f32e7aa322
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6760 542714f4-19e9-0310-aa3c-eee0fc999fb1
80 lines
3.4 KiB
ActionScript
80 lines
3.4 KiB
ActionScript
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.crowd.client {
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import flash.events.IEventDispatcher;
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import com.threerings.crowd.data.PlaceObject;
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/**
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* This interface provides a convenient means for decoupling user
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* interface components that interact with a place object and that need to
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* keep themselves up to date when the client moves from place to place.
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*
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* <p> In general, such components need to know when the client is about
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* to enter a place so that they can subscribe if necessary or at least
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* extract information about the place. They also need to know when a
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* client has left a place so that they can unsubscribe and clean up after
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* themselves. This is the information that the place view interface makes
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* available to them in a decoupled way.
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*
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* <p> The part of the client implementation that is responsible for the
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* main user interface can act as a location observer, and it can make use
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* of {@link PlaceViewUtil} to dispatch notification of place changes to
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* every <code>PlaceView</code> implementing user interface element in the
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* user interface hierarchy with calls to {@link
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* PlaceViewUtil#dispatchWillEnterPlace} and {@link
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* PlaceViewUtil#dispatchDidLeavePlace}. These functions traverse the UI
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* hierarchy (starting with the element provided which would generally be
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* the top-level UI element, and dispatch calls to {@link #willEnterPlace}
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* and {@link #didLeavePlace} respectively on any UI element they find
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* that implements <code>PlaceView</code>.
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*
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* <p> By doing this, the client code can simply create place-sensitive
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* user interface elements and stick them in the user interface and
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* essentially forget about them, knowing that they will all be notified
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* of place entering and exiting by virtue of the single dispatching
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* calls. It is useful to note that place-sensitive user interface
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* elements will also generally need a reference to the {@link
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* com.threerings.crowd.util.CrowdContext} derivative in use by
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* the client, but those are best supplied at construct time.
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*/
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public interface PlaceView extends IEventDispatcher
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{
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/**
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* Called when the client has entered a place and is about to display
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* the user interface for that place.
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*
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* @param plobj the place object that was just entered.
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*/
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function willEnterPlace (plobj :PlaceObject) :void;
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/**
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* Called after the client has left a place and needs to clean up
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* after the user interface that was displaying that place.
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*
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* @param plobj the place object that was just left.
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*/
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function didLeavePlace (plobj :PlaceObject) :void;
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}
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}
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