DisplayUtil.sortDisplayChildren now uses ArrayUtil.stableSort
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@460 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -21,6 +21,7 @@
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package com.threerings.flash {
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package com.threerings.flash {
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import com.threerings.util.ArrayUtil;
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import com.threerings.util.ClassUtil;
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import com.threerings.util.ClassUtil;
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import flash.display.DisplayObject;
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import flash.display.DisplayObject;
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@@ -31,16 +32,31 @@ import flash.geom.Rectangle;
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public class DisplayUtil
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public class DisplayUtil
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{
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{
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/**
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/**
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* Quicksorts container's children.
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* Sorts a container's children, using ArrayUtil.stableSort.
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*
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*
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* comp is a function that takes two DisplayObjects, and returns int -1 if the first
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* comp is a function that takes two DisplayObjects, and returns int -1 if the first
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* object should appear before the second in the container, 1 if it should appear after,
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* object should appear before the second in the container, 1 if it should appear after,
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* and 0 if the order does not matter. (Since quicksort is not a stable sort algorithm,
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* and 0 if the order does not matter.
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* returning 0 in the compare function is equivalent to returning -1).
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*/
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*/
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public static function sortDisplayChildren (container :DisplayObjectContainer, comp :Function) :void
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public static function sortDisplayChildren (container :DisplayObjectContainer, comp :Function) :void
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{
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{
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qsortDisplayChildren(container, 0, container.numChildren - 1, comp);
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var numChildren :int = container.numChildren;
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var children :Array = new Array(numChildren);
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// pull the display children into an array.
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// guess that removing children from the end of a DisplayObjectContainer
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// is more efficient than removing them from the beginning.
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for (var i :int = numChildren - 1; i >= 0; --i) {
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children[i] = container.removeChildAt(i);
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}
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// stable sort the array
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ArrayUtil.stableSort(children, comp);
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// add children back to the container
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for each (var child :DisplayObject in children) {
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container.addChild(child);
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}
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}
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}
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/**
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/**
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