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narya/src/as/com/threerings/util/Random.as
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Michael Bayne 09f0bee0f3 Yet more header patrol.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4602 542714f4-19e9-0310-aa3c-eee0fc999fb1
2007-02-24 00:39:27 +00:00

149 lines
4.4 KiB
ActionScript

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.util
{
/**
* A seedable pseudorandom generator of the Mersenne Twister variety, with an extremely
* long period. Note that this is not a cryptographically sound generator.
* This implementation is based on one found at --
* http://onegame.bona.jp/tips/mersennetwister.html
* An explanation of the algorithm can be found at --
* http://en.wikipedia.org/wiki/Mersenne_twister
*/
public class Random
{
/**
* Creates a pseudo random number generation.
*
* @param seed a seed of 0 will randomly seed the generator, anything
* other than 0 will create a generator with the specified seed.
*/
public function Random (seed :uint = 0)
{
if (seed == 0) {
seed = uint(seedUniquifier++ + uint(Math.random() * 4294967295));
}
x = new Array();
setSeed(seed);
}
/**
* Sets the seed of the generator. This will result in the same generator
* sequence of values as a new generator created with the specified seed.
*/
public function setSeed (seed :uint) :void
{
x[0] = seed;
for (var i :int = 1; i < N; i++) {
x[i] = imul(1812433253, x[i - 1] ^ (x[i - 1] >>> 30)) + i;
x[i] &= 0xffffffff;
}
p = 0;
q = 1;
r = M;
}
/**
* Returns the an int value n where 0 <= value < n.
*
* @param n the range to return. If this is set to 0 it will return a
* random integer value. Anything less than 0 will thrown an error.
*/
public function nextInt (n :int=0) :int
{
if (n < 0)
throw new Error("n must be positive");
if (n == 0) return int(next(32));
// Eyeball Sun's documenation of java.util.Random for an explanation
// of this while loop.
var bits :int, val :int;
do {
bits = int(next(31));
val = bits % n;
} while (bits - val + (n - 1) < 0);
return val;
}
/**
* Returns a random Boolean value.
*/
public function nextBoolean () :Boolean
{
return next(1) != 0;
}
/**
* Returns a random Number where 0.0 <= value < 1.0.
*/
public function nextNumber () :Number
{
return next(32) / 4294967296;
}
protected function next (bits: int) :uint
{
var y :uint = (x[p] & UPPER_MASK) | (x[q] & LOWER_MASK);
x[p] = x[r] ^ (y >>> 1) ^ ((y & 1) * MATRIX_A);
y = x[p];
if (++p == N) { p = 0; }
if (++q == N) { q = 0; }
if (++r == N) { r = 0; }
y ^= (y >>> 11);
y ^= (y << 7) & 0x9d2c5680;
y ^= (y << 15) & 0xefc60000;
y ^= (y >>> 18);
return y >>> (32 - bits);
}
protected function imul (a: Number, b: Number): Number {
var al :Number = a & 0xffff;
var ah :Number = a >>> 16;
var bl :Number = b & 0xffff;
var bh :Number = b >>> 16;
var ml :Number = al * bl;
var mh :Number = ((((ml >>> 16) + al * bh) & 0xffff) + ah * bl) & 0xffff;
return (mh << 16) | (ml & 0xffff);
}
protected var x :Array;
protected var p :int;
protected var q :int;
protected var r :int;
protected static var seedUniquifier :uint = 2812526361;
protected static const N :int = 624;
protected static const M :int = 397;
protected static const UPPER_MASK :uint = 0x80000000;
protected static const LOWER_MASK :uint = 0x7fffffff;
protected static const MATRIX_A :uint = 0x9908b0df;
}
}