Enough AS cast implementation to render a basic character sprite from component bundles.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@970 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
@@ -0,0 +1,85 @@
|
||||
//
|
||||
// Nenya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/nenya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.cast {
|
||||
|
||||
import flash.display.Bitmap;
|
||||
import flash.display.Sprite;
|
||||
|
||||
import flash.events.Event;
|
||||
|
||||
import com.threerings.util.StringUtil;
|
||||
|
||||
public class MultiFrameBitmap extends Sprite
|
||||
{
|
||||
public function MultiFrameBitmap (frames :Array, fps :Number)
|
||||
{
|
||||
_frames = frames;
|
||||
_bitmap = new Bitmap();
|
||||
_frameRate = fps / 1000.0;
|
||||
addChild(_bitmap);
|
||||
setFrame(0);
|
||||
addEventListener(Event.ENTER_FRAME, enterFrame);
|
||||
}
|
||||
|
||||
public function enterFrame (event :Event) :void
|
||||
{
|
||||
if (_start == 0) {
|
||||
_start = (new Date().time);
|
||||
}
|
||||
|
||||
var elapsedTime :int = (new Date().time - _start);
|
||||
var frameIndex :int = Math.floor(elapsedTime * _frameRate);
|
||||
var totalFrames :int = _frames.length;
|
||||
if (frameIndex >= totalFrames) {
|
||||
frameIndex = frameIndex % totalFrames;
|
||||
}
|
||||
|
||||
setFrame(frameIndex);
|
||||
}
|
||||
|
||||
protected function setFrame (index :int) :void
|
||||
{
|
||||
if (_curFrameIndex != index) {
|
||||
_bitmap.bitmapData = Bitmap(_frames[index]).bitmapData;
|
||||
_curFrameIndex = index;
|
||||
}
|
||||
}
|
||||
|
||||
public function getFrame (index :int) :Bitmap
|
||||
{
|
||||
return _frames[index];
|
||||
}
|
||||
|
||||
public function getFrameCount () :int
|
||||
{
|
||||
return _frames.length;
|
||||
}
|
||||
|
||||
protected var _frames :Array;
|
||||
|
||||
protected var _bitmap :Bitmap;
|
||||
|
||||
protected var _start :int;
|
||||
|
||||
protected var _frameRate :Number;
|
||||
|
||||
protected var _curFrameIndex :int = -1;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user