Added texture translation and animation controllers.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@129 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Andrzej Kapolka
2007-01-31 03:41:26 +00:00
parent 5ed0513644
commit 1cba0183f9
3 changed files with 388 additions and 0 deletions
@@ -0,0 +1,71 @@
//
// $Id: Rotator.java 119 2007-01-24 00:22:12Z dhoover $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.model;
import java.util.HashMap;
import com.jme.image.Texture;
import com.jme.scene.state.RenderState;
import com.jme.scene.state.TextureState;
import com.threerings.jme.util.SpatialVisitor;
/**
* Base class for controllers that affect a model's textures.
*/
public abstract class TextureController extends ModelController
{
@Override // documentation inherited
public void resolveTextures (TextureProvider tprov)
{
super.resolveTextures(tprov);
// find and clone all textures under the target
final HashMap<Texture, Texture> clones = new HashMap<Texture, Texture>();
new SpatialVisitor<ModelMesh>(ModelMesh.class) {
protected void visit (ModelMesh mesh) {
TextureState tstate = (TextureState)mesh.getRenderState(RenderState.RS_TEXTURE);
if (tstate == null) {
return;
}
for (int ii = 0, nn = tstate.getNumberOfSetTextures(); ii < nn; ii++) {
Texture tex = tstate.getTexture(ii), ctex = clones.get(tex);
if (ctex == null) {
if (tex.getTextureId() == 0) {
tstate.load(ii);
}
clones.put(tex, ctex = tex.createSimpleClone());
}
tstate.setTexture(ctex, ii);
}
}
}.traverse(_target);
// remember them for updates
_textures = clones.values().toArray(new Texture[0]);
}
/** The cloned textures to manipulate. */
protected transient Texture[] _textures;
private static final long serialVersionUID = 1;
}