e649880f90
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5566 542714f4-19e9-0310-aa3c-eee0fc999fb1
344 lines
12 KiB
ActionScript
344 lines
12 KiB
ActionScript
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.util {
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import flash.utils.getQualifiedClassName;
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/**
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* A simple logging mechanism.
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*
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* Log instances are created for modules, and the logging level can be configured per
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* module in a hierarchical fashion.
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*
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* Typically, you should create a module name based on the full path to a class:
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* calling getLog() and passing an object or Class will do this. Alternattely, you
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* may create a Log to share in several classes in a package, in which case the
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* module name can be like "com.foocorp.games.bunnywar". Finally, you can just
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* create made-up module names like "mygame" or "util", but this is not recommended.
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* You really should name things based on your packages, and your packages should be
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* named according to Sun's recommendations for Java packages.
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*
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* Typical usage for creating a Log to be used by the entire class would be:
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* public class MyClass
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* {
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* private static const log :Log = Log.getLog(MyClass);
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* ...
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*
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* OR, if you just need a one-off Log:
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* protected function doStuff (thingy :Thingy) :void
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* {
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* if (!isValid(thingy)) {
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* Log.getLog(this).warn("Invalid thingy specified", "thingy", thingy);
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* ....
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*/
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public class Log
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{
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/** Log level constants. */
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public static const DEBUG :int = 0;
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public static const INFO :int = 1;
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public static const WARNING :int = 2;
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public static const ERROR :int = 3;
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public static const OFF :int = 4;
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// if you add to this, update LEVEL_NAMES and stringToLevel() at the bottom...
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/**
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* Retrieve a Log for the specified module.
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*
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* @param moduleSpec can be a String of the module name, or any Object or Class to
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* have the module name be the full package and name of the class (recommended).
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*/
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public static function getLog (moduleSpec :*) :Log
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{
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const module :String = (moduleSpec is String) ? String(moduleSpec)
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: getQualifiedClassName(moduleSpec).replace("::", ".");
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return new Log(module);
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}
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/**
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* A convenience function for quickly and easily inserting printy
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* statements during application development.
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*/
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public static function testing (... params) :void
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{
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var log :Log = new Log("testing");
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log.debug.apply(log, params);
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}
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/**
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* A convenience function for quickly printing a stack trace
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* to the log, useful for debugging.
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*/
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public static function dumpStack (msg :String = "dumpStack") :void
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{
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testing(new Error(msg).getStackTrace());
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}
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/**
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* Add a logging target.
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*/
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public static function addTarget (target :LogTarget) :void
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{
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_targets.push(target);
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}
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/**
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* Remove a logging target.
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*/
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public static function removeTarget (target :LogTarget) :void
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{
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var dex :int = _targets.indexOf(target);
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if (dex != -1) {
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_targets.splice(dex, 1);
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}
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}
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/**
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* Set the log level for the specified module.
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*
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* @param module The smallest prefix desired to configure a log level.
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* For example, you can set the global level with Log.setLevel("", Log.INFO);
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* Then you can Log.setLevel("com.foo.game", Log.DEBUG). Now, everything
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* logs at INFO level except for modules within com.foo.game, which is at DEBUG.
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*/
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public static function setLevel (module :String, level :int) :void
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{
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_setLevels[module] = level;
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_levels = {}; // reset cached levels
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}
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/**
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* Parses a String in the form of ":info;com.foo.game:debug;com.bar.util:warning"
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*
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* Semicolons separate modules, colons separate a module name from the log level.
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* An empty string specifies the top-level (global) module.
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*/
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public static function setLevels (settingString :String) :void
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{
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for each (var module :String in settingString.split(";")) {
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var setting :Array = module.split(":");
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_setLevels[setting[0]] = stringToLevel(String(setting[1]));
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}
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_levels = {}; // reset cached levels
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}
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/**
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* Use Log.getLog();
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*
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* @private
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*/
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public function Log (module :String)
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{
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if (module == null) module = "";
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_module = module;
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}
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/**
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* Log a message with 'debug' priority.
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*
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* @param args The first argument is the actual message to log. After that, each pair
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* of parameters is printed in key/value form, the benefit being that if no log
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* message is generated then toString() will not be called on the values.
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* A final parameter may be an Error, in which case the stack trace is printed.
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*
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* @example
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* <listing version="3.0">
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* log.debug("Message", "key1", value1, "key2", value2, optionalError);
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* </listing>
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*/
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public function debug (... args) :void
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{
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doLog(DEBUG, args);
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}
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/**
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* Log a message with 'info' priority.
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*
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* @param args The first argument is the actual message to log. After that, each pair
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* of parameters is printed in key/value form, the benefit being that if no log
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* message is generated then toString() will not be called on the values.
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* A final parameter may be an Error, in which case the stack trace is printed.
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*
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* @example
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* <listing version="3.0">
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* log.info("Message", "key1", value1, "key2", value2, optionalError);
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* </listing>
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*/
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public function info (... args) :void
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{
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doLog(INFO, args);
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}
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/**
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* Log a message with 'warning' priority.
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*
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* @param args The first argument is the actual message to log. After that, each pair
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* of parameters is printed in key/value form, the benefit being that if no log
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* message is generated then toString() will not be called on the values.
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* A final parameter may be an Error, in which case the stack trace is printed.
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*
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* @example
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* <listing version="3.0">
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* log.warning("Message", "key1", value1, "key2", value2, optionalError);
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* </listing>
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*/
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public function warning (... args) :void
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{
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doLog(WARNING, args);
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}
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/**
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* Log a message with 'error' priority.
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*
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* @param args The first argument is the actual message to log. After that, each pair
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* of parameters is printed in key/value form, the benefit being that if no log
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* message is generated then toString() will not be called on the values.
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* A final parameter may be an Error, in which case the stack trace is printed.
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*
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* @example
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* <listing version="3.0">
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* log.error("Message", "key1", value1, "key2", value2, optionalError);
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* </listing>
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*/
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public function error (... args) :void
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{
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doLog(ERROR, args);
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}
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/**
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* Log just a stack trace with 'warning' priority.
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* Deprecated, sorta. Just use warning("Message", error);
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*/
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public function logStackTrace (error :Error) :void
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{
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warning(error.getStackTrace());
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}
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protected function doLog (level :int, args :Array) :void
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{
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if (level < getLevel(_module)) {
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return; // we don't want to log it!
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}
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var logMessage :String = formatMessage(level, args);
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trace(logMessage);
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// possibly also dispatch to any other log targets.
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for each (var target :LogTarget in _targets) {
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target.log(logMessage);
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}
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}
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protected function formatMessage (level :int, args :Array) :String
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{
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var msg :String = getTimeStamp() + " " + LEVEL_NAMES[level] + ": " + _module;
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if (args.length > 0) {
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msg += " " + String(args[0]); // the primary log message
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var err :Error = null;
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if (args.length % 2 == 0) { // there's one extra arg
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var lastArg :Object = args.pop();
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if (lastArg is Error) {
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err = lastArg as Error; // ok, it's an error, we like those
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} else {
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args.push(lastArg, ""); // what? Well, cope by pushing it back with a ""
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}
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}
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if (args.length > 1) {
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for (var ii :int = 1; ii < args.length; ii += 2) {
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msg += (ii == 1) ? " [" : ", ";
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msg += String(args[ii]) + "=" + String(args[ii + 1]);
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}
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msg += "]";
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}
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if (err != null) {
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msg += "\n" + err.getStackTrace();
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}
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}
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return msg;
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}
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protected function getTimeStamp () :String
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{
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var d :Date = new Date();
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// return d.toLocaleTimeString();
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// format it like the date format in our java logs
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return d.fullYear + "-" +
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StringUtil.prepad(String(d.month + 1), 2, "0") + "-" +
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StringUtil.prepad(String(d.date), 2, "0") + " " +
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StringUtil.prepad(String(d.hours), 2, "0") + ":" +
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StringUtil.prepad(String(d.minutes), 2, "0") + ":" +
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StringUtil.prepad(String(d.seconds), 2, "0") + "," +
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StringUtil.prepad(String(d.milliseconds), 3, "0");
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}
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/**
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* Get the logging level for the specified module.
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*/
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protected static function getLevel (module :String) :int
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{
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// we probably already have the level cached for this module
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var lev :Object = _levels[module];
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if (lev == null) {
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// cache miss- copy some parent module's level...
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var ancestor :String = module;
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while (true) {
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lev = _setLevels[ancestor];
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if (lev != null || ancestor == "") {
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// bail if we found a setting or get to the top level,
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// but always save the level from _setLevels into _levels
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_levels[module] = int(lev); // if lev was null, this will become 0 (DEBUG)
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break;
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}
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var dex :int = ancestor.lastIndexOf(".");
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ancestor = (dex == -1) ? "" : ancestor.substring(0, dex);
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}
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}
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return int(lev);
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}
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protected static function stringToLevel (s :String) :int
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{
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switch (s.toLowerCase()) {
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default: // default to DEBUG
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case "debug": return DEBUG;
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case "info": return INFO;
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case "warning": case "warn": return WARNING;
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case "error": return ERROR;
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case "off": return OFF;
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}
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}
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/** The module to which this log instance applies. */
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protected var _module :String;
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/** Other registered LogTargets, besides the trace log. */
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protected static var _targets :Array = [];
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/** A cache of log levels, copied from _setLevels. */
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protected static var _levels :Object = {};
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/** The configured log levels. */
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protected static var _setLevels :Object = { "": DEBUG }; // global: debug
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/** The outputted names of each level. The last one isn't used, it corresponds with OFF. */
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protected static const LEVEL_NAMES :Array = [ "debug", "INFO", "WARN", "ERROR", false ];
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}
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}
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