Slay some cyclopian variables.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@927 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -296,13 +296,13 @@ public class Quantize {
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static {
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SQUARES = new int[MAX_RGB + MAX_RGB + 1];
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for (int i= -MAX_RGB; i <= MAX_RGB; i++) {
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SQUARES[i + MAX_RGB] = i * i;
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for (int ii = -MAX_RGB; ii <= MAX_RGB; ii++) {
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SQUARES[ii + MAX_RGB] = ii * ii;
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}
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SHIFT = new int[MAX_TREE_DEPTH + 1];
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for (int i = 0; i < MAX_TREE_DEPTH + 1; ++i) {
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SHIFT[i] = 1 << (15 - i);
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for (int ii = 0; ii < MAX_TREE_DEPTH + 1; ++ii) {
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SHIFT[ii] = 1 << (15 - ii);
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}
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}
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@@ -344,11 +344,11 @@ public class Quantize {
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this.pixels = pixels;
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this.max_colors = max_colors;
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int i = max_colors;
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int ii = max_colors;
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// tree_depth = log max_colors
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// 4
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for (depth = 1; i != 0; depth++) {
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i /= 4;
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for (depth = 1; ii != 0; depth++) {
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ii /= 4;
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}
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if (depth > 1) {
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--depth;
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