fdf51a634a
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6008 542714f4-19e9-0310-aa3c-eee0fc999fb1
469 lines
14 KiB
Java
469 lines
14 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.presents.server.net;
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import java.net.InetAddress;
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import java.net.InetSocketAddress;
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import java.security.MessageDigest;
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import java.security.NoSuchAlgorithmException;
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import java.io.EOFException;
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import java.io.IOException;
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import java.nio.ByteBuffer;
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import java.nio.channels.SelectionKey;
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import java.nio.channels.SocketChannel;
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import com.threerings.io.FramedInputStream;
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import com.threerings.io.FramingOutputStream;
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import com.threerings.io.ObjectInputStream;
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import com.threerings.io.ObjectOutputStream;
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import com.threerings.presents.net.Message;
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import com.threerings.presents.net.PingRequest;
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import com.threerings.presents.util.DatagramSequencer;
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import static com.threerings.presents.Log.log;
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/**
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* The base connection class implements the net event handler interface and processes raw incoming
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* network data into a stream of parsed {@link Message} objects. It also provides the means to send
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* messages to the client and facilities for checking delinquency.
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*/
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public class Connection implements NetEventHandler
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{
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/** Used with {@link Connection#setMessageHandler}. */
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public static interface MessageHandler {
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/** Called when a complete message has been parsed from incoming network data. */
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void handleMessage (Message message);
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}
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/** The key used by the NIO code to track this connection. */
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public SelectionKey selkey;
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/**
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* Initializes a connection object with a socket and related info.
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*
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* @param cmgr The connection manager with which this connection is associated.
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* @param channel The socket channel from which we'll be reading messages.
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* @param createStamp The time at which this connection was created.
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*/
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public void init (ConnectionManager cmgr, SocketChannel channel, long createStamp)
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throws IOException
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{
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_cmgr = cmgr;
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_channel = channel;
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_lastEvent = createStamp;
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_connectionId = ++_lastConnectionId;
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}
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/**
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* Instructs the connection to pass parsed messages on to this handler for processing. This
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* should be done before the connection is turned loose to process messages.
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*/
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public void setMessageHandler (MessageHandler handler)
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{
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_handler = handler;
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}
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/**
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* Configures this connection with a custom class loader.
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*/
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public void setClassLoader (ClassLoader loader)
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{
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_loader = loader;
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if (_oin != null) {
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_oin.setClassLoader(loader);
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}
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}
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/**
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* Returns the connection's unique identifier.
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*/
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public int getConnectionId ()
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{
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return _connectionId;
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}
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/**
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* Returns the non-blocking socket object used to construct this connection.
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*/
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public SocketChannel getChannel ()
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{
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return _channel;
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}
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/**
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* Returns the address associated with this connection or null if it has no underlying socket
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* channel.
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*/
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public InetAddress getInetAddress ()
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{
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return (_channel == null) ? null : _channel.socket().getInetAddress();
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}
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/**
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* Sets whether we should transmit datagrams.
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*/
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public void setTransmitDatagrams (boolean transmit)
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{
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_transmitDatagrams = transmit;
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}
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/**
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* Checks whether we should transmit datagrams.
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*/
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public boolean getTransmitDatagrams ()
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{
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return _transmitDatagrams;
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}
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/**
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* Returns the address to which datagrams should be sent or null if no datagram address has
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* been established.
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*/
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public InetSocketAddress getDatagramAddress ()
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{
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return _datagramAddress;
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}
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/**
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* Sets the secret string used to authenticate datagrams from the client.
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*/
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public void setDatagramSecret (String secret)
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{
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try {
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_datagramSecret = secret.getBytes("UTF-8");
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} catch (Exception e) {
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_datagramSecret = new byte[0]; // shouldn't happen
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}
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}
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/**
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* Returns true if this connection is closed.
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*/
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public boolean isClosed ()
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{
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return (_channel == null);
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}
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/**
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* Closes this connection and unregisters it from the connection manager. This should only be
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* called from the conmgr thread.
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*/
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public void close ()
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{
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// we shouldn't be closed twice
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if (isClosed()) {
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log.warning("Attempted to re-close connection " + this + ".", new Exception());
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return;
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}
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// unregister from the select set
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_cmgr.connectionClosed(this);
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// close our socket
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closeSocket();
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}
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/**
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* Queues up a request to have this connection closed by the connection manager once all
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* messages in its queue have been written to its target.
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*/
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public void asyncClose ()
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{
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_cmgr.postAsyncClose(this);
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}
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/**
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* Posts a message for delivery to this connection. The message will be delivered by the conmgr
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* thread as soon as it gets to it.
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*/
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public void postMessage (Message msg)
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{
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// pass this along to the connection manager
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_cmgr.postMessage(this, msg);
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}
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/**
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* Called when an outgoing socket experiences a connect failure. The connection manager will
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* have cleaned up the partial registration needed during the connect process, so we are only
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* responsible for closing our socket.
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*/
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public void connectFailure (IOException ioe)
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{
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closeSocket();
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}
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/**
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* Called when there is a failure reading or writing to this connection. We notify the
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* connection manager and close ourselves down.
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*/
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public void networkFailure (IOException ioe)
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{
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// if we're already closed, then something is seriously funny
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if (isClosed()) {
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log.warning("Failure reported on closed connection " + this + ".", new Exception());
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return;
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}
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// let the connection manager know we're hosed
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_cmgr.connectionFailed(this, ioe);
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// and close our socket
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closeSocket();
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}
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/**
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* Processes a datagram sent to this connection.
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*/
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public void handleDatagram (InetSocketAddress source, ByteBuffer buf, long when)
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{
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// lazily create our various bits and bobs
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if (_digest == null) {
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try {
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_digest = MessageDigest.getInstance("MD5");
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} catch (NoSuchAlgorithmException nsae) {
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log.warning("Missing MD5 algorithm.");
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return;
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}
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_sequencer = _cmgr.createDatagramSequencer();
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}
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// verify the hash
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buf.position(12);
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_digest.update(buf);
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byte[] hash = _digest.digest(_datagramSecret);
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buf.position(4);
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for (int ii = 0; ii < 8; ii++) {
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if (hash[ii] != buf.get()) {
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log.warning("Datagram failed hash check", "id", _connectionId, "source", source);
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return;
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}
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}
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// update our target address
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_datagramAddress = source;
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// read the contents through the sequencer
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try {
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Message msg = _sequencer.readDatagram();
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if (msg == null) {
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return; // received out of order
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}
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msg.received = when;
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_handler.handleMessage(msg);
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} catch (ClassNotFoundException cnfe) {
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log.warning("Error reading datagram", "error", cnfe);
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} catch (IOException ioe) {
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log.warning("Error reading datagram", "error", ioe);
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}
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}
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// from interface NetEventHandler
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public int handleEvent (long when)
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{
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// make a note that we received an event as of this time
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_lastEvent = when;
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int bytesIn = 0;
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try {
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// we're lazy about creating our input streams because we may be inheriting them from
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// our authing connection and we don't want to unnecessarily create them in that case
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if (_fin == null) {
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_fin = new FramedInputStream();
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_oin = new ObjectInputStream(_fin);
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if (_loader != null) {
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_oin.setClassLoader(_loader);
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}
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}
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// there may be more than one frame in the buffer, so we keep reading them until we run
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// out of data
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while (_fin.readFrame(_channel)) {
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// make a note of how many bytes are in this frame (including the frame length
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// bytes which aren't reported in available())
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bytesIn = _fin.available() + 4;
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// parse the message and pass it on
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Message msg = (Message)_oin.readObject();
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msg.received = when;
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// Log.info("Read message " + msg + ".");
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_handler.handleMessage(msg);
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}
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} catch (EOFException eofe) {
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// close down the socket gracefully
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close();
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} catch (ClassNotFoundException cnfe) {
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log.warning("Error reading message from socket", "channel", _channel, "error", cnfe);
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// deal with the failure
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String errmsg = "Unable to decode incoming message.";
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networkFailure((IOException) new IOException(errmsg).initCause(cnfe));
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} catch (IOException ioe) {
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// don't log a warning for the ever-popular "the client dropped the connection" failure
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String msg = ioe.getMessage();
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if (msg == null || msg.indexOf("reset by peer") == -1) {
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log.warning("Error reading message from socket", "channel", _channel, "error", ioe);
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}
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// deal with the failure
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networkFailure(ioe);
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}
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return bytesIn;
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}
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// from interface NetEventHandler
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public boolean checkIdle (long now)
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{
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long idleMillis = now - _lastEvent;
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if (idleMillis < PingRequest.PING_INTERVAL + LATENCY_GRACE) {
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return false;
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}
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if (isClosed()) {
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return true;
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}
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log.info("Disconnecting non-communicative client", "conn", this, "idle", idleMillis + "ms");
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return true;
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}
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// from interface NetEventHandler
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public void becameIdle ()
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{
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_cmgr.closeConnection(this);
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}
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@Override // from Object
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public String toString ()
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{
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return "[id=" + (hashCode() % 1000) + ", addr=" + getInetAddress() + "]";
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}
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/**
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* Returns the object input stream associated with this connection. This should only be used
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* by the connection manager.
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*/
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protected ObjectInputStream getObjectInputStream ()
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{
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return _oin;
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}
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/**
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* Instructs this connection to inherit its streams from the supplied connection object. This
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* is called by the connection manager when the time comes to pass streams from the authing
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* connection to the running connection.
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*/
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protected void inheritStreams (Connection other)
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{
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_fin = other._fin;
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_oin = other._oin;
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_oout = other._oout;
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if (_loader != null) {
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_oin.setClassLoader(_loader);
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}
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}
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/**
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* Returns the object output stream associated with this connection (creating it if
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* necessary). This should only be used by the connection manager.
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*/
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protected ObjectOutputStream getObjectOutputStream (FramingOutputStream fout)
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{
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// we're lazy about creating our output stream because we may be inheriting it from our
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// authing connection and we don't want to unnecessarily create it in that case
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if (_oout == null) {
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_oout = new ObjectOutputStream(fout);
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}
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return _oout;
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}
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/**
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* Sets the object output stream used by this connection. This should only be called by the
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* connection manager.
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*/
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protected void setObjectOutputStream (ObjectOutputStream oout)
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{
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_oout = oout;
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}
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/**
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* Returns a reference to the connection's datagram sequencer. This should only be called by
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* the connection manager.
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*/
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protected DatagramSequencer getDatagramSequencer ()
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{
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return _sequencer;
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}
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/**
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* Closes the socket associated with this connection. This happens when we receive EOF, are
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* requested to close down or when our connection fails.
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*/
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protected void closeSocket ()
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{
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if (_channel == null) {
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return;
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}
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log.debug("Closing channel " + this + ".");
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try {
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_channel.close();
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} catch (IOException ioe) {
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log.warning("Error closing connection", "conn", this, "error", ioe);
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}
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// clear out our references to prevent repeat closings
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_channel = null;
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}
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protected ConnectionManager _cmgr;
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protected SocketChannel _channel;
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protected long _lastEvent;
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protected int _connectionId;
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protected FramedInputStream _fin;
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protected ObjectInputStream _oin;
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protected ObjectOutputStream _oout;
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protected InetSocketAddress _datagramAddress;
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protected byte[] _datagramSecret;
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protected boolean _transmitDatagrams;
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protected MessageDigest _digest;
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protected DatagramSequencer _sequencer;
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protected MessageHandler _handler;
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protected ClassLoader _loader;
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/** The last connection id assigned. */
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protected static int _lastConnectionId;
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/** The number of milliseconds beyond the ping interval that we allow a client's network
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* connection to be idle before we forcibly disconnect them. */
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protected static final long LATENCY_GRACE = 30 * 1000L;
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}
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