLL, checkButtons);
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}
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/**
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* We need to override openSubMenu as well, so that any subMenus opened by this Menu controls
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* will also be ScrollableMenus and will have the same maxHeight set
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*/
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override mx_internal function openSubMenu(row:IListItemRenderer):void
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{
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supposedToLoseFocus = true;
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var r:Menu = getRootMenu();
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var menu:ScrollableArrowMenu;
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// check to see if the menu exists, if not create it
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if (!IMenuItemRenderer(row).menu)
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{
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/* The only differences between this method and the original method in mx.controls.Menu
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* are these four lines.
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*/
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menu = new ScrollableArrowMenu();
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menu.maxHeight = this.maxHeight;
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menu.verticalScrollPolicy = this.verticalScrollPolicy;
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menu.arrowScrollPolicy = this.arrowScrollPolicy;
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menu.parentMenu = this;
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menu.owner = this;
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menu.showRoot = showRoot;
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menu.dataDescriptor = r.dataDescriptor;
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menu.styleName = r;
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menu.labelField = r.labelField;
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menu.labelFunction = r.labelFunction;
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menu.iconField = r.iconField;
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menu.iconFunction = r.iconFunction;
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menu.itemRenderer = r.itemRenderer;
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menu.rowHeight = r.rowHeight;
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menu.scaleY = r.scaleY;
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menu.scaleX = r.scaleX;
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// if there's data and it has children then add the items
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if (row.data &&
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_dataDescriptor.isBranch(row.data) &&
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_dataDescriptor.hasChildren(row.data))
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{
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menu.dataProvider = _dataDescriptor.getChildren(row.data);
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}
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menu.sourceMenuBar = sourceMenuBar;
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menu.sourceMenuBarItem = sourceMenuBarItem;
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IMenuItemRenderer(row).menu = menu;
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PopUpManager.addPopUp(menu, r, false);
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}
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super.openSubMenu(row);
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}
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/**
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* We've got to layout the up and down buttons now. They are overlaid on the list
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* at the very top and bottom.
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*/
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override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void {
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measure();
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super.updateDisplayList(unscaledWidth, unscaledHeight);
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var w:Number = unscaledWidth;
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if(verticalScrollBar) {
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w = unscaledWidth - ScrollBar.THICKNESS;
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}
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upButton.setActualSize(w, 15);
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downButton.setActualSize(w, 15);
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upButton.move(0, 0);
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downButton.move(0, measuredHeight - downButton.height);
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checkButtons(null);
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}
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/**
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* This method is used to hide or show the up and down buttons, depending on where we
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* are scrolled in the list and what the setting of arrowScrollPolicy is
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*/
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private function checkButtons(event:Event):void {
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if(this.arrowScrollPolicy == ScrollPolicy.AUTO) {
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upButton.visible = upButton.enabled = (this.verticalScrollPosition != 0);
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downButton.visible = downButton.enabled = (this.verticalScrollPosition != this.maxVerticalScrollPosition);
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}
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else if(this.arrowScrollPolicy == ScrollPolicy.ON) {
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upButton.visible = downButton.visible = true;
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upButton.enabled = (this.verticalScrollPosition != 0);
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downButton.enabled = (this.verticalScrollPosition != this.maxVerticalScrollPosition);
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}
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else {
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upButton.visible = upButton.enabled = downButton.visible = downButton.enabled = false;
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}
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}
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/**
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* We start a timer that updates the verticalScrollPosition at a regular interval
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* until the mouse rolls off the button.
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*/
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private function startScrollingUp(event:Event):void {
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if(timer && timer.running) {
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timer.stop();
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}
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timer = new Timer(this.scrollSpeed);
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timer.addEventListener(TimerEvent.TIMER, scrollUp);
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timer.start();
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}
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private function startScrollingDown(event:Event):void {
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if(timer && timer.running) {
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timer.stop();
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}
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timer = new Timer(this.scrollSpeed);
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timer.addEventListener(TimerEvent.TIMER, scrollDown);
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timer.start();
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}
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private function stopScrolling(event:Event):void {
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stage.removeEventListener(MouseEvent.MOUSE_UP, stopScrolling);
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if(timer && timer.running) {
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timer.stop();
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}
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}
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private function scrollUp(event:TimerEvent):void {
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if(this.verticalScrollPosition - scrollJump > 0) {
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this.verticalScrollPosition -= scrollJump;
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}
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else {
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this.verticalScrollPosition = 0;
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}
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checkButtons(null);
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}
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private function scrollDown(event:TimerEvent):void {
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if(this.verticalScrollPosition + scrollJump < this.maxVerticalScrollPosition) {
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this.verticalScrollPosition += scrollJump;
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}
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else {
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this.verticalScrollPosition = this.maxVerticalScrollPosition;
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}
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checkButtons(null);
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}
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}
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}
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@@ -0,0 +1,240 @@
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////////////////////////////////////////////////////////////////////////////////
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//
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// Code written by Doug McCune.
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// http://dougmccune.com/blog
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//
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// You can use this code for whatever you want. Just don't go and try to sell
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// it as your own. If you use it to make something better and want to sell that
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// then go for it.
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//
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// Let's all play nice and be happy.
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//
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////////////////////////////////////////////////////////////////////////////////
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package com.dougmccune.controls
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{
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import flash.display.DisplayObject;
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import flash.display.DisplayObjectContainer;
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import flash.events.Event;
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import flash.geom.Point;
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import mx.controls.Menu;
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import mx.controls.listClasses.IListItemRenderer;
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import mx.controls.menuClasses.IMenuBarItemRenderer;
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import mx.controls.menuClasses.IMenuItemRenderer;
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import mx.controls.scrollClasses.ScrollBar;
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import mx.core.Application;
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import mx.core.EdgeMetrics;
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import mx.core.ScrollPolicy;
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import mx.core.mx_internal;
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import mx.managers.PopUpManager;
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use namespace mx_internal;
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public class ScrollableMenu extends Menu
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{
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public function ScrollableMenu()
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{
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super();
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}
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/**
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* We have to override the static function createMenu so that we create a
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* ScrollableMenu instead of a normal Menu.
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*/
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public static function createMenu(parent:DisplayObjectContainer, mdp:Object, showRoot:Boolean=true):ScrollableMenu
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{
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var menu:ScrollableMenu = new ScrollableMenu();
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menu.tabEnabled = false;
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menu.owner = DisplayObjectContainer(Application.application);
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menu.showRoot = showRoot;
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popUpMenu(menu, parent, mdp);
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return menu;
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}
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/**
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* The mx.controls.Menu class overrides setting and getting the verticalScrollPolicy
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* Basically setting the verticalScrollPolicy did nothing, and getting it always
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* returned ScrollPolicy.OFF. So that's not going to work if we want the menu to scroll.
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* Here we reinstate the verticalScrollPolicy setter, and keep a local copy of the value
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* in a private variable _verticalScrollPolicy.
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*
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* This setter is basically a copy of what ScrollControlBase and ListBase do.
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* */
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override public function set verticalScrollPolicy(value:String):void {
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var newPolicy:String = value.toLowerCase();
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itemsSizeChanged = true;
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if (_verticalScrollPolicy != newPolicy)
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{
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_verticalScrollPolicy = newPolicy;
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dispatchEvent(new Event("verticalScrollPolicyChanged"));
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}
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invalidateDisplayList();
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}
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/** Again, the Menu class just returned ScrollPolicy.OFF every time.
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* Now we actually return the value that we stored with the setter.
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* */
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override public function get verticalScrollPolicy():String {
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return this._verticalScrollPolicy;
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}
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/**
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* The Menu class overrode configureScrollBars() and made the function
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* do nothing. That means the scrollbars don't know how to draw themselves,
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* so here we reinstate configureScrollBars. This is basically a copy of the
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* same method from the mx.controls.List class. It would have been nice if
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* we could have called this method from down in a subclass of Menu, but AS
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* doesn't let us do something like super.super, so instead we have to recreate
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* the class here.
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* */
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override protected function configureScrollBars():void
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{
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var rowCount:int = listItems.length;
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if (rowCount == 0) return;
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// if there is more than one row and it is a partial row we dont count it
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if (rowCount > 1 && rowInfo[rowCount - 1].y + rowInfo[rowCount-1].height > listContent.height)
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rowCount--;
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// offset, when added to rowCount, is the index of the dataProvider
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// item for that row. IOW, row 10 in listItems is showing dataProvider
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// item 10 + verticalScrollPosition - lockedRowCount - 1;
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var offset:int = verticalScrollPosition - lockedRowCount - 1;
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// don't count filler rows at the bottom either.
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var fillerRows:int = 0;
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||||||
|
// don't count filler rows at the bottom either.
|
||||||
|
while (rowCount && listItems[rowCount - 1].length == 0)
|
||||||
|
{
|
||||||
|
if (collection && rowCount + offset >= collection.length)
|
||||||
|
{
|
||||||
|
rowCount--;
|
||||||
|
++fillerRows;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This part needs further functions from mx.controls.List that we don't have
|
||||||
|
* access to. What to do? Whatever, I'll just comment it out and cross my fingers
|
||||||
|
* */
|
||||||
|
// we have to scroll up. We can't have filler rows unless the scrollPosition is 0
|
||||||
|
/*
|
||||||
|
if (verticalScrollPosition > 0 && fillerRows > 0)
|
||||||
|
{
|
||||||
|
if (adjustVerticalScrollPositionDownward(Math.max(rowCount, 1)))
|
||||||
|
return;
|
||||||
|
}*/
|
||||||
|
|
||||||
|
var colCount:int = listItems[0].length;
|
||||||
|
var oldHorizontalScrollBar:Object = horizontalScrollBar;
|
||||||
|
var oldVerticalScrollBar:Object = verticalScrollBar;
|
||||||
|
var roundedWidth:int = Math.round(unscaledWidth);
|
||||||
|
var length:int = collection ? collection.length - lockedRowCount: 0;
|
||||||
|
var numRows:int = rowCount - lockedRowCount;
|
||||||
|
|
||||||
|
/* This call is slightly modified from mx.controls.List, but not by much */
|
||||||
|
setScrollBarProperties(
|
||||||
|
Math.round(listContent.width) ,
|
||||||
|
roundedWidth, length, numRows);
|
||||||
|
maxVerticalScrollPosition = Math.max(length - numRows, 0);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* We need to override openSubMenu as well, so that any subMenus opened by this Menu controls
|
||||||
|
* will also be ScrollableMenus and will have the same maxHeight set
|
||||||
|
*/
|
||||||
|
override mx_internal function openSubMenu(row:IListItemRenderer):void
|
||||||
|
{
|
||||||
|
supposedToLoseFocus = true;
|
||||||
|
|
||||||
|
var r:Menu = getRootMenu();
|
||||||
|
var menu:Menu;
|
||||||
|
|
||||||
|
// check to see if the menu exists, if not create it
|
||||||
|
if (!IMenuItemRenderer(row).menu)
|
||||||
|
{
|
||||||
|
/* The only differences between this method and the original method in mx.controls.Menu
|
||||||
|
* are these two lines.
|
||||||
|
*/
|
||||||
|
menu = new ScrollableMenu();
|
||||||
|
menu.maxHeight = this.maxHeight;
|
||||||
|
menu.verticalScrollPolicy = this.verticalScrollPolicy;
|
||||||
|
|
||||||
|
|
||||||
|
menu.parentMenu = this;
|
||||||
|
menu.owner = this;
|
||||||
|
menu.showRoot = showRoot;
|
||||||
|
menu.dataDescriptor = r.dataDescriptor;
|
||||||
|
menu.styleName = r;
|
||||||
|
menu.labelField = r.labelField;
|
||||||
|
menu.labelFunction = r.labelFunction;
|
||||||
|
menu.iconField = r.iconField;
|
||||||
|
menu.iconFunction = r.iconFunction;
|
||||||
|
menu.itemRenderer = r.itemRenderer;
|
||||||
|
menu.rowHeight = r.rowHeight;
|
||||||
|
menu.scaleY = r.scaleY;
|
||||||
|
menu.scaleX = r.scaleX;
|
||||||
|
|
||||||
|
// if there's data and it has children then add the items
|
||||||
|
if (row.data &&
|
||||||
|
_dataDescriptor.isBranch(row.data) &&
|
||||||
|
_dataDescriptor.hasChildren(row.data))
|
||||||
|
{
|
||||||
|
menu.dataProvider = _dataDescriptor.getChildren(row.data);
|
||||||
|
}
|
||||||
|
menu.sourceMenuBar = sourceMenuBar;
|
||||||
|
menu.sourceMenuBarItem = sourceMenuBarItem;
|
||||||
|
|
||||||
|
IMenuItemRenderer(row).menu = menu;
|
||||||
|
PopUpManager.addPopUp(menu, r, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
super.openSubMenu(row);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* We overide the measure() method because we need to check if the menu is going off
|
||||||
|
* the stage. If it's going to be too high, then we make it smaller to keep it from
|
||||||
|
* going off. I also stuck in a buffer of 10 pixels from the bottom of the stage.
|
||||||
|
*
|
||||||
|
* We also check if we're showing the vertical scrollbar, and if so we adjust the
|
||||||
|
* width to account for that.
|
||||||
|
*/
|
||||||
|
override protected function measure():void
|
||||||
|
{
|
||||||
|
super.measure();
|
||||||
|
|
||||||
|
if(measuredHeight > this.maxHeight) {
|
||||||
|
measuredHeight = this.maxHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(verticalScrollPolicy == ScrollPolicy.ON || verticalScrollPolicy == ScrollPolicy.AUTO) {
|
||||||
|
if(verticalScrollBar) {
|
||||||
|
measuredMinWidth = measuredWidth = measuredWidth + verticalScrollBar.minWidth;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var pt:Point = new Point(0, 0);
|
||||||
|
pt = this.localToGlobal(pt);
|
||||||
|
|
||||||
|
var stageHeightAvailable:Number = screen.y + screen.height - pt.y - 10;
|
||||||
|
if(stageHeightAvailable < measuredHeight) {
|
||||||
|
measuredHeight = stageHeightAvailable;
|
||||||
|
invalidateSize();
|
||||||
|
}
|
||||||
|
|
||||||
|
commitProperties();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Binary file not shown.
@@ -10,6 +10,8 @@ import mx.core.mx_internal;
|
|||||||
import mx.core.ScrollPolicy;
|
import mx.core.ScrollPolicy;
|
||||||
import mx.events.MenuEvent;
|
import mx.events.MenuEvent;
|
||||||
|
|
||||||
|
import com.dougmccune.controls.ScrollableArrowMenu;
|
||||||
|
|
||||||
import com.threerings.util.CommandEvent;
|
import com.threerings.util.CommandEvent;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -30,7 +32,7 @@ import com.threerings.util.CommandEvent;
|
|||||||
* See "Defining menu structure and data" in the Flex manual for the
|
* See "Defining menu structure and data" in the Flex manual for the
|
||||||
* full list.
|
* full list.
|
||||||
*/
|
*/
|
||||||
public class CommandMenu extends Menu
|
public class CommandMenu extends ScrollableArrowMenu
|
||||||
{
|
{
|
||||||
public function CommandMenu ()
|
public function CommandMenu ()
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user