Added texture translation and animation controllers.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@129 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
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//
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// $Id: Rotator.java 119 2007-01-24 00:22:12Z dhoover $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme.model;
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import java.io.IOException;
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import java.util.Properties;
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import com.jme.image.Texture;
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import com.jme.math.Vector2f;
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import com.jme.math.Vector3f;
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import com.jme.scene.Controller;
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import com.jme.scene.Spatial;
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import com.jme.util.export.JMEExporter;
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import com.jme.util.export.JMEImporter;
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import com.jme.util.export.InputCapsule;
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import com.jme.util.export.OutputCapsule;
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import com.samskivert.util.StringUtil;
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import com.threerings.jme.Log;
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import com.threerings.jme.util.SpatialVisitor;
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/**
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* Animates a model's textures by flipping between different parts.
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*/
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public class TextureAnimator extends TextureController
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{
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@Override // documentation inherited
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public void configure (Properties props, Spatial target)
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{
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super.configure(props, target);
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_frameWidth = Float.valueOf(props.getProperty("frame_width", "0.5"));
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_frameHeight = Float.valueOf(props.getProperty("frame_height", "0.5"));
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_frameCount = Integer.valueOf(props.getProperty("frame_count", "4"));
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_frameRate = Float.valueOf(props.getProperty("frame_rate", "1"));
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String rtype = props.getProperty("repeat_type", "wrap");
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if (rtype.equals("clamp")) {
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_repeatType = Controller.RT_CLAMP;
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} else if (rtype.equals("cycle")) {
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_repeatType = Controller.RT_CYCLE;
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} else if (rtype.equals("wrap")) {
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_repeatType = Controller.RT_WRAP;
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} else {
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Log.warning("Invalid repeat type [type=" + rtype + "].");
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_repeatType = Controller.RT_WRAP;
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}
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}
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@Override // documentation inherited
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public void resolveTextures (TextureProvider tprov)
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{
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super.resolveTextures(tprov);
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// compute derived values
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_hframes = (int)Math.floor(1f / _frameWidth);
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_vframes = (int)Math.floor(1f / _frameHeight);
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// use the same translation vector for all textures
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_translation = new Vector3f();
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for (Texture texture : _textures) {
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texture.setTranslation(_translation);
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}
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}
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// documentation inherited
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public void update (float time)
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{
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if (!isActive()) {
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return;
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}
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float spf = 1f / _frameRate;
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for (_faccum += time; _faccum >= spf; _faccum -= spf) {
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advanceFrame();
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}
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_translation.set(
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(_fidx % _hframes) * _frameWidth,
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(_vframes - 1 - (_fidx / _hframes)) * _frameHeight,
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0f);
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}
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@Override // documentation inherited
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public Controller putClone (
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Controller store, Model.CloneCreator properties)
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{
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TextureAnimator tstore;
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if (store == null) {
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tstore = new TextureAnimator();
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} else {
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tstore = (TextureAnimator)store;
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}
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super.putClone(tstore, properties);
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tstore._frameWidth = _frameWidth;
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tstore._frameHeight = _frameHeight;
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tstore._frameCount = _frameCount;
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tstore._frameRate = _frameRate;
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tstore._repeatType = _repeatType;
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return tstore;
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}
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@Override // documentation inherited
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public void read (JMEImporter im)
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throws IOException
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{
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super.read(im);
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InputCapsule capsule = im.getCapsule(this);
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_frameWidth = capsule.readFloat("frameWidth", 0.5f);
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_frameHeight = capsule.readFloat("frameHeight", 0.5f);
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_frameCount = capsule.readInt("frameCount", 4);
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_frameRate = capsule.readFloat("frameRate", 1f);
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_repeatType = capsule.readInt("repeatType", Controller.RT_WRAP);
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}
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@Override // documentation inherited
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public void write (JMEExporter ex)
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throws IOException
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{
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super.write(ex);
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OutputCapsule capsule = ex.getCapsule(this);
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capsule.write(_frameWidth, "frameWidth", 0.5f);
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capsule.write(_frameHeight, "frameHeight", 0.5f);
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capsule.write(_frameCount, "frameCount", 4);
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capsule.write(_frameRate, "frameRate", 1f);
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capsule.write(_repeatType, "repeatType", Controller.RT_WRAP);
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}
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/**
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* Advances by one frame.
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*/
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protected void advanceFrame ()
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{
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if ((_fidx += _fdir) >= _frameCount) {
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if (_repeatType == Controller.RT_CLAMP) {
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_fidx = _frameCount - 1;
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_fdir = 0;
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} else if (_repeatType == Controller.RT_WRAP) {
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_fidx = 0;
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} else { // repeatType == Controller.RT_CYCLE
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_fidx = _frameCount - 2;
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_fdir = -1;
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}
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} else if (_fidx < 0) {
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_fidx = 1;
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_fdir = +1;
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}
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}
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/** The width of the frames in texture units. */
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protected float _frameWidth;
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/** The height of the frames in texture units. */
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protected float _frameHeight;
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/** The number of frames in the texture. */
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protected int _frameCount;
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/** The rate at which to display the frames (frames per second). */
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protected float _frameRate;
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/** The repeat type (one of the constants in {@link Controller}). */
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protected int _repeatType;
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/** The number of frames on the horizontal and vertical axes. */
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protected transient int _hframes, _vframes;
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/** The current animation frame and direction. */
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protected transient int _fidx, _fdir = +1;
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/** The time accumulated towards the next frame. */
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protected transient float _faccum;
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/** The shared texture translation. */
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protected transient Vector3f _translation;
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private static final long serialVersionUID = 1;
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}
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@@ -0,0 +1,71 @@
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//
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// $Id: Rotator.java 119 2007-01-24 00:22:12Z dhoover $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme.model;
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import java.util.HashMap;
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import com.jme.image.Texture;
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import com.jme.scene.state.RenderState;
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import com.jme.scene.state.TextureState;
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import com.threerings.jme.util.SpatialVisitor;
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/**
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* Base class for controllers that affect a model's textures.
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*/
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public abstract class TextureController extends ModelController
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{
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@Override // documentation inherited
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public void resolveTextures (TextureProvider tprov)
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{
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super.resolveTextures(tprov);
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// find and clone all textures under the target
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final HashMap<Texture, Texture> clones = new HashMap<Texture, Texture>();
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new SpatialVisitor<ModelMesh>(ModelMesh.class) {
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protected void visit (ModelMesh mesh) {
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TextureState tstate = (TextureState)mesh.getRenderState(RenderState.RS_TEXTURE);
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if (tstate == null) {
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return;
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}
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for (int ii = 0, nn = tstate.getNumberOfSetTextures(); ii < nn; ii++) {
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Texture tex = tstate.getTexture(ii), ctex = clones.get(tex);
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if (ctex == null) {
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if (tex.getTextureId() == 0) {
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tstate.load(ii);
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}
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clones.put(tex, ctex = tex.createSimpleClone());
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}
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tstate.setTexture(ctex, ii);
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}
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}
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}.traverse(_target);
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// remember them for updates
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_textures = clones.values().toArray(new Texture[0]);
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}
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/** The cloned textures to manipulate. */
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protected transient Texture[] _textures;
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private static final long serialVersionUID = 1;
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}
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@@ -0,0 +1,122 @@
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//
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// $Id: Rotator.java 119 2007-01-24 00:22:12Z dhoover $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme.model;
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import java.io.IOException;
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import java.util.Properties;
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import com.jme.image.Texture;
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import com.jme.math.Vector2f;
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import com.jme.math.Vector3f;
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import com.jme.scene.Controller;
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import com.jme.scene.Spatial;
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import com.jme.util.export.JMEExporter;
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import com.jme.util.export.JMEImporter;
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import com.jme.util.export.InputCapsule;
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import com.jme.util.export.OutputCapsule;
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import com.samskivert.util.StringUtil;
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import com.threerings.jme.Log;
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import com.threerings.jme.util.SpatialVisitor;
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/**
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* A procedural animation that translates the model's textures at a constant velocity.
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*/
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public class TextureTranslator extends TextureController
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{
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@Override // documentation inherited
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public void configure (Properties props, Spatial target)
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{
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super.configure(props, target);
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String velstr = props.getProperty("velocity", "1, 0");
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float[] vel = StringUtil.parseFloatArray(velstr);
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if (vel != null && vel.length == 2) {
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_velocity = new Vector2f(vel[0], vel[1]);
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} else {
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Log.warning("Invalid velocity [velocity=" + velstr + "].");
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}
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}
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@Override // documentation inherited
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public void resolveTextures (TextureProvider tprov)
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{
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super.resolveTextures(tprov);
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// use the same translation vector for all textures
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_translation = new Vector3f();
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for (Texture texture : _textures) {
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texture.setTranslation(_translation);
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}
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}
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// documentation inherited
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public void update (float time)
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{
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if (!isActive()) {
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return;
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}
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_translation.addLocal(_velocity.x * time, _velocity.y * time, 0f);
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}
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@Override // documentation inherited
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public Controller putClone (
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Controller store, Model.CloneCreator properties)
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{
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TextureTranslator tstore;
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if (store == null) {
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tstore = new TextureTranslator();
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} else {
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tstore = (TextureTranslator)store;
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}
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super.putClone(tstore, properties);
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tstore._velocity = _velocity;
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return tstore;
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}
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@Override // documentation inherited
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public void read (JMEImporter im)
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throws IOException
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{
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super.read(im);
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InputCapsule capsule = im.getCapsule(this);
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_velocity = (Vector2f)capsule.readSavable("velocity", null);
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}
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@Override // documentation inherited
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public void write (JMEExporter ex)
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throws IOException
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{
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super.write(ex);
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OutputCapsule capsule = ex.getCapsule(this);
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capsule.write(_velocity, "velocity", null);
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}
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/** The velocity at which to translate the texture. */
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protected Vector2f _velocity;
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/** The shared translation vector. */
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protected transient Vector3f _translation;
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private static final long serialVersionUID = 1;
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}
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Reference in New Issue
Block a user