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narya/src/as/com/threerings/util/Log.as
T
Ray Greenwell e649880f90 Allow a message to be passed to happy testing dumpStack()
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5566 542714f4-19e9-0310-aa3c-eee0fc999fb1
2008-11-20 19:48:47 +00:00

344 lines
12 KiB
ActionScript

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.util {
import flash.utils.getQualifiedClassName;
/**
* A simple logging mechanism.
*
* Log instances are created for modules, and the logging level can be configured per
* module in a hierarchical fashion.
*
* Typically, you should create a module name based on the full path to a class:
* calling getLog() and passing an object or Class will do this. Alternattely, you
* may create a Log to share in several classes in a package, in which case the
* module name can be like "com.foocorp.games.bunnywar". Finally, you can just
* create made-up module names like "mygame" or "util", but this is not recommended.
* You really should name things based on your packages, and your packages should be
* named according to Sun's recommendations for Java packages.
*
* Typical usage for creating a Log to be used by the entire class would be:
* public class MyClass
* {
* private static const log :Log = Log.getLog(MyClass);
* ...
*
* OR, if you just need a one-off Log:
* protected function doStuff (thingy :Thingy) :void
* {
* if (!isValid(thingy)) {
* Log.getLog(this).warn("Invalid thingy specified", "thingy", thingy);
* ....
*/
public class Log
{
/** Log level constants. */
public static const DEBUG :int = 0;
public static const INFO :int = 1;
public static const WARNING :int = 2;
public static const ERROR :int = 3;
public static const OFF :int = 4;
// if you add to this, update LEVEL_NAMES and stringToLevel() at the bottom...
/**
* Retrieve a Log for the specified module.
*
* @param moduleSpec can be a String of the module name, or any Object or Class to
* have the module name be the full package and name of the class (recommended).
*/
public static function getLog (moduleSpec :*) :Log
{
const module :String = (moduleSpec is String) ? String(moduleSpec)
: getQualifiedClassName(moduleSpec).replace("::", ".");
return new Log(module);
}
/**
* A convenience function for quickly and easily inserting printy
* statements during application development.
*/
public static function testing (... params) :void
{
var log :Log = new Log("testing");
log.debug.apply(log, params);
}
/**
* A convenience function for quickly printing a stack trace
* to the log, useful for debugging.
*/
public static function dumpStack (msg :String = "dumpStack") :void
{
testing(new Error(msg).getStackTrace());
}
/**
* Add a logging target.
*/
public static function addTarget (target :LogTarget) :void
{
_targets.push(target);
}
/**
* Remove a logging target.
*/
public static function removeTarget (target :LogTarget) :void
{
var dex :int = _targets.indexOf(target);
if (dex != -1) {
_targets.splice(dex, 1);
}
}
/**
* Set the log level for the specified module.
*
* @param module The smallest prefix desired to configure a log level.
* For example, you can set the global level with Log.setLevel("", Log.INFO);
* Then you can Log.setLevel("com.foo.game", Log.DEBUG). Now, everything
* logs at INFO level except for modules within com.foo.game, which is at DEBUG.
*/
public static function setLevel (module :String, level :int) :void
{
_setLevels[module] = level;
_levels = {}; // reset cached levels
}
/**
* Parses a String in the form of ":info;com.foo.game:debug;com.bar.util:warning"
*
* Semicolons separate modules, colons separate a module name from the log level.
* An empty string specifies the top-level (global) module.
*/
public static function setLevels (settingString :String) :void
{
for each (var module :String in settingString.split(";")) {
var setting :Array = module.split(":");
_setLevels[setting[0]] = stringToLevel(String(setting[1]));
}
_levels = {}; // reset cached levels
}
/**
* Use Log.getLog();
*
* @private
*/
public function Log (module :String)
{
if (module == null) module = "";
_module = module;
}
/**
* Log a message with 'debug' priority.
*
* @param args The first argument is the actual message to log. After that, each pair
* of parameters is printed in key/value form, the benefit being that if no log
* message is generated then toString() will not be called on the values.
* A final parameter may be an Error, in which case the stack trace is printed.
*
* @example
* <listing version="3.0">
* log.debug("Message", "key1", value1, "key2", value2, optionalError);
* </listing>
*/
public function debug (... args) :void
{
doLog(DEBUG, args);
}
/**
* Log a message with 'info' priority.
*
* @param args The first argument is the actual message to log. After that, each pair
* of parameters is printed in key/value form, the benefit being that if no log
* message is generated then toString() will not be called on the values.
* A final parameter may be an Error, in which case the stack trace is printed.
*
* @example
* <listing version="3.0">
* log.info("Message", "key1", value1, "key2", value2, optionalError);
* </listing>
*/
public function info (... args) :void
{
doLog(INFO, args);
}
/**
* Log a message with 'warning' priority.
*
* @param args The first argument is the actual message to log. After that, each pair
* of parameters is printed in key/value form, the benefit being that if no log
* message is generated then toString() will not be called on the values.
* A final parameter may be an Error, in which case the stack trace is printed.
*
* @example
* <listing version="3.0">
* log.warning("Message", "key1", value1, "key2", value2, optionalError);
* </listing>
*/
public function warning (... args) :void
{
doLog(WARNING, args);
}
/**
* Log a message with 'error' priority.
*
* @param args The first argument is the actual message to log. After that, each pair
* of parameters is printed in key/value form, the benefit being that if no log
* message is generated then toString() will not be called on the values.
* A final parameter may be an Error, in which case the stack trace is printed.
*
* @example
* <listing version="3.0">
* log.error("Message", "key1", value1, "key2", value2, optionalError);
* </listing>
*/
public function error (... args) :void
{
doLog(ERROR, args);
}
/**
* Log just a stack trace with 'warning' priority.
* Deprecated, sorta. Just use warning("Message", error);
*/
public function logStackTrace (error :Error) :void
{
warning(error.getStackTrace());
}
protected function doLog (level :int, args :Array) :void
{
if (level < getLevel(_module)) {
return; // we don't want to log it!
}
var logMessage :String = formatMessage(level, args);
trace(logMessage);
// possibly also dispatch to any other log targets.
for each (var target :LogTarget in _targets) {
target.log(logMessage);
}
}
protected function formatMessage (level :int, args :Array) :String
{
var msg :String = getTimeStamp() + " " + LEVEL_NAMES[level] + ": " + _module;
if (args.length > 0) {
msg += " " + String(args[0]); // the primary log message
var err :Error = null;
if (args.length % 2 == 0) { // there's one extra arg
var lastArg :Object = args.pop();
if (lastArg is Error) {
err = lastArg as Error; // ok, it's an error, we like those
} else {
args.push(lastArg, ""); // what? Well, cope by pushing it back with a ""
}
}
if (args.length > 1) {
for (var ii :int = 1; ii < args.length; ii += 2) {
msg += (ii == 1) ? " [" : ", ";
msg += String(args[ii]) + "=" + String(args[ii + 1]);
}
msg += "]";
}
if (err != null) {
msg += "\n" + err.getStackTrace();
}
}
return msg;
}
protected function getTimeStamp () :String
{
var d :Date = new Date();
// return d.toLocaleTimeString();
// format it like the date format in our java logs
return d.fullYear + "-" +
StringUtil.prepad(String(d.month + 1), 2, "0") + "-" +
StringUtil.prepad(String(d.date), 2, "0") + " " +
StringUtil.prepad(String(d.hours), 2, "0") + ":" +
StringUtil.prepad(String(d.minutes), 2, "0") + ":" +
StringUtil.prepad(String(d.seconds), 2, "0") + "," +
StringUtil.prepad(String(d.milliseconds), 3, "0");
}
/**
* Get the logging level for the specified module.
*/
protected static function getLevel (module :String) :int
{
// we probably already have the level cached for this module
var lev :Object = _levels[module];
if (lev == null) {
// cache miss- copy some parent module's level...
var ancestor :String = module;
while (true) {
lev = _setLevels[ancestor];
if (lev != null || ancestor == "") {
// bail if we found a setting or get to the top level,
// but always save the level from _setLevels into _levels
_levels[module] = int(lev); // if lev was null, this will become 0 (DEBUG)
break;
}
var dex :int = ancestor.lastIndexOf(".");
ancestor = (dex == -1) ? "" : ancestor.substring(0, dex);
}
}
return int(lev);
}
protected static function stringToLevel (s :String) :int
{
switch (s.toLowerCase()) {
default: // default to DEBUG
case "debug": return DEBUG;
case "info": return INFO;
case "warning": case "warn": return WARNING;
case "error": return ERROR;
case "off": return OFF;
}
}
/** The module to which this log instance applies. */
protected var _module :String;
/** Other registered LogTargets, besides the trace log. */
protected static var _targets :Array = [];
/** A cache of log levels, copied from _setLevels. */
protected static var _levels :Object = {};
/** The configured log levels. */
protected static var _setLevels :Object = { "": DEBUG }; // global: debug
/** The outputted names of each level. The last one isn't used, it corresponds with OFF. */
protected static const LEVEL_NAMES :Array = [ "debug", "INFO", "WARN", "ERROR", false ];
}
}