Get our tools from narya.jar and its dependencies. Moved src/java into

src/main/java. Prepared to move tests out into main project.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1040 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Michael Bayne
2010-10-24 02:21:32 +00:00
parent 8bdd8e636f
commit 12ba2038b2
319 changed files with 19 additions and 35 deletions
@@ -0,0 +1,116 @@
//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.openal;
import java.util.ArrayList;
import java.io.File;
import java.io.IOException;
import java.nio.ByteBuffer;
import com.google.common.collect.Lists;
/**
* An audio stream read from one or more files.
*/
public class FileStream extends Stream
{
/**
* Creates a new stream for the specified file.
*
* @param loop whether or not to play the file in a continuous loop
* if there's nothing on the queue
*/
public FileStream (SoundManager soundmgr, File file, boolean loop)
throws IOException
{
super(soundmgr);
_file = new QueuedFile(file, loop);
_decoder = StreamDecoder.createInstance(file);
}
/**
* Adds a file to the queue of files to play.
*
* @param loop if true, play this file in a loop if there's nothing else
* on the queue
*/
public void queueFile (File file, boolean loop)
{
_queue.add(new QueuedFile(file, loop));
}
@Override
protected int getFormat ()
{
return _decoder.getFormat();
}
@Override
protected int getFrequency ()
{
return _decoder.getFrequency();
}
@Override
protected int populateBuffer (ByteBuffer buf)
throws IOException
{
int read = _decoder.read(buf);
while (buf.hasRemaining() && (!_queue.isEmpty() || _file.loop)) {
if (!_queue.isEmpty()) {
_file = _queue.remove(0);
}
_decoder = StreamDecoder.createInstance(_file.file);
read = Math.max(0, read);
read += _decoder.read(buf);
}
return read;
}
/** The file currently being played. */
protected QueuedFile _file;
/** The stream decoder for the current file. */
protected StreamDecoder _decoder;
/** The queue of files to play after the current one. */
protected ArrayList<QueuedFile> _queue = Lists.newArrayList();
/** A file queued for play. */
protected class QueuedFile
{
/** The file to play. */
public File file;
/** Whether or not to play the file in a loop when there's nothing
* in the queue. */
public boolean loop;
public QueuedFile (File file, boolean loop)
{
this.file = file;
this.loop = loop;
}
}
}