fe5d4b47ef
This is sorta wacked. Grumble. I wish there was a pointer to the class always, instead of the language letting anonymous functions be a "constructor". This may not always work if a subclass of OccupantInfo is loaded into a sub-domain. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5227 542714f4-19e9-0310-aa3c-eee0fc999fb1
136 lines
4.3 KiB
ActionScript
136 lines
4.3 KiB
ActionScript
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.crowd.data {
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import flash.system.ApplicationDomain;
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import com.threerings.util.ClassUtil;
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import com.threerings.util.Cloneable;
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import com.threerings.util.Integer;
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import com.threerings.util.Name;
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import com.threerings.io.ObjectInputStream;
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import com.threerings.io.ObjectOutputStream;
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import com.threerings.io.SimpleStreamableObject;
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import com.threerings.presents.dobj.DSet_Entry;
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import com.threerings.crowd.data.BodyObject;
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/**
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* The occupant info object contains all of the information about an
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* occupant of a place that should be shared with other occupants of the
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* place. These objects are stored in the place object itself and are
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* updated when bodies enter and exit a place.
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*
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* <p> A system that builds upon the Crowd framework can extend this class to
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* include extra information about their occupants. They will need to provide a
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* derived {@link BodyObject} that creates and configures their occupant info
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* in {@link BodyObject#createOccupantInfo}.
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*
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* <p> Note also that this class implements {@link Cloneable} which means
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* that if derived classes add non-primitive attributes, they are
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* responsible for adding the code to clone those attributes when a clone
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* is requested.
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*/
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public class OccupantInfo extends SimpleStreamableObject
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implements DSet_Entry, Cloneable
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{
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/** Constant value for {@link #status}. */
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public static const ACTIVE :int = 0;
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/** Constant value for {@link #status}. */
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public static const IDLE :int = 1;
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/** Constant value for {@link #status}. */
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public static const DISCONNECTED :int = 2;
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/** Maps status codes to human readable strings. */
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public static const X_STATUS :Array = [ "active", "idle", "discon" ];
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/** The body object id of this occupant (and our entry key). */
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public var bodyOid :int;
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/** The username of this occupant. */
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public var username :Name;
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/** The status of this occupant. */
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public var status :int = ACTIVE;
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/**
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* Constructs an occupant info record, optionally obtaining data from the
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* supplied BodyObject.
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*/
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public function OccupantInfo (body :BodyObject = null)
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{
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if (body != null) {
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bodyOid = body.getOid();
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username = body.getVisibleName();
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status = body.status;
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}
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}
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/** Access to the body object id as an int. */
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public function getBodyOid () :int
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{
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return bodyOid;
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}
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/**
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* Generates a cloned copy of this instance.
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*/
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public function clone () :Object
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{
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var that :OccupantInfo =
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ClassUtil.newInstance(this, ApplicationDomain.currentDomain) as OccupantInfo;
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that.bodyOid = this.bodyOid;
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that.username = this.username;
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that.status = this.status;
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return that;
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}
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// documentation inherited from interface DSet_Entry
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public function getKey () :Object
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{
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return bodyOid;
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}
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// from interface Streamable
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override public function readObject (ins :ObjectInputStream) :void
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{
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super.readObject(ins);
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bodyOid = (ins.readField(Integer) as Integer).value;
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username = (ins.readObject() as Name);
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status = ins.readByte();
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}
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// from interface Streamable
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override public function writeObject (out :ObjectOutputStream) :void
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{
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super.writeObject(out);
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out.writeObject(new Integer(bodyOid));
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out.writeObject(username);
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out.writeByte(status);
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}
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}
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}
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