Files
narya/src/java/com/threerings/presents/server/net/Connection.java
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Dave Hoover fdf51a634a Welcome to the future.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6008 542714f4-19e9-0310-aa3c-eee0fc999fb1
2010-01-04 21:47:46 +00:00

469 lines
14 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.server.net;
import java.net.InetAddress;
import java.net.InetSocketAddress;
import java.security.MessageDigest;
import java.security.NoSuchAlgorithmException;
import java.io.EOFException;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.channels.SelectionKey;
import java.nio.channels.SocketChannel;
import com.threerings.io.FramedInputStream;
import com.threerings.io.FramingOutputStream;
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.presents.net.Message;
import com.threerings.presents.net.PingRequest;
import com.threerings.presents.util.DatagramSequencer;
import static com.threerings.presents.Log.log;
/**
* The base connection class implements the net event handler interface and processes raw incoming
* network data into a stream of parsed {@link Message} objects. It also provides the means to send
* messages to the client and facilities for checking delinquency.
*/
public class Connection implements NetEventHandler
{
/** Used with {@link Connection#setMessageHandler}. */
public static interface MessageHandler {
/** Called when a complete message has been parsed from incoming network data. */
void handleMessage (Message message);
}
/** The key used by the NIO code to track this connection. */
public SelectionKey selkey;
/**
* Initializes a connection object with a socket and related info.
*
* @param cmgr The connection manager with which this connection is associated.
* @param channel The socket channel from which we'll be reading messages.
* @param createStamp The time at which this connection was created.
*/
public void init (ConnectionManager cmgr, SocketChannel channel, long createStamp)
throws IOException
{
_cmgr = cmgr;
_channel = channel;
_lastEvent = createStamp;
_connectionId = ++_lastConnectionId;
}
/**
* Instructs the connection to pass parsed messages on to this handler for processing. This
* should be done before the connection is turned loose to process messages.
*/
public void setMessageHandler (MessageHandler handler)
{
_handler = handler;
}
/**
* Configures this connection with a custom class loader.
*/
public void setClassLoader (ClassLoader loader)
{
_loader = loader;
if (_oin != null) {
_oin.setClassLoader(loader);
}
}
/**
* Returns the connection's unique identifier.
*/
public int getConnectionId ()
{
return _connectionId;
}
/**
* Returns the non-blocking socket object used to construct this connection.
*/
public SocketChannel getChannel ()
{
return _channel;
}
/**
* Returns the address associated with this connection or null if it has no underlying socket
* channel.
*/
public InetAddress getInetAddress ()
{
return (_channel == null) ? null : _channel.socket().getInetAddress();
}
/**
* Sets whether we should transmit datagrams.
*/
public void setTransmitDatagrams (boolean transmit)
{
_transmitDatagrams = transmit;
}
/**
* Checks whether we should transmit datagrams.
*/
public boolean getTransmitDatagrams ()
{
return _transmitDatagrams;
}
/**
* Returns the address to which datagrams should be sent or null if no datagram address has
* been established.
*/
public InetSocketAddress getDatagramAddress ()
{
return _datagramAddress;
}
/**
* Sets the secret string used to authenticate datagrams from the client.
*/
public void setDatagramSecret (String secret)
{
try {
_datagramSecret = secret.getBytes("UTF-8");
} catch (Exception e) {
_datagramSecret = new byte[0]; // shouldn't happen
}
}
/**
* Returns true if this connection is closed.
*/
public boolean isClosed ()
{
return (_channel == null);
}
/**
* Closes this connection and unregisters it from the connection manager. This should only be
* called from the conmgr thread.
*/
public void close ()
{
// we shouldn't be closed twice
if (isClosed()) {
log.warning("Attempted to re-close connection " + this + ".", new Exception());
return;
}
// unregister from the select set
_cmgr.connectionClosed(this);
// close our socket
closeSocket();
}
/**
* Queues up a request to have this connection closed by the connection manager once all
* messages in its queue have been written to its target.
*/
public void asyncClose ()
{
_cmgr.postAsyncClose(this);
}
/**
* Posts a message for delivery to this connection. The message will be delivered by the conmgr
* thread as soon as it gets to it.
*/
public void postMessage (Message msg)
{
// pass this along to the connection manager
_cmgr.postMessage(this, msg);
}
/**
* Called when an outgoing socket experiences a connect failure. The connection manager will
* have cleaned up the partial registration needed during the connect process, so we are only
* responsible for closing our socket.
*/
public void connectFailure (IOException ioe)
{
closeSocket();
}
/**
* Called when there is a failure reading or writing to this connection. We notify the
* connection manager and close ourselves down.
*/
public void networkFailure (IOException ioe)
{
// if we're already closed, then something is seriously funny
if (isClosed()) {
log.warning("Failure reported on closed connection " + this + ".", new Exception());
return;
}
// let the connection manager know we're hosed
_cmgr.connectionFailed(this, ioe);
// and close our socket
closeSocket();
}
/**
* Processes a datagram sent to this connection.
*/
public void handleDatagram (InetSocketAddress source, ByteBuffer buf, long when)
{
// lazily create our various bits and bobs
if (_digest == null) {
try {
_digest = MessageDigest.getInstance("MD5");
} catch (NoSuchAlgorithmException nsae) {
log.warning("Missing MD5 algorithm.");
return;
}
_sequencer = _cmgr.createDatagramSequencer();
}
// verify the hash
buf.position(12);
_digest.update(buf);
byte[] hash = _digest.digest(_datagramSecret);
buf.position(4);
for (int ii = 0; ii < 8; ii++) {
if (hash[ii] != buf.get()) {
log.warning("Datagram failed hash check", "id", _connectionId, "source", source);
return;
}
}
// update our target address
_datagramAddress = source;
// read the contents through the sequencer
try {
Message msg = _sequencer.readDatagram();
if (msg == null) {
return; // received out of order
}
msg.received = when;
_handler.handleMessage(msg);
} catch (ClassNotFoundException cnfe) {
log.warning("Error reading datagram", "error", cnfe);
} catch (IOException ioe) {
log.warning("Error reading datagram", "error", ioe);
}
}
// from interface NetEventHandler
public int handleEvent (long when)
{
// make a note that we received an event as of this time
_lastEvent = when;
int bytesIn = 0;
try {
// we're lazy about creating our input streams because we may be inheriting them from
// our authing connection and we don't want to unnecessarily create them in that case
if (_fin == null) {
_fin = new FramedInputStream();
_oin = new ObjectInputStream(_fin);
if (_loader != null) {
_oin.setClassLoader(_loader);
}
}
// there may be more than one frame in the buffer, so we keep reading them until we run
// out of data
while (_fin.readFrame(_channel)) {
// make a note of how many bytes are in this frame (including the frame length
// bytes which aren't reported in available())
bytesIn = _fin.available() + 4;
// parse the message and pass it on
Message msg = (Message)_oin.readObject();
msg.received = when;
// Log.info("Read message " + msg + ".");
_handler.handleMessage(msg);
}
} catch (EOFException eofe) {
// close down the socket gracefully
close();
} catch (ClassNotFoundException cnfe) {
log.warning("Error reading message from socket", "channel", _channel, "error", cnfe);
// deal with the failure
String errmsg = "Unable to decode incoming message.";
networkFailure((IOException) new IOException(errmsg).initCause(cnfe));
} catch (IOException ioe) {
// don't log a warning for the ever-popular "the client dropped the connection" failure
String msg = ioe.getMessage();
if (msg == null || msg.indexOf("reset by peer") == -1) {
log.warning("Error reading message from socket", "channel", _channel, "error", ioe);
}
// deal with the failure
networkFailure(ioe);
}
return bytesIn;
}
// from interface NetEventHandler
public boolean checkIdle (long now)
{
long idleMillis = now - _lastEvent;
if (idleMillis < PingRequest.PING_INTERVAL + LATENCY_GRACE) {
return false;
}
if (isClosed()) {
return true;
}
log.info("Disconnecting non-communicative client", "conn", this, "idle", idleMillis + "ms");
return true;
}
// from interface NetEventHandler
public void becameIdle ()
{
_cmgr.closeConnection(this);
}
@Override // from Object
public String toString ()
{
return "[id=" + (hashCode() % 1000) + ", addr=" + getInetAddress() + "]";
}
/**
* Returns the object input stream associated with this connection. This should only be used
* by the connection manager.
*/
protected ObjectInputStream getObjectInputStream ()
{
return _oin;
}
/**
* Instructs this connection to inherit its streams from the supplied connection object. This
* is called by the connection manager when the time comes to pass streams from the authing
* connection to the running connection.
*/
protected void inheritStreams (Connection other)
{
_fin = other._fin;
_oin = other._oin;
_oout = other._oout;
if (_loader != null) {
_oin.setClassLoader(_loader);
}
}
/**
* Returns the object output stream associated with this connection (creating it if
* necessary). This should only be used by the connection manager.
*/
protected ObjectOutputStream getObjectOutputStream (FramingOutputStream fout)
{
// we're lazy about creating our output stream because we may be inheriting it from our
// authing connection and we don't want to unnecessarily create it in that case
if (_oout == null) {
_oout = new ObjectOutputStream(fout);
}
return _oout;
}
/**
* Sets the object output stream used by this connection. This should only be called by the
* connection manager.
*/
protected void setObjectOutputStream (ObjectOutputStream oout)
{
_oout = oout;
}
/**
* Returns a reference to the connection's datagram sequencer. This should only be called by
* the connection manager.
*/
protected DatagramSequencer getDatagramSequencer ()
{
return _sequencer;
}
/**
* Closes the socket associated with this connection. This happens when we receive EOF, are
* requested to close down or when our connection fails.
*/
protected void closeSocket ()
{
if (_channel == null) {
return;
}
log.debug("Closing channel " + this + ".");
try {
_channel.close();
} catch (IOException ioe) {
log.warning("Error closing connection", "conn", this, "error", ioe);
}
// clear out our references to prevent repeat closings
_channel = null;
}
protected ConnectionManager _cmgr;
protected SocketChannel _channel;
protected long _lastEvent;
protected int _connectionId;
protected FramedInputStream _fin;
protected ObjectInputStream _oin;
protected ObjectOutputStream _oout;
protected InetSocketAddress _datagramAddress;
protected byte[] _datagramSecret;
protected boolean _transmitDatagrams;
protected MessageDigest _digest;
protected DatagramSequencer _sequencer;
protected MessageHandler _handler;
protected ClassLoader _loader;
/** The last connection id assigned. */
protected static int _lastConnectionId;
/** The number of milliseconds beyond the ping interval that we allow a client's network
* connection to be idle before we forcibly disconnect them. */
protected static final long LATENCY_GRACE = 30 * 1000L;
}