Port Paths to AS from java. Also, port (with modifications) AStarPathUtil -> AStarPathSearch which is no longer a singleton and has fewer hidden dependencies (e.g. the restriction on the "longest" arg to getPath). Also, make MisoScenePanel actually create paths now that we have them.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@982 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -157,6 +157,7 @@ public class CharacterSprite extends Sprite
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public function setOrientation (orient :int) :void
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{
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var oorient :int = _orient;
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_orient = orient;
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if (orient < 0 || orient >= DirectionCodes.FINE_DIRECTION_COUNT) {
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log.info("Refusing to set invalid orientation [sprite=" + this +
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@@ -164,12 +165,16 @@ public class CharacterSprite extends Sprite
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return;
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}
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var oorient :int = _orient;
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if (_orient != oorient) {
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updateMainSprite();
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}
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}
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public function getOrientation () :int
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{
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return _orient;
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}
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public function cancelMove () :void
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{
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halt();
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@@ -181,7 +186,7 @@ public class CharacterSprite extends Sprite
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setActionSequence(getFollowingPathAction());
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}
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public function pathCompleted () :void
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public function pathCompleted (timestamp :int) :void
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{
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halt();
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}
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@@ -231,6 +236,7 @@ public class CharacterSprite extends Sprite
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if (_aframes != null) {
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_aframes.getFrames(_orient, function(frames :MultiFrameBitmap) :void {
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_framesBitmap = frames;
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DisplayUtil.removeAllChildren(_mainSprite);
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_mainSprite.addChild(frames);
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});
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} else {
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