f634ee53dc
that. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2857 542714f4-19e9-0310-aa3c-eee0fc999fb1
214 lines
7.5 KiB
Java
214 lines
7.5 KiB
Java
//
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// $Id: GeomUtil.java,v 1.6 2003/11/15 00:17:59 mdb Exp $
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package com.threerings.geom;
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import java.awt.Point;
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import java.awt.Rectangle;
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import java.awt.geom.Line2D;
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import java.awt.geom.Point2D;
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import com.samskivert.util.StringUtil;
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/**
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* General geometry utilites.
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*/
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public class GeomUtil
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{
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/**
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* Computes and returns the dot product of the two vectors.
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*
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* @param v1s the starting point of the first vector.
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* @param v1e the ending point of the first vector.
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* @param v2s the starting point of the second vector.
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* @param v2e the ending point of the second vector.
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*/
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public static int dot (Point v1s, Point v1e, Point v2s, Point v2e)
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{
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return ((v1e.x - v1s.x) * (v2e.x - v2s.x) +
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(v1e.y - v1s.y) * (v2e.y - v2s.y));
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}
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/**
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* Computes and returns the dot product of the two vectors. See
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* {@link #dot(Point,Point,Point,Point)} for an explanation of the
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* arguments
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*/
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public static int dot (int v1sx, int v1sy, int v1ex, int v1ey,
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int v2sx, int v2sy, int v2ex, int v2ey)
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{
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return ((v1ex - v1sx) * (v2ex - v2sx) + (v1ey - v1sy) * (v2ey - v2sy));
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}
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/**
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* Computes and returns the dot product of the two vectors. The
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* vectors are assumed to start with the same coordinate and end with
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* different coordinates.
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*
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* @param vs the starting point of both vectors.
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* @param v1e the ending point of the first vector.
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* @param v2e the ending point of the second vector.
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*/
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public static int dot (Point vs, Point v1e, Point v2e)
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{
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return ((v1e.x - vs.x) * (v2e.x - vs.x) +
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(v1e.y - vs.y) * (v2e.y - vs.y));
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}
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/**
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* Computes and returns the dot product of the two vectors.
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* See {@link #dot(Point,Point,Point)} for an explanation of the
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* arguments
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*/
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public static int dot (int vsx, int vsy, int v1ex, int v1ey,
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int v2ex, int v2ey)
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{
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return ((v1ex - vsx) * (v2ex - vsx) + (v1ey - vsy) * (v2ey - vsy));
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}
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/**
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* Computes the point nearest to the specified point <code>p3</code>
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* on the line defined by the two points <code>p1</code> and
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* <code>p2</code>. The computed point is stored into <code>n</code>.
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* <em>Note:</em> <code>p1</code> and <code>p2</code> must not be
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* coincident.
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*
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* @param p1 one point on the line.
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* @param p2 another point on the line (not equal to <code>p1</code>).
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* @param p3 the point to which we wish to be most near.
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* @param n the point on the line defined by <code>p1</code> and
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* <code>p2</code> that is nearest to <code>p</code>.
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*
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* @return the point object supplied via <code>n</code>.
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*/
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public static Point nearestToLine (Point p1, Point p2, Point p3, Point n)
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{
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// see http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
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// for a (not very good) explanation of the math
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int Ax = p2.x - p1.x, Ay = p2.y - p1.y;
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float u = (p3.x - p1.x) * Ax + (p3.y - p1.y) * Ay;
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u /= (Ax * Ax + Ay * Ay);
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n.x = p1.x + Math.round(Ax * u);
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n.y = p1.y + Math.round(Ay * u);
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return n;
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}
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/**
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* Calculate the intersection of two lines. Either line may be
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* considered as a line segment, and the intersecting point
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* is only considered valid if it lies upon the segment.
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* Note that Point extends Point2D.
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*
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* @param p1, p2 the coordinates of the first line.
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* @param seg1 if the first line should be considered a segment.
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* @param p3, p4 the coordinates of the second line.
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* @param seg2 if the second line should be considered a segment.
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* @param result the point that will be filled in with the intersecting
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* point.
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*
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* @return true if result was filled in, or false if the lines
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* are parallel or the point of intersection lies outside of a
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* segment.
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*/
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public static boolean lineIntersection (
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Point2D p1, Point2D p2, boolean seg1,
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Point2D p3, Point2D p4, boolean seg2, Point2D result)
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{
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// see http://astronomy.swin.edu.au/~pbourke/geometry/lineline2d/
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double y43 = p4.getY() - p3.getY();
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double x21 = p2.getX() - p1.getX();
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double x43 = p4.getX() - p3.getX();
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double y21 = p2.getY() - p1.getY();
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double denom = y43 * x21 - x43 * y21;
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if (denom == 0) {
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return false;
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}
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double y13 = p1.getY() - p3.getY();
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double x13 = p1.getX() - p3.getX();
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double ua = (x43 * y13 - y43 * x13) / denom;
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if (seg1 && ((ua < 0) || (ua > 1))) {
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return false;
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}
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if (seg2) {
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double ub = (x21 * y13 - y21 * x13) / denom;
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if ((ub < 0) || (ub > 1)) {
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return false;
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}
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}
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double x = p1.getX() + ua * x21;
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double y = p1.getY() + ua * y21;
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result.setLocation(x, y);
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return true;
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}
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/**
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* Returns less than zero if <code>p2</code> is on the left hand side
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* of the line created by <code>p1</code> and <code>theta</code> and
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* greater than zero if it is on the right hand side. In theory, it
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* will return zero if the point is on the line, but due to rounding
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* errors it almost always decides that it's not exactly on the line.
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*
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* @param p1 the point on the line whose side we're checking.
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* @param theta the (logical) angle defining the line.
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* @param p2 the point that lies on one side or the other of the line.
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*/
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public static int whichSide (Point p1, double theta, Point p2)
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{
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// obtain the point defining the right hand normal (N)
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theta += Math.PI/2;
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int x = p1.x + (int)Math.round(1000*Math.cos(theta)),
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y = p1.y + (int)Math.round(1000*Math.sin(theta));
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// now dot the vector from p1->p2 with the vector from p1->N, if
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// it's positive, we're on the right hand side, if it's negative
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// we're on the left hand side and if it's zero, we're on the line
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return dot(p1.x, p1.y, p2.x, p2.y, x, y);
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}
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/**
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* Shifts the position of the <code>tainer</code> rectangle to ensure
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* that it contains the <code>tained</code> rectangle. The
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* <code>tainer</code> rectangle must be larger than or equal to the
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* size of the <code>tained</code> rectangle.
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*/
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public static void shiftToContain (Rectangle tainer, Rectangle tained)
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{
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if (tained.x < tainer.x) {
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tainer.x = tained.x;
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}
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if (tained.y < tainer.y) {
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tainer.y = tained.y;
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}
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if (tained.x + tained.width > tainer.x + tainer.width) {
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tainer.x = tained.x - (tainer.width - tained.width);
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}
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if (tained.y + tained.height > tainer.y + tainer.height) {
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tainer.y = tained.y - (tainer.height - tained.height);
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}
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}
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/**
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* Adds the target rectangle to the bounds of the source rectangle. If
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* the source rectangle is null, a new rectangle is created that is the
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* size of the target rectangle.
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*
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* @return the source rectangle.
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*/
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public static Rectangle grow (Rectangle source, Rectangle target)
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{
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if (target == null) {
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Log.warning("Can't grow with null rectangle [src=" + source +
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", tgt=" + target + "].");
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Thread.dumpStack();
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} else if (source == null) {
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source = new Rectangle(target);
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} else {
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source.add(target);
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}
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return source;
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}
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}
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