//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.media.animation;

import java.awt.Graphics2D;
import java.awt.Rectangle;

import com.threerings.media.sprite.PathObserver;
import com.threerings.media.sprite.Sprite;
import com.threerings.media.sprite.SpriteManager;
import com.threerings.media.util.Path;

public class SpriteAnimation extends Animation
    implements PathObserver
{
    /**
     * Constructs a sprite animation for the given sprite. The first time the animation is ticked,
     * the sprite will be added to the given sprite manager and started along the supplied path.
     */
    public SpriteAnimation (SpriteManager spritemgr, Sprite sprite, Path path)
    {
        super(new Rectangle());

        // save things off
        _spritemgr = spritemgr;
        _sprite = sprite;
        _path = path;

        // set up our sprite business
        _sprite.addSpriteObserver(this);
    }

    @Override
    public void tick (long timestamp)
    {
        // start the sprite moving on its path on our first tick
        if (_path != null) {
            _spritemgr.addSprite(_sprite);
            _sprite.move(_path);
            _path = null;
        }
    }

    @Override
    public void paint (Graphics2D gfx)
    {
        // nothing for now
    }

    // documentation inherited from interface
    public void pathCancelled (Sprite sprite, Path path)
    {
        _finished = true;
    }

    // documentation inherited from interface
    public void pathCompleted (Sprite sprite, Path path, long when)
    {
        _finished = true;
    }

    @Override
    protected void didFinish (long tickStamp)
    {
        super.didFinish(tickStamp);

        _spritemgr.removeSprite(_sprite);
        _sprite = null;
    }

    /** The sprite associated with this animation. */
    protected Sprite _sprite;

    /** The sprite manager managing our sprite. */
    protected SpriteManager _spritemgr;

    /** The path along which we'll move our sprite. */
    protected Path _path;
}
