Get our tools from narya.jar and its dependencies. Moved src/java into
src/main/java. Prepared to move tests out into main project. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1040 ed5b42cb-e716-0410-a449-f6a68f950b19
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//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.cast;
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import java.awt.AlphaComposite;
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import java.awt.Composite;
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import java.awt.Graphics2D;
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import java.awt.Rectangle;
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import com.threerings.media.image.ImageManager;
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import com.threerings.media.image.VolatileMirage;
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import com.threerings.cast.CompositedActionFrames.ComponentFrames;
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/**
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* Used to composite the special shadow action frames for a particular
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* orientation of a {@link CompositedActionFrames}.
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*/
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public class CompositedShadowImage extends CompositedMultiFrameImage
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{
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public CompositedShadowImage (ImageManager imgr, ComponentFrames[] sources,
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String action, int orient, float shadowAlpha)
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{
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super(imgr, sources, action, orient);
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// create the appropriate alpha composite for rendering the shadow
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_shadowAlpha = AlphaComposite.getInstance(
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AlphaComposite.SRC_OVER, shadowAlpha);
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}
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@Override
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public int getWidth (int index) {
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return _sources[0].frames.getFrames(_orient).getWidth(index);
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}
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@Override
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public int getHeight (int index) {
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return _sources[0].frames.getFrames(_orient).getHeight(index);
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}
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@Override
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public int getXOrigin (int index) {
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return _sources[0].frames.getXOrigin(_orient, index);
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}
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@Override
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public int getYOrigin (int index) {
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return _sources[0].frames.getYOrigin(_orient, index);
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}
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@Override
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protected CompositedMirage createCompositedMirage (int index) {
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// Always use a CompositedVolatileMirage for ShadowImage since we need to draw into it.
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return new CompositedVolatileMirage(index);
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}
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@Override
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public void paintFrame (Graphics2D g, int index, int x, int y) {
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Composite ocomp = g.getComposite();
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g.setComposite(_shadowAlpha);
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_images[index].paint(g, x + getX(index), y + getY(index));
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g.setComposite(ocomp);
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}
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@Override
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public boolean hitTest (int index, int x, int y) {
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return _images[index].hitTest(x + getX(index), y + getY(index));
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}
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@Override
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public void getTrimmedBounds (int index, Rectangle bounds) {
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bounds.setBounds(getX(index), getY(index), _images[index].getWidth(),
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_images[index].getHeight());
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}
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/**
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* @return the x offset into the source image for the image at index
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*/
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protected int getX (int index) {
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return ((VolatileMirage)_images[index]).getX();
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}
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/**
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* @return the y offset into the source image for the image at index
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*/
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protected int getY (int index) {
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return ((VolatileMirage)_images[index]).getY();
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}
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/** The alpha value at which we render our shadow. */
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protected AlphaComposite _shadowAlpha;
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}
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