Use RandomUtil.getChance()
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@673 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -75,8 +75,8 @@ public class BobbleAnimation extends Animation
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// calculate the latest position
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int dx = RandomUtil.getInt(_rx);
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int dy = RandomUtil.getInt(_ry);
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_x = _sx + dx * ((RandomUtil.getInt(2) == 0) ? -1 : 1);
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_y = _sy + dy * ((RandomUtil.getInt(2) == 0) ? -1 : 1);
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_x = _sx + dx * (RandomUtil.getChance(2) ? -1 : 1);
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_y = _sy + dy * (RandomUtil.getChance(2) ? -1 : 1);
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}
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@Override
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@@ -84,7 +84,7 @@ public class SparkAnimation extends Animation
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for (int ii = 0; ii < _icount; ii++) {
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// initialize spark position
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_ox[ii] = x +
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_ox[ii] = x +
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((xjog == 0) ? 0 : RandomUtil.getInt(xjog) * randomDirection());
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_oy[ii] = y +
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((yjog == 0) ? 0 : RandomUtil.getInt(yjog) * randomDirection());
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@@ -120,7 +120,7 @@ public class SparkAnimation extends Animation
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*/
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protected int randomDirection ()
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{
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return (RandomUtil.getInt(2) == 0) ? -1 : 1;
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return RandomUtil.getChance(2) ? -1 : 1;
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}
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@Override
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