Split Nenya into proper Maven submodules (same treatment Narya got).
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//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.cast {
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import com.threerings.util.Hashable;
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/** Used to cache composited frames for a particular action and
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* orientation. */
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public class CompositedFramesKey
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implements Hashable
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{
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public function CompositedFramesKey (owner :CompositedActionFrames, orient :int) {
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_orient = orient;
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_owner = owner;
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}
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public function setOrient (orient :int) :void {
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_orient = orient;
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}
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public function getOwner () :CompositedActionFrames {
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return _owner;
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}
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public function equals (other :Object) :Boolean {
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var okey :CompositedFramesKey = CompositedFramesKey(other);
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return ((getOwner() == okey.getOwner()) &&
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(_orient == okey._orient));
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}
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public function hashCode () :int {
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return _owner.hashCode() ^ _orient;
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}
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protected var _orient :int;
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protected var _owner :CompositedActionFrames;
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}
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}
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