Files
narya/src/as/com/threerings/util/ObjectMarshaller.as
T
Ray Greenwell 96bdaf9f1f Allow XML to be encoded.
Let's try it and see if it works. Let us know Nathan.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5728 542714f4-19e9-0310-aa3c-eee0fc999fb1
2009-04-17 01:06:00 +00:00

243 lines
8.9 KiB
ActionScript

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.util {
import flash.net.registerClassAlias; // function import
import flash.net.ObjectEncoding;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.utils.ByteArray;
import flash.utils.Dictionary;
import flash.utils.Endian;
import flash.utils.IExternalizable;
import com.threerings.io.TypedArray;
/**
* Utility methods for transforming flash objects into byte[].
*/
public class ObjectMarshaller
{
/**
* Encode the specified object as either a byte[] or a byte[][] (see below).
* The specific mechanism of encoding is not important,
* as long as decode returns a clone of the original object.
*
* No validation is done to verify that the object can be serialized.
*
* Currently, cycles in the object graph are preserved on the other end.
*
* @param encodeArrayElements if true and the obj is an Array, each element is
* encoded separately, returning a byte[][] instead of a byte[].
*/
public static function encode (
obj :Object, encodeArrayElements :Boolean = false) :Object
{
if (obj == null) {
return null;
}
if (encodeArrayElements && obj is Array) {
var src :Array = (obj as Array);
var dest :TypedArray = TypedArray.create(ByteArray);
for (var ii :int = 0; ii < src.length; ii++) {
dest.push(encode(src[ii], false));
}
return dest;
}
var bytes :ByteArray = new ByteArray();
bytes.endian = Endian.BIG_ENDIAN;
bytes.objectEncoding = ObjectEncoding.AMF3;
// FIX, Because adobe is FUCKING IT UP as usual.
// It seems that with flash 10, they "enhanced" AMF3 encoding. That's great and all,
// except when we try to send this data back to a flash 9 player, which can't read it.
// Guess what, asshats? If you change the encoding spec, IT'S NOT THE SAME VERSION ANYMORE.
// Thanks for breaking all our code where we explicitly set AMF3, even though
// it's currently the default.
// TODO: find out what's doing it. I can't create a small test case- it seems to
// only booch inside Whirled. Even using the viewer seems to always work.
// I suspect it's a SecurityDomain/ApplicationDomain thing that's doing it, but
// have tried correcting for or erasing those differences and I still have the problem.
// Sometime.
if (obj is Dictionary) {
var asArray :Array = [];
for (var key :* in obj) {
asArray.push(key);
asArray.push(obj[key]);
}
obj = asArray;
// then insert our special marker byte before writing this array
bytes.writeByte(DICTIONARY_MARKER);
}
bytes.writeObject(obj);
return bytes;
}
/**
* Validate the value and encode it. Arrays are not broken-up.
* @param maxLength The maximum size of the data after encoding,
* or -1 if no size restriction.
*/
public static function validateAndEncode (obj :Object, maxLength :int = -1) :ByteArray
{
validateValue(obj);
var data :ByteArray = encode(obj, false) as ByteArray;
if (maxLength >= 0 && data != null && data.length > maxLength) {
throw new ArgumentError("Cannot encode data of size " + data.length + " bytes. " +
"May be at most " + maxLength + " bytes.");
}
return data;
}
/**
* Decode the specified byte[] or byte[][] back into a flash Object.
*/
public static function decode (encoded :Object) :Object
{
if (encoded == null) {
return null;
}
if (encoded is TypedArray) {
var src :TypedArray = (encoded as TypedArray);
var dest :Array = [];
for (var ii :int = 0; ii < src.length; ii++) {
dest.push(decode(src[ii] as ByteArray));
}
return dest;
}
var bytes :ByteArray = (encoded as ByteArray);
// Work around dictionary idiocy. Holy shit. See note in encode().
const isDict :Boolean = (bytes[0] === DICTIONARY_MARKER);
// re-set the position in case we're decoding the actual same byte
// array used to encode (and not a network reconstruction)
bytes.position = isDict ? 1 : 0;
bytes.endian = Endian.BIG_ENDIAN;
bytes.objectEncoding = ObjectEncoding.AMF3;
var decoded :Object = bytes.readObject();
if (isDict) {
var decodedArray :Array = decoded as Array;
var asDict :Dictionary = new Dictionary();
for (var jj :int = 0; jj < decodedArray.length; jj += 2) {
asDict[decodedArray[jj]] = decodedArray[jj + 1];
}
decoded = asDict;
}
return decoded;
}
/**
* Validate that the value is kosher for encoding, or throw an ArgumentError if it's not.
*/
public static function validateValue (value :Object) :void
// throws ArgumentError
{
var s :String = getValidationError(value);
if (s != null) {
throw new ArgumentError(s);
}
}
/**
* Get the String reason why this value is not encodable, or null if no error.
*/
public static function getValidationError (value :Object) :String
{
if (value == null) {
return null;
} else if (value is IExternalizable) {
return "IExternalizable is not yet supported";
} else if (value is Array) {
if (ClassUtil.getClassName(value) != "Array") {
// We can't allow arrays to be serialized as IExternalizables
// because we need to know element values (opaquely) on the
// server. Also, we don't allow other types because we wouldn't
// create the right class on the other side.
return "Custom array subclasses are not supported";
}
// then, continue on with the sub-properties check (below)
} else if (value is Dictionary) {
if (ClassUtil.getClassName(value) != "flash.utils.Dictionary") {
return "Custom Dictionary subclasses are not supported";
}
// check all the keys
for (var key :* in value) {
var se :String = getValidationError(key);
if (se != null) {
return se;
}
}
// then, continue on with sub-property check (below)
} else {
var type :String = typeof(value);
if (type == "number" || type == "string" || type == "boolean" || type == "xml") {
return null; // kosher!
}
if (-1 != VALID_CLASSES.indexOf(ClassUtil.getClassName(value))) {
return null; // kosher
}
if (!Util.isPlainObject(value)) {
return "Non-simple properties may not be set.";
}
// fall through and verify the plain object's sub-properties
}
// check sub-properties (of arrays and objects)
for each (var arrValue :Object in value) {
var s :String = getValidationError(arrValue);
if (s != null) {
return s;
}
}
return null; // it all checks out!
}
// hope and pray that they don't revamp amf3 again and start using this byte. Assholes.
public static const DICTIONARY_MARKER :int = 99;
/**
* Our static initializer.
*/
private static function staticInit () :void
{
registerClassAlias("P", Point);
registerClassAlias("R", Rectangle);
registerClassAlias("D", Dictionary);
}
staticInit();
/** Non-simple classes that we allow, as long as they are not subclassed. */
protected static const VALID_CLASSES :Array = [
"flash.utils.ByteArray", "flash.geom.Point", "flash.geom.Rectangle" ];
}
}