Moved CastUtil into tests, since it's test code. Added missing depend to
miso-viewer build target. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1062 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -0,0 +1,110 @@
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//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.cast;
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import java.util.ArrayList;
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import java.util.Iterator;
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import com.google.common.collect.Iterators;
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import com.google.common.collect.Lists;
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import com.samskivert.util.RandomUtil;
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import com.threerings.media.image.ColorPository;
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import com.threerings.media.image.Colorization;
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import static com.threerings.cast.Log.log;
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/**
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* Some Cast utilities that make use of our test resources.
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*/
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public class CastUtil
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{
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/**
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* Returns a new character descriptor populated with a random set of components.
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*/
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public static CharacterDescriptor getRandomDescriptor (
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String gender, ComponentRepository crepo, ColorPository cpos)
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{
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// get all available classes
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ArrayList<ComponentClass> classes = Lists.newArrayList();
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for (String element : CLASSES) {
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String cname = gender + "/" + element;
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ComponentClass cclass = crepo.getComponentClass(cname);
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// make sure the component class exists
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if (cclass == null) {
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log.warning("Missing definition for component class " +
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"[class=" + cname + "].");
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continue;
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}
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// make sure there are some components in this class
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Iterator<Integer> iter = crepo.enumerateComponentIds(cclass);
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if (!iter.hasNext()) {
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log.info("Skipping class for which we have no components [class=" + cclass + "].");
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continue;
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}
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classes.add(cclass);
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}
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// select the components
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int[] components = new int[classes.size()];
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Colorization[][] zations = new Colorization[components.length][];
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for (int ii = 0; ii < components.length; ii++) {
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ComponentClass cclass = classes.get(ii);
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// get the components available for this class
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ArrayList<Integer> choices = Lists.newArrayList();
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Iterators.addAll(choices, crepo.enumerateComponentIds(cclass));
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// each of our components has up to four colorizations: two "global" skin colorizations
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// and potentially a primary and secondary clothing colorization; in a real system one
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// would probably keep a separate database of which character component required which
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// colorizations, but here we just assume everything could have any of the four
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// colorizations; it *usually* doesn't hose an image if you apply a recoloring that it
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// does not support, but it can match stray colors unnecessarily
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zations[ii] = new Colorization[COLOR_CLASSES.length];
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for (int zz = 0; zz < COLOR_CLASSES.length; zz++) {
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zations[ii][zz] = cpos.getRandomStartingColor(COLOR_CLASSES[zz]).getColorization();
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}
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// choose a random component
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if (choices.size() > 0) {
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int idx = RandomUtil.getInt(choices.size());
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components[ii] = choices.get(idx).intValue();
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} else {
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log.info("Have no components in class [class=" + cclass + "].");
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}
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}
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return new CharacterDescriptor(components, zations);
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}
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// these are all specific to our test resourcse
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protected static final String[] CLASSES = {
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"legs", "feet", "hand_left", "hand_right", "torso",
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"head", "hair", "hat", "eyepatch" };
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protected static final String[] COLOR_CLASSES = {
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"skin", "hair", "textile_p", "textile_s" };
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}
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@@ -41,11 +41,11 @@ import com.threerings.miso.client.MisoScenePanel;
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import com.threerings.miso.data.MisoSceneModel;
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import com.threerings.miso.util.MisoContext;
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import com.threerings.cast.CastUtil;
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import com.threerings.cast.CharacterDescriptor;
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import com.threerings.cast.CharacterManager;
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import com.threerings.cast.CharacterSprite;
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import com.threerings.cast.ComponentRepository;
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import com.threerings.cast.util.CastUtil;
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import static com.threerings.miso.Log.log;
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