Nixed a bunch of redundant casts.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@304 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -141,7 +141,7 @@ public class SceneBlock
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// resolve our objects
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ObjectSet set = new ObjectSet();
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model.getObjects(_bounds, set);
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ArrayList scobjs = new ArrayList();
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ArrayList<SceneObject> scobjs = new ArrayList<SceneObject>();
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now = System.currentTimeMillis();
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for (int ii = 0, ll = set.size(); ii < ll; ii++) {
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SceneObject scobj = new SceneObject(_panel, set.get(ii));
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@@ -163,8 +163,7 @@ public class SceneBlock
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", elapsed=" + elapsed + "].");
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}
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}
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_objects = (SceneObject[])scobjs.toArray(
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new SceneObject[scobjs.size()]);
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_objects = scobjs.toArray(new SceneObject[scobjs.size()]);
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// resolve our default tileset
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int bsetid = model.getDefaultBaseTileSet();
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@@ -339,8 +338,7 @@ public class SceneBlock
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}
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}
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_objects = (SceneObject[])
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ArrayUtil.append(_objects, new SceneObject(_panel, info));
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_objects = ArrayUtil.append(_objects, new SceneObject(_panel, info));
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// clear out our neighbors array so that the subsequent update
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// causes us to recompute our coverage
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@@ -367,7 +365,7 @@ public class SceneBlock
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if (oidx == -1) {
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return false;
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}
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_objects = (SceneObject[])ArrayUtil.splice(_objects, oidx, 1);
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_objects = ArrayUtil.splice(_objects, oidx, 1);
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// clear out our neighbors array so that the subsequent update
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// causes us to recompute our coverage
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